Tachyon Squadron Valkyrie: Difference between revisions
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| Line 34: | Line 34: | ||
|Gunnery||+3 | |Gunnery||+3 | ||
|- | |- | ||
|Tactics||+ | |Tactics||+2 | ||
|- | |- | ||
|Technology||+ | |Technology||+1 | ||
|} | |} | ||
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! colspan=2|'''Action Skills''' | ! colspan=2|'''Action Skills''' | ||
|- | |- | ||
|Athletics||+ | |Athletics||+3 | ||
|- | |- | ||
|Fight||+0 | |Fight||+0 | ||
| Line 49: | Line 49: | ||
|Notice||+2 | |Notice||+2 | ||
|- | |- | ||
|Shoot||+ | |Shoot||+0 | ||
|- | |- | ||
|Sneak||+0 | |Sneak||+0 | ||
| Line 58: | Line 58: | ||
! colspan=2|'''Social Skills''' | ! colspan=2|'''Social Skills''' | ||
|- | |- | ||
|Discipline||+ | |Discipline||+2 | ||
|- | |- | ||
|Empathy||+ | |Empathy||+1 | ||
|- | |- | ||
|Investigate||+ | |Investigate||+2 | ||
|- | |- | ||
|Provoke||+0 | |Provoke||+0 | ||
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==Aspects== | ==Aspects== | ||
* '''High Concept:''' | * '''High Concept:''' Jet Forged Valkyrie on Fate's Edge | ||
* '''Free Aspect:''' | * '''Free Aspect:''' Drawn to the Breaking Point | ||
* '''Decompression:''' | * '''Decompression:''' Hot Brass and Cold Cases—Some Problems Get Solved by Overkill | ||
==Stunts (Refresh: | ==Stunts (Refresh: 2)== | ||
{| class="wikitable" | {| class="wikitable" | ||
! Name !! Type !! Description | ! Name !! Type !! Description | ||
|- | |- | ||
| ''' | | '''Split-Second Evasion''' || Personal || Whether ducking behind cover or jinking through a hail of plasma fire, your instincts kick in the same. Gain +1 to defend against physical attacks using either Athletics (on foot) or Pilot (in a starfighter). | ||
|- | |- | ||
| ''' | | '''Stick to Trigger''' || Personal || Years of bracing recoil and precision under pressure in the cockpit give you an edge with heavier ground-based firepower. You may use Gunnery in place of Shoot when firing two-handed, bulky personal weapons such as assault rifles, LMGs, or shotguns. | ||
|- | |- | ||
| ''' | |'''One Shot, One Kill''' || Personal || Gain +2 to Gunnery attacks the first time you attack a given target in an engagement. | ||
|- | |||
| '''Wyrmfang Precision Circuit''' || Gear ||Redundant targeting circuits sharpen your firing solution. Maximize one die on Gunnery attacks. | |||
|} | |} | ||
Latest revision as of 04:05, 26 June 2025
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| Name: Ingrid Skarsgård | |
| Call‑sign: Valkyrie | |
| Role: In‑Close Dogfighter | |
| Rank: Ace (V) | |
| Ancestry: Human | |
| Quote: I can’t put down the sword. | |
| Player: Allen Volpe |
Skills[edit]
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Aspects[edit]
- High Concept: Jet Forged Valkyrie on Fate's Edge
- Free Aspect: Drawn to the Breaking Point
- Decompression: Hot Brass and Cold Cases—Some Problems Get Solved by Overkill
Stunts (Refresh: 2)[edit]
| Name | Type | Description |
|---|---|---|
| Split-Second Evasion | Personal | Whether ducking behind cover or jinking through a hail of plasma fire, your instincts kick in the same. Gain +1 to defend against physical attacks using either Athletics (on foot) or Pilot (in a starfighter). |
| Stick to Trigger | Personal | Years of bracing recoil and precision under pressure in the cockpit give you an edge with heavier ground-based firepower. You may use Gunnery in place of Shoot when firing two-handed, bulky personal weapons such as assault rifles, LMGs, or shotguns. |
| One Shot, One Kill | Personal | Gain +2 to Gunnery attacks the first time you attack a given target in an engagement. |
| Wyrmfang Precision Circuit | Gear | Redundant targeting circuits sharpen your firing solution. Maximize one die on Gunnery attacks. |
Raven Interceptor “Eir’s Judgement”[edit]
Chassis Aspect: Latest Tech, Unknown Source
Chassis Stunts[edit]
- Well Armed: Gain Weapon:1 on Gunnery attacks
- Automated Ejection System: [See Core Rules, p. 46]
System Notes[edit]
- Modular Equipment Bays: 2
- Maximum Shield Rating: 3
Damage Tracks[edit]
Computer System Damage
- [2] Minimize 1 die on Technology actions
- [2] Minimize 1 die on Gunnery actions
- [2] Sensors and targeting systems offline: Minimize 1 die on Technology and Gunnery, Shots in the Dark
- [ ] Flash fire! Punch out!
Propulsion System Damage
- [2] Minimize 1 die on Tactics actions
- [2] Minimize 1 die on Pilot actions
- [2] Critical damage to drives: Minimize 1 die on Tactics and Pilot, Drives Ready to Give Out
- [ ] Catastrophic explosion! Punch out!
Critical Systems Damage
- [2] Life Support Damaged
- [2] Cockpit hit: pilot sustains damage equal to the amount the ship sustained in this hit
- [ ] Structural disintegration! Punch out!