Ioun Stones: Difference between revisions

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Created page with "Got it! Here’s a list of Ioun Stones commonly found in Dungeons & Dragons 5th Edition, along with what they do. I’ll also note some famous ones from earlier editions for flavor. 📚 Ioun Stones in D&D 5th Edition (Dungeon Master’s Guide) These are the official ones in the 5E Dungeon Master’s Guide (DMG, p. 176–177): Ioun Stone Effect Absorption Absorbs up to 20 levels of spells targeted at you (level 4 or lower) — the stone stores the energy. Agility Increa..."
 
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Got it! Here’s a list of Ioun Stones commonly found in Dungeons & Dragons 5th Edition, along with what they do. I’ll also note some famous ones from earlier editions for flavor.
{|''' class="wikitable"
 
|-
📚 Ioun Stones in D&D 5th Edition (Dungeon Master’s Guide)
|'''Ioun Stone :  Effect'''
These are the official ones in the 5E Dungeon Master’s Guide (DMG, p. 176–177):
*Absorption Absorbs up to 20 levels of spells targeted at you (level 4 or lower) — the stone stores the energy.
Ioun Stone Effect
*Agility Increases Dexterity score by 2 (max 20).
Absorption Absorbs up to 20 levels of spells targeted at you (level 4 or lower) — the stone stores the energy.
*Awareness You can’t be surprised while the stone orbits you.
Agility Increases Dexterity score by 2 (max 20).
*Fortitude Increases Constitution score by 2 (max 20).
Awareness You can’t be surprised while the stone orbits you.
*Greater Absorption Absorbs up to 50 levels of spells (level 8 or lower).
Fortitude Increases Constitution score by 2 (max 20).
*Insight Increases Wisdom score by 2 (max 20).
Greater Absorption Absorbs up to 50 levels of spells (level 8 or lower).
*Intellect Increases Intelligence score by 2 (max 20).
Insight Increases Wisdom score by 2 (max 20).
*Leadership Increases Charisma score by 2 (max 20).
Intellect Increases Intelligence score by 2 (max 20).
*Mastery Increases proficiency bonus by +1.
Leadership Increases Charisma score by 2 (max 20).
*Protection Increases AC by +1 while it orbits you.
Mastery Increases proficiency bonus by +1.
*Regeneration Regains 15 HP per hour if you have at least 1 HP left.
Protection Increases AC by +1 while it orbits you.
*Reserve Stores up to 3 spell levels. You or another creature can cast the stored spells.
Regeneration Regains 15 HP per hour if you have at least 1 HP left.
*Strength Increases Strength score by 2 (max 20).
Reserve Stores up to 3 spell levels. You or another creature can cast the stored spells.
*Sustenance You don’t need to eat or drink.
Strength Increases Strength score by 2 (max 20).
*Mind Shielding: Makes your thoughts unreadable.
Sustenance You don’t need to eat or drink.
*Spell Turning: Reflects a percentage of spells back at the caster.
 
*Alertness: +1 to AC and saving throws.
📜 Classic Ioun Stones (Older Editions & Variants)
*Sustaining: Removes the need for food, water, or air.
Earlier editions, like AD&D and 3E, featured similar or more unusual stones. A few classic or variant stones include:
*Absorption (Lesser/Greater): Many versions with different limits.
    • Ioun Stone of Mind Shielding: Makes your thoughts unreadable.
*Vigor: Provides fast healing or regeneration.
    • Ioun Stone of Spell Turning: Reflects a percentage of spells back at the caster.
|'''ABILITY & SKILL STONES'''
    • Ioun Stone of Alertness: +1 to AC and saving throws.
*Mighty Strength: +4 Strength (max 24)
    • Ioun Stone of Sustaining: Removes the need for food, water, or air.
*Giant’s Endurance: +4 Constitution (max 24)
    • Ioun Stone of Absorption (Lesser/Greater): Many versions with different limits.
*Catlike Grace: +4 Dexterity (max 24)
    • Ioun Stone of Vigor: Provides fast healing or regeneration.
*Sage’s Insight: +4 Intelligence (max 24)
 
*Oracle’s Vision: +4 Wisdom (max 24)
⚙️ Fun Facts
*Seraphic Charm: +4 Charisma (max 24)
    • Ioun Stones can be damaged or lost — they fly around your head and can be targeted or stolen!
*Swift Hands: Advantage on Sleight of Hand
    • They have inspired other magical orbiting objects in fantasy games and fiction.
*Nimble Feet: Advantage on Acrobatics
    • Some settings have unique Ioun Stones with wild effects like teleportation, language knowledge, or curse removal.
*Stonegrip: Advantage on Athletics
 
*Spider’s Balance: You can walk on walls/ceilings (Spider Climb)
If you’d like, I can generate homebrew Ioun Stones for your campaign, or show you how to create new ones! Want one? 🌟
*Enduring Mind: Advantage vs. psychic damage
Alright — here’s an extensive list of 150 original Ioun Stones, inspired by classic D&D mechanics, spells, magic items, and a dash of flavor from ICE’s Spell Law and Amber Diceless. I’ll group them by theme for clarity: Ability, Defense, Senses, Spell-related, Elemental, Travel, Communication, Body/Mind, Curse/Bane, Utility, and Rare/Weird.
*Iron Gut: Immunity to poison & disease
 
*Sure Aim: Advantage on ranged attacks
📈 ABILITY & SKILL STONES
*Unerring Strike: Advantage on melee attacks
    1. Stone of Mighty Strength: +4 Strength (max 24)
*Master Artisan: Expertise in one tool
    2. Stone of Giant’s Endurance: +4 Constitution (max 24)
*Perfect Recall: Perfect memory
    3. Stone of Catlike Grace: +4 Dexterity (max 24)
*Silver Tongue: Auto-succeed on one Persuasion check per day
    4. Stone of Sage’s Insight: +4 Intelligence (max 24)
*Master Scout: Advantage on Stealth & Perception
    5. Stone of Oracle’s Vision: +4 Wisdom (max 24)
*Arcane Aptitude: +2 spell attack bonus
    6. Stone of Seraphic Charm: +4 Charisma (max 24)
*Ritual Mastery: Cast ritual spells in half time
    7. Stone of Swift Hands: Advantage on Sleight of Hand
|'''DEFENSE STONES'''
    8. Stone of Nimble Feet: Advantage on Acrobatics
*Minor Resistance: Resistance to one damage type (choose)
    9. Stone of Stonegrip: Advantage on Athletics
*Fireproof Skin: Immunity to fire damage
    10. Stone of Spider’s Balance: You can walk on walls/ceilings (Spider Climb)
*Icebound Flesh: Immunity to cold damage
    11. Stone of Enduring Mind: Advantage vs. psychic damage
*Lightning Cage: Immunity to lightning damage
    12. Stone of Iron Gut: Immunity to poison & disease
*Thunder Ward: Immunity to thunder damage
    13. Stone of Sure Aim: Advantage on ranged attacks
*Acid Veil: Immunity to acid damage
    14. Stone of Unerring Strike: Advantage on melee attacks
*Toxic Shell: Immunity to poison damage
    15. Stone of Master Artisan: Expertise in one tool
*Psychic Fort: Immunity to psychic damage
    16. Stone of Perfect Recall: Perfect memory
*Force Field: Resistance to force damage
    17. Stone of Silver Tongue: Auto-succeed on one Persuasion check per day
*Radiant Aegis: Resistance to radiant damage
    18. Stone of Master Scout: Advantage on Stealth & Perception
*Necrotic Ward: Resistance to necrotic damage
    19. Stone of Arcane Aptitude: +2 spell attack bonus
*Stalwart Spirit: Advantage on saving throws vs. fear
    20. Stone of Ritual Mastery: Cast ritual spells in half time
*Iron Will: Advantage on saving throws vs. charm
 
*Reflex Shield: Advantage on Dex saves
🛡️ DEFENSE STONES
*Life Ward: Once per day, avoid death (1 HP)
    21. Stone of Minor Resistance: Resistance to one damage type (choose)
*True Resilience: Regenerate 5 HP/round
    22. Stone of Fireproof Skin: Immunity to fire damage
*Stoneskin: Permanent Stoneskin spell
    23. Stone of Icebound Flesh: Immunity to cold damage
*Spell Turning: Reflects first level 1–3 spell cast at you
    24. Stone of Lightning Cage: Immunity to lightning damage
*Spell Resistance: SR 12 + your level
    25. Stone of Thunder Ward: Immunity to thunder damage
*Magic Null: Create an antimagic aura (10 ft.) 1/day
    26. Stone of Acid Veil: Immunity to acid damage
|'''SENSES STONES'''
    27. Stone of Toxic Shell: Immunity to poison damage
*Darkvision: Darkvision 120 ft.
    28. Stone of Psychic Fort: Immunity to psychic damage
*True Sight: True Seeing out to 60 ft.
    29. Stone of Force Field: Resistance to force damage
*Ethereal Sight: See into Ethereal Plane
    30. Stone of Radiant Aegis: Resistance to radiant damage
*Detect Magic: Continuous Detect Magic
    31. Stone of Necrotic Ward: Resistance to necrotic damage
*Detect Thoughts: Read minds at will
    32. Stone of Stalwart Spirit: Advantage on saving throws vs. fear
*Clairvoyance: Use Clairvoyance spell 3/day
    33. Stone of Iron Will: Advantage on saving throws vs. charm
*Eyes of the Eagle: See up to 5 miles clearly
    34. Stone of Reflex Shield: Advantage on Dex saves
*Bat’s Ear: Hear whispers 500 ft. away
    35. Stone of Life Ward: Once per day, avoid death (1 HP)
*Beast Tongue: Speak with Animals continuously
    36. Stone of True Resilience: Regenerate 5 HP/round
*Commune: Commune with your deity once per day
    37. Stone of Stoneskin: Permanent Stoneskin spell
|-
    38. Stone of Spell Turning: Reflects first level 1–3 spell cast at you
|'''SPELL & POWER STONES'''
    39. Stone of Spell Resistance: SR 12 + your level
*Arcane Reserve: Store 5 spell levels
    40. Stone of Magic Null: Create an antimagic aura (10 ft.) 1/day
*Quickening: Quicken one spell per day
 
*Twin Cast: Twin one spell per day
👁️ SENSES STONES
*Metamagic Echo: Cast last spell again for free 1/day
    41. Stone of Darkvision: Darkvision 120 ft.
*Focused Fire: Double spell range
    42. Stone of True Sight: True Seeing out to 60 ft.
*Spell Mastery: One extra known spell
    43. Stone of Ethereal Sight: See into Ethereal Plane
*Spell Theft: Steal spell from enemy 1/day
    44. Stone of Detect Magic: Continuous Detect Magic
*Spell Recovery: Regain 1 spell slot per long rest
    45. Stone of Detect Thoughts: Read minds at will
*Scroll Reading: Use scrolls as if your class
    46. Stone of Clairvoyance: Use Clairvoyance spell 3/day
*Wand Affinity: +2 charges to wands
    47. Stone of Eyes of the Eagle: See up to 5 miles clearly
*Infinite Cantrip: Empower one cantrip to double damage
    48. Stone of Bat’s Ear: Hear whispers 500 ft. away
*Sorcerous Blood: Gain 1 sorcery point per day
    49. Stone of Beast Tongue: Speak with Animals continuously
*Warlock Pact: Gain 1 extra invocation
    50. Stone of Commune: Commune with your deity once per day
*Druid’s Grove: Wild Shape lasts twice as long
 
*Cleric’s Ward: Turn Undead has double range
🔮 SPELL & POWER STONES
*Bard’s Verse: Inspiration dice are one size larger
    51. Stone of Arcane Reserve: Store 5 spell levels
*Monk’s Calm: 1 extra Ki point per day
    52. Stone of Quickening: Quicken one spell per day
*Fighter’s Precision: 1 extra Action Surge per day
    53. Stone of Twin Cast: Twin one spell per day
*Rogue’s Escape: 1 extra Uncanny Dodge per day
    54. Stone of Metamagic Echo: Cast last spell again for free 1/day
*Paladin’s Oath: Aura of Protection +10 ft.
    55. Stone of Focused Fire: Double spell range
|'''ELEMENTAL STONES'''
    56. Stone of Spell Mastery: One extra known spell
*Flame Strike: Fireball once per day
    57. Stone of Spell Theft: Steal spell from enemy 1/day
*Frost Nova: Cone of Cold once per day
    58. Stone of Spell Recovery: Regain 1 spell slot per long rest
*Stormcall: Call Lightning once per day
    59. Stone of Scroll Reading: Use scrolls as if your class
*Quake: Earthquake once per month
    60. Stone of Wand Affinity: +2 charges to wands
*Tidal Pull: Control Water once per day
    61. Stone of Infinite Cantrip: Empower one cantrip to double damage
*Gale: Gust of Wind at will
    62. Stone of Sorcerous Blood: Gain 1 sorcery point per day
*Spark: Shocking Grasp at will
    63. Stone of Warlock Pact: Gain 1 extra invocation
*Ember: Produce Flame at will
    64. Stone of Druid’s Grove: Wild Shape lasts twice as long
*Stoneform: Meld Into Stone 3/day
    65. Stone of Cleric’s Ward: Turn Undead has double range
*Deep Earth: Passwall once per day
    66. Stone of Bard’s Verse: Inspiration dice are one size larger
|'''TRAVEL STONES'''
    67. Stone of Monk’s Calm: 1 extra Ki point per day
*Haste: Cast Haste once per day
    68. Stone of Fighter’s Precision: 1 extra Action Surge per day
*Flight: Fly speed equal to walking speed
    69. Stone of Rogue’s Escape: 1 extra Uncanny Dodge per day
*Mist: Misty Step 3/day
    70. Stone of Paladin’s Oath: Aura of Protection +10 ft.
*Portal: Dimension Door once per day
 
*Return: Teleport to preset location once/week
🌪️ ELEMENTAL STONES
*Safe Fall: Feather Fall continuous
    71. Stone of Flame Strike: Fireball once per day
*Phase: Blink spell 1/day
    72. Stone of Frost Nova: Cone of Cold once per day
*Shadow Walk: Shadow Step once/day
    73. Stone of Stormcall: Call Lightning once per day
*Etherealness: Enter Ethereal Plane once/week
    74. Stone of Quake: Earthquake once per month
*Teleport Circle: Create teleport circle once/month
    75. Stone of Tidal Pull: Control Water once per day
|'''COMMUNICATION STONES'''
    76. Stone of Gale: Gust of Wind at will
*Message: Message cantrip at will
    77. Stone of Spark: Shocking Grasp at will
*Whisper: Sending spell 3/day
    78. Stone of Ember: Produce Flame at will
*Tongues: Tongues spell continuous
    79. Stone of Stoneform: Meld Into Stone 3/day
*Babel: Understand all languages
    80. Stone of Deep Earth: Passwall once per day
*Mindspeak: Telepathy 120 ft.
 
*Dreamwalk: Enter dreams 1/night
✈️ TRAVEL STONES
*Command: Dominate Person 1/day
    81. Stone of Haste: Cast Haste once per day
*Pact: Mind link with familiar
    82. Stone of Flight: Fly speed equal to walking speed
*Beast Speak: Speak to all animals at once
    83. Stone of Mist: Misty Step 3/day
*Seer’s Mirror: Scrying spell once/day
    84. Stone of Portal: Dimension Door once per day
|-
    85. Stone of Return: Teleport to preset location once/week
|'''BODY & MIND STONES'''
    86. Stone of Safe Fall: Feather Fall continuous
*Immortality: Ageless body
    87. Stone of Phase: Blink spell 1/day
*Revivify: Revivify once/month
    88. Stone of Shadow Walk: Shadow Step once/day
*Soul Bond: Reincarnate if killed, once ever
    89. Stone of Etherealness: Enter Ethereal Plane once/week
*Twin Soul: Create a body double for 1 hour
    90. Stone of Teleport Circle: Create teleport circle once/month
*Memory Wipe: Modify Memory once/week
 
*Undeath: Become undead (Lich-lite)
📡 COMMUNICATION STONES
*Fey Walk: Become invisible in dim light
    91. Stone of Message: Message cantrip at will
*Foresight: Foresight spell once/week
    92. Stone of Whisper: Sending spell 3/day
*Echo Mind: Store thoughts/knowledge
    93. Stone of Tongues: Tongues spell continuous
*Dreamless Sleep: Sleep is perfectly restful in 1 hour
    94. Stone of Babel: Understand all languages
|'''UTILITY & ODDITIES'''
    95. Stone of Mindspeak: Telepathy 120 ft.
*Light: Continuous Daylight
    96. Stone of Dreamwalk: Enter dreams 1/night
*Night: Create magical darkness
    97. Stone of Command: Dominate Person 1/day
*Binding: Hold Person 1/day
    98. Stone of Pact: Mind link with familiar
*Silence: Silence spell 3/day
    99. Stone of Beast Speak: Speak to all animals at once
*Force Cage: Forcecage once/month
    100. Stone of Seer’s Mirror: Scrying spell once/day
*Animate: Animate Objects once/day
 
*Servant: Unseen Servant continuous
🧠 BODY & MIND STONES
*Guardian: Glyph of Warding once/day
    101. Stone of Immortality: Ageless body
*Lock: Arcane Lock 3/day
    102. Stone of Revivify: Revivify once/month
*Luck: +1 Luck bonus to all rolls
    103. Stone of Soul Bond: Reincarnate if killed, once ever
|-
    104. Stone of Twin Soul: Create a body double for 1 hour
|'''RARE & WEIRD STONES'''
    105. Stone of Memory Wipe: Modify Memory once/week
*Polymorph: Polymorph 1/day
    106. Stone of Undeath: Become undead (Lich-lite)
*Wild Magic: Wild Surge once/day
    107. Stone of Fey Walk: Become invisible in dim light
*Chaos: Random beneficial effect each dawn
    108. Stone of Foresight: Foresight spell once/week
*Law: Counteracts chaos effects
    109. Stone of Echo Mind: Store thoughts/knowledge
*Mirror Image: Mirror Image once/day
    110. Stone of Dreamless Sleep: Sleep is perfectly restful in 1 hour
*Shadow Clone: Simulacrum once/month
 
*Time Stop: Time Stop once/month
🧿 UTILITY & ODDITIES
*Chronomancy: Haste or Slow at will (choose one)
    111. Stone of Light: Continuous Daylight
*Luck Thief: Steal luck from enemy (Curse)
    112. Stone of Night: Create magical darkness
*Famine: No need for food ever again
    113. Stone of Binding: Hold Person 1/day
*Undetectable: Nondetection continuous
    114. Stone of Silence: Silence spell 3/day
*Counterspell: Counterspell once/day
    115. Stone of Force Cage: Forcecage once/month
*Dispel: Dispel Magic once/day
    116. Stone of Animate: Animate Objects once/day
*Cursebreak: Remove Curse once/week
    117. Stone of Servant: Unseen Servant continuous
*Doom: Bestows Bane on nearby enemies
    118. Stone of Guardian: Glyph of Warding once/day
*Plague: Creates a disease aura (dangerous!)
    119. Stone of Lock: Arcane Lock 3/day
*Vampire’s Kiss: Regain HP from draining blood
    120. Stone of Luck: +1 Luck bonus to all rolls
*Fey Trick: Confuses enemy once/day
 
*Illusion: Major Image once/day
⚡ RARE & WEIRD STONES
*Mirror Step: Swap places with ally 1/day
    121. Stone of Polymorph: Polymorph 1/day
*Puppet Strings: Dominate Monster once/month
    122. Stone of Wild Magic: Wild Surge once/day
*Genesis: Create permanent demiplane once
    123. Stone of Chaos: Random beneficial effect each dawn
*Sacrifice: Give HP to ally
    124. Stone of Law: Counteracts chaos effects
*Binding Oath: Prevents user from lying
    125. Stone of Mirror Image: Mirror Image once/day
*Null Luck: Cancels all luck-based effects
    126. Stone of Shadow Clone: Simulacrum once/month
*Shattered Fate: Shatters if user breaks oath
    127. Stone of Time Stop: Time Stop once/month
*Echo Voice: Speak all languages backwards
    128. Stone of Chronomancy: Haste or Slow at will (choose one)
*True Chaos: Creates random spell effect on user daily
    129. Stone of Luck Thief: Steal luck from enemy (Curse)
*Amber Memory: Store one complete life’s worth of memories
    130. Stone of Famine: No need for food ever again
*Vancian Spark: Allows casting of a single spell from any class list, once/day
    131. Stone of Undetectable: Nondetection continuous
|}
    132. Stone of Counterspell: Counterspell once/day
    133. Stone of Dispel: Dispel Magic once/day
    134. Stone of Cursebreak: Remove Curse once/week
    135. Stone of Doom: Bestows Bane on nearby enemies
    136. Stone of Plague: Creates a disease aura (dangerous!)
    137. Stone of Vampire’s Kiss: Regain HP from draining blood
    138. Stone of Fey Trick: Confuses enemy once/day
    139. Stone of Illusion: Major Image once/day
    140. Stone of Mirror Step: Swap places with ally 1/day
    141. Stone of Puppet Strings: Dominate Monster once/month
    142. Stone of Genesis: Create permanent demiplane once
    143. Stone of Sacrifice: Give HP to ally
    144. Stone of Binding Oath: Prevents user from lying
    145. Stone of Null Luck: Cancels all luck-based effects
    146. Stone of Shattered Fate: Shatters if user breaks oath
    147. Stone of Echo Voice: Speak all languages backwards
    148. Stone of True Chaos: Creates random spell effect on user daily
    149. Stone of Amber Memory: Store one complete life’s worth of memories
    150. Stone of Vancian Spark: Allows casting of a single spell from any class list, once/day
 
⚙️ NOTES
These stones are designed to be plug-and-play for any D&D campaign, but feel free to adjust rarity, attunement rules, or limits. Some draw from Spell Law's wild spell effects, Amber’s unaging and reality-bending themes, or pure D&D design.
If you’d like, I can format this into a PDF handout, generate random tables for them, or write lore blurbs for each type. Want that? ⚔️✨

Latest revision as of 21:35, 4 July 2025

Ioun Stone : Effect
  • Absorption Absorbs up to 20 levels of spells targeted at you (level 4 or lower) — the stone stores the energy.
  • Agility Increases Dexterity score by 2 (max 20).
  • Awareness You can’t be surprised while the stone orbits you.
  • Fortitude Increases Constitution score by 2 (max 20).
  • Greater Absorption Absorbs up to 50 levels of spells (level 8 or lower).
  • Insight Increases Wisdom score by 2 (max 20).
  • Intellect Increases Intelligence score by 2 (max 20).
  • Leadership Increases Charisma score by 2 (max 20).
  • Mastery Increases proficiency bonus by +1.
  • Protection Increases AC by +1 while it orbits you.
  • Regeneration Regains 15 HP per hour if you have at least 1 HP left.
  • Reserve Stores up to 3 spell levels. You or another creature can cast the stored spells.
  • Strength Increases Strength score by 2 (max 20).
  • Sustenance You don’t need to eat or drink.
  • Mind Shielding: Makes your thoughts unreadable.
  • Spell Turning: Reflects a percentage of spells back at the caster.
  • Alertness: +1 to AC and saving throws.
  • Sustaining: Removes the need for food, water, or air.
  • Absorption (Lesser/Greater): Many versions with different limits.
  • Vigor: Provides fast healing or regeneration.
ABILITY & SKILL STONES
  • Mighty Strength: +4 Strength (max 24)
  • Giant’s Endurance: +4 Constitution (max 24)
  • Catlike Grace: +4 Dexterity (max 24)
  • Sage’s Insight: +4 Intelligence (max 24)
  • Oracle’s Vision: +4 Wisdom (max 24)
  • Seraphic Charm: +4 Charisma (max 24)
  • Swift Hands: Advantage on Sleight of Hand
  • Nimble Feet: Advantage on Acrobatics
  • Stonegrip: Advantage on Athletics
  • Spider’s Balance: You can walk on walls/ceilings (Spider Climb)
  • Enduring Mind: Advantage vs. psychic damage
  • Iron Gut: Immunity to poison & disease
  • Sure Aim: Advantage on ranged attacks
  • Unerring Strike: Advantage on melee attacks
  • Master Artisan: Expertise in one tool
  • Perfect Recall: Perfect memory
  • Silver Tongue: Auto-succeed on one Persuasion check per day
  • Master Scout: Advantage on Stealth & Perception
  • Arcane Aptitude: +2 spell attack bonus
  • Ritual Mastery: Cast ritual spells in half time
DEFENSE STONES
  • Minor Resistance: Resistance to one damage type (choose)
  • Fireproof Skin: Immunity to fire damage
  • Icebound Flesh: Immunity to cold damage
  • Lightning Cage: Immunity to lightning damage
  • Thunder Ward: Immunity to thunder damage
  • Acid Veil: Immunity to acid damage
  • Toxic Shell: Immunity to poison damage
  • Psychic Fort: Immunity to psychic damage
  • Force Field: Resistance to force damage
  • Radiant Aegis: Resistance to radiant damage
  • Necrotic Ward: Resistance to necrotic damage
  • Stalwart Spirit: Advantage on saving throws vs. fear
  • Iron Will: Advantage on saving throws vs. charm
  • Reflex Shield: Advantage on Dex saves
  • Life Ward: Once per day, avoid death (1 HP)
  • True Resilience: Regenerate 5 HP/round
  • Stoneskin: Permanent Stoneskin spell
  • Spell Turning: Reflects first level 1–3 spell cast at you
  • Spell Resistance: SR 12 + your level
  • Magic Null: Create an antimagic aura (10 ft.) 1/day
SENSES STONES
  • Darkvision: Darkvision 120 ft.
  • True Sight: True Seeing out to 60 ft.
  • Ethereal Sight: See into Ethereal Plane
  • Detect Magic: Continuous Detect Magic
  • Detect Thoughts: Read minds at will
  • Clairvoyance: Use Clairvoyance spell 3/day
  • Eyes of the Eagle: See up to 5 miles clearly
  • Bat’s Ear: Hear whispers 500 ft. away
  • Beast Tongue: Speak with Animals continuously
  • Commune: Commune with your deity once per day
SPELL & POWER STONES
  • Arcane Reserve: Store 5 spell levels
  • Quickening: Quicken one spell per day
  • Twin Cast: Twin one spell per day
  • Metamagic Echo: Cast last spell again for free 1/day
  • Focused Fire: Double spell range
  • Spell Mastery: One extra known spell
  • Spell Theft: Steal spell from enemy 1/day
  • Spell Recovery: Regain 1 spell slot per long rest
  • Scroll Reading: Use scrolls as if your class
  • Wand Affinity: +2 charges to wands
  • Infinite Cantrip: Empower one cantrip to double damage
  • Sorcerous Blood: Gain 1 sorcery point per day
  • Warlock Pact: Gain 1 extra invocation
  • Druid’s Grove: Wild Shape lasts twice as long
  • Cleric’s Ward: Turn Undead has double range
  • Bard’s Verse: Inspiration dice are one size larger
  • Monk’s Calm: 1 extra Ki point per day
  • Fighter’s Precision: 1 extra Action Surge per day
  • Rogue’s Escape: 1 extra Uncanny Dodge per day
  • Paladin’s Oath: Aura of Protection +10 ft.
ELEMENTAL STONES
  • Flame Strike: Fireball once per day
  • Frost Nova: Cone of Cold once per day
  • Stormcall: Call Lightning once per day
  • Quake: Earthquake once per month
  • Tidal Pull: Control Water once per day
  • Gale: Gust of Wind at will
  • Spark: Shocking Grasp at will
  • Ember: Produce Flame at will
  • Stoneform: Meld Into Stone 3/day
  • Deep Earth: Passwall once per day
TRAVEL STONES
  • Haste: Cast Haste once per day
  • Flight: Fly speed equal to walking speed
  • Mist: Misty Step 3/day
  • Portal: Dimension Door once per day
  • Return: Teleport to preset location once/week
  • Safe Fall: Feather Fall continuous
  • Phase: Blink spell 1/day
  • Shadow Walk: Shadow Step once/day
  • Etherealness: Enter Ethereal Plane once/week
  • Teleport Circle: Create teleport circle once/month
COMMUNICATION STONES
  • Message: Message cantrip at will
  • Whisper: Sending spell 3/day
  • Tongues: Tongues spell continuous
  • Babel: Understand all languages
  • Mindspeak: Telepathy 120 ft.
  • Dreamwalk: Enter dreams 1/night
  • Command: Dominate Person 1/day
  • Pact: Mind link with familiar
  • Beast Speak: Speak to all animals at once
  • Seer’s Mirror: Scrying spell once/day
BODY & MIND STONES
  • Immortality: Ageless body
  • Revivify: Revivify once/month
  • Soul Bond: Reincarnate if killed, once ever
  • Twin Soul: Create a body double for 1 hour
  • Memory Wipe: Modify Memory once/week
  • Undeath: Become undead (Lich-lite)
  • Fey Walk: Become invisible in dim light
  • Foresight: Foresight spell once/week
  • Echo Mind: Store thoughts/knowledge
  • Dreamless Sleep: Sleep is perfectly restful in 1 hour
UTILITY & ODDITIES
  • Light: Continuous Daylight
  • Night: Create magical darkness
  • Binding: Hold Person 1/day
  • Silence: Silence spell 3/day
  • Force Cage: Forcecage once/month
  • Animate: Animate Objects once/day
  • Servant: Unseen Servant continuous
  • Guardian: Glyph of Warding once/day
  • Lock: Arcane Lock 3/day
  • Luck: +1 Luck bonus to all rolls
RARE & WEIRD STONES
  • Polymorph: Polymorph 1/day
  • Wild Magic: Wild Surge once/day
  • Chaos: Random beneficial effect each dawn
  • Law: Counteracts chaos effects
  • Mirror Image: Mirror Image once/day
  • Shadow Clone: Simulacrum once/month
  • Time Stop: Time Stop once/month
  • Chronomancy: Haste or Slow at will (choose one)
  • Luck Thief: Steal luck from enemy (Curse)
  • Famine: No need for food ever again
  • Undetectable: Nondetection continuous
  • Counterspell: Counterspell once/day
  • Dispel: Dispel Magic once/day
  • Cursebreak: Remove Curse once/week
  • Doom: Bestows Bane on nearby enemies
  • Plague: Creates a disease aura (dangerous!)
  • Vampire’s Kiss: Regain HP from draining blood
  • Fey Trick: Confuses enemy once/day
  • Illusion: Major Image once/day
  • Mirror Step: Swap places with ally 1/day
  • Puppet Strings: Dominate Monster once/month
  • Genesis: Create permanent demiplane once
  • Sacrifice: Give HP to ally
  • Binding Oath: Prevents user from lying
  • Null Luck: Cancels all luck-based effects
  • Shattered Fate: Shatters if user breaks oath
  • Echo Voice: Speak all languages backwards
  • True Chaos: Creates random spell effect on user daily
  • Amber Memory: Store one complete life’s worth of memories
  • Vancian Spark: Allows casting of a single spell from any class list, once/day