Defenders of Supremeopolis:MK: Difference between revisions
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|Pace || 4 (d4) | |Pace || 4 (d4) | ||
|- | |- | ||
|Parry || | |Parry || 9 | ||
|- | |- | ||
|Toughness || 10 (4) | |Toughness || 10 (4) | ||
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|+Offense | |+Offense | ||
|- | |- | ||
|'''Attack | |'''Attack''' || '''Damage''' || '''Notes''' | ||
|- | |- | ||
|Unarmed | |Unarmed || 3d6 || "Melee" Range of 48" via Portal | ||
|- | |- | ||
|URT | |URT || 5d6 || AP 1, Heavy Weapon, "Melee" Range of 48" via Portal | ||
|- | |- | ||
|} | |} | ||
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|Arcane Background: Super Powers | |Arcane Background: Super Powers | ||
|- | |||
|Dirty Fighter || +2 to Fighting Tricks | |||
|- | |- | ||
|Elan || +2 to benny spend trait rerolls | |Elan || +2 to benny spend trait rerolls | ||
|- | |- | ||
|Frenzy || | |Improved Frenzy || Two additional dice on one Fighting attack. | ||
|- | |- | ||
|Iron Jaw || +2 to Soak rolls and to avoid knockout blows | |Iron Jaw || +2 to Soak rolls and to avoid knockout blows | ||
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|- | |- | ||
|Nerves of Steel || Ignore 1 point of wound penalties | |Nerves of Steel || Ignore 1 point of wound penalties | ||
|- | |||
|Sweep || Make one attack roll and strike all targets in melee range. | |||
|- | |- | ||
|Unstoppable || Maximum 1 wound from any single hit. | |Unstoppable || Maximum 1 wound from any single hit. | ||
|- | |- | ||
| | |colspan="5"| Note: Improved Frenzy & Sweep are Switchable aspects of the same power. | ||
|} | |} | ||
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|Electronics || Smarts || - || | |Electronics || Smarts || - || | ||
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|Fighting || Agility || d12 || | |Fighting || Agility || d12+2 || | ||
|- | |- | ||
|Focus || Spirit || - || | |Focus || Spirit || - || | ||
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|Notice || Smarts || d8 || | |Notice || Smarts || d8 || | ||
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|Occult || Smarts || | |Occult || Smarts || d8 || | ||
|- | |- | ||
|Performance || Spirit || - || | |Performance || Spirit || - || | ||
|- | |- | ||
|Persuasion || Spirit || | |Persuasion || Spirit || - || | ||
|- | |- | ||
|Piloting || Agility || - || | |Piloting || Agility || - || | ||
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|colspan="5"| Localized Temporal Distortion | |colspan="5"| Localized Temporal Distortion | ||
|- | |- | ||
|'''Ageless'''|| Point Cost: 1 || - || Notes | |'''Ageless'''|| Point Cost: 1 || - || Notes | ||
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|colspan="5"| Hearty Construction | |colspan="5"| Hearty Construction | ||
|- | |- | ||
|''' | |'''Wall Walker'''|| Point Cost: 1 || - || Notes | ||
|- | |- | ||
|colspan="5"| By dictating a new "down", MK can walk on walls and ceilings as if they were the ground. | |colspan="5"| Reorient: By dictating a new "down", MK can walk on walls and ceilings as if they were the ground. | ||
|- | |- | ||
|'''Healing''' || Point Cost: | |'''Healing''' || Point Cost: 1 || Modifiers: Requires Touch, Requires Device (URT), Uses Repair, Limited: Requires Focus (MK is Vulnerable and cannot attack in the same round) || Notes | ||
|- | |- | ||
|colspan="5"| Restore to Factory Condiion: using his Universal Repair Tool, MK can repair anything short of emotional trauma! | |colspan="5"| Restore to Factory Condiion: using his Universal Repair Tool, MK can repair anything short of emotional trauma! | ||
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|colspan="5"| The URT can transform into any kind of tool imaginable! | |colspan="5"| The URT can transform into any kind of tool imaginable! | ||
|- | |- | ||
|'''Super Skill (Fighting)'''|| Point Cost: | |'''Super Skill (Fighting) x3'''|| Point Cost: 3 || - || Notes | ||
|- | |- | ||
|colspan="5"| Fighting is easier when everyone else moves so slow! | |colspan="5"| Fighting is easier when everyone else moves so slow! | ||
|- | |- | ||
|'''Super Edge (Frenzy & Improved Frenzy)'''|| Point Cost: | |'''Super Edge (Frenzy & Improved Frenzy)'''|| Point Cost: 1 || Modifiers: Requires Device (URT); Limited: Frenzy attacks cannot be split up against different targets. Switchable: Sweep || Notes | ||
|- | |- | ||
|colspan="5"| The URT breaks the laws of physics. Each swing leaves an afterimage that hits just as hard! | |colspan="5"| The URT breaks the laws of physics. Each swing leaves an afterimage that hits just as hard! | ||
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|colspan="5"| Structural Overreinforcement: MK hits hard. The URT hits even harder! | |colspan="5"| Structural Overreinforcement: MK hits hard. The URT hits even harder! | ||
|- | |- | ||
|''' | |'''Armor'''|| Point Cost: 1 || - || Notes | ||
|- | |||
|colspan="5"| Heavy Armor Plating | |||
|- | |||
|'''Telekinesis'''|| Point Cost: 1 || Limitation: Usable on the URT ''only''. Uses Repair. Still "connected" to URT unless out of 12" range. || Notes | |||
|- | |- | ||
|colspan="5"| | |colspan="5"| Even across the room, the URT answers his call—bound not by grip, but by divine maintenance protocol. | ||
|- | |- | ||
|- | |- | ||
Latest revision as of 15:58, 26 June 2025
MK-∞β (“Em-Kay”), Cosmic Janitor[edit]
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