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| {|''' class="wikitable" | | {|''' class="wikitable" |
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| |Absorption Absorbs up to 20 levels of spells targeted at you (level 4 or lower) — the stone stores the energy. | | |'''Ioun Stone : Effect''' |
| |Agility Increases Dexterity score by 2 (max 20).
| | *Absorption Absorbs up to 20 levels of spells targeted at you (level 4 or lower) — the stone stores the energy. |
| |Awareness You can’t be surprised while the stone orbits you.
| | *Agility Increases Dexterity score by 2 (max 20). |
| |Fortitude Increases Constitution score by 2 (max 20).
| | *Awareness You can’t be surprised while the stone orbits you. |
| |Greater Absorption Absorbs up to 50 levels of spells (level 8 or lower).
| | *Fortitude Increases Constitution score by 2 (max 20). |
| |Insight Increases Wisdom score by 2 (max 20).
| | *Greater Absorption Absorbs up to 50 levels of spells (level 8 or lower). |
| |Intellect Increases Intelligence score by 2 (max 20).
| | *Insight Increases Wisdom score by 2 (max 20). |
| |Leadership Increases Charisma score by 2 (max 20).
| | *Intellect Increases Intelligence score by 2 (max 20). |
| |Mastery Increases proficiency bonus by +1.
| | *Leadership Increases Charisma score by 2 (max 20). |
| |Protection Increases AC by +1 while it orbits you.
| | *Mastery Increases proficiency bonus by +1. |
| |Regeneration Regains 15 HP per hour if you have at least 1 HP left.
| | *Protection Increases AC by +1 while it orbits you. |
| Reserve Stores up to 3 spell levels. You or another creature can cast the stored spells. | | *Regeneration Regains 15 HP per hour if you have at least 1 HP left. |
| Strength Increases Strength score by 2 (max 20). | | *Reserve Stores up to 3 spell levels. You or another creature can cast the stored spells. |
| Sustenance You don’t need to eat or drink. | | *Strength Increases Strength score by 2 (max 20). |
| | | *Sustenance You don’t need to eat or drink. |
| 📜 Classic Ioun Stones (Older Editions & Variants)
| | *Mind Shielding: Makes your thoughts unreadable. |
| Earlier editions, like AD&D and 3E, featured similar or more unusual stones. A few classic or variant stones include:
| | *Spell Turning: Reflects a percentage of spells back at the caster. |
| • Ioun Stone of Mind Shielding: Makes your thoughts unreadable.
| | *Alertness: +1 to AC and saving throws. |
| • Ioun Stone of Spell Turning: Reflects a percentage of spells back at the caster.
| | *Sustaining: Removes the need for food, water, or air. |
| • Ioun Stone of Alertness: +1 to AC and saving throws.
| | *Absorption (Lesser/Greater): Many versions with different limits. |
| • Ioun Stone of Sustaining: Removes the need for food, water, or air.
| | *Vigor: Provides fast healing or regeneration. |
| • Ioun Stone of Absorption (Lesser/Greater): Many versions with different limits.
| | |'''ABILITY & SKILL STONES''' |
| • Ioun Stone of Vigor: Provides fast healing or regeneration.
| | *Mighty Strength: +4 Strength (max 24) |
| | | *Giant’s Endurance: +4 Constitution (max 24) |
| ⚙️ Fun Facts
| | *Catlike Grace: +4 Dexterity (max 24) |
| • Ioun Stones can be damaged or lost — they fly around your head and can be targeted or stolen!
| | *Sage’s Insight: +4 Intelligence (max 24) |
| • They have inspired other magical orbiting objects in fantasy games and fiction.
| | *Oracle’s Vision: +4 Wisdom (max 24) |
| • Some settings have unique Ioun Stones with wild effects like teleportation, language knowledge, or curse removal.
| | *Seraphic Charm: +4 Charisma (max 24) |
| | | *Swift Hands: Advantage on Sleight of Hand |
| If you’d like, I can generate homebrew Ioun Stones for your campaign, or show you how to create new ones! Want one? 🌟
| | *Nimble Feet: Advantage on Acrobatics |
| Alright — here’s an extensive list of 150 original Ioun Stones, inspired by classic D&D mechanics, spells, magic items, and a dash of flavor from ICE’s Spell Law and Amber Diceless. I’ll group them by theme for clarity: Ability, Defense, Senses, Spell-related, Elemental, Travel, Communication, Body/Mind, Curse/Bane, Utility, and Rare/Weird.
| | *Stonegrip: Advantage on Athletics |
| | | *Spider’s Balance: You can walk on walls/ceilings (Spider Climb) |
| 📈 ABILITY & SKILL STONES
| | *Enduring Mind: Advantage vs. psychic damage |
| 1. Stone of Mighty Strength: +4 Strength (max 24)
| | *Iron Gut: Immunity to poison & disease |
| 2. Stone of Giant’s Endurance: +4 Constitution (max 24)
| | *Sure Aim: Advantage on ranged attacks |
| 3. Stone of Catlike Grace: +4 Dexterity (max 24)
| | *Unerring Strike: Advantage on melee attacks |
| 4. Stone of Sage’s Insight: +4 Intelligence (max 24)
| | *Master Artisan: Expertise in one tool |
| 5. Stone of Oracle’s Vision: +4 Wisdom (max 24)
| | *Perfect Recall: Perfect memory |
| 6. Stone of Seraphic Charm: +4 Charisma (max 24)
| | *Silver Tongue: Auto-succeed on one Persuasion check per day |
| 7. Stone of Swift Hands: Advantage on Sleight of Hand
| | *Master Scout: Advantage on Stealth & Perception |
| 8. Stone of Nimble Feet: Advantage on Acrobatics
| | *Arcane Aptitude: +2 spell attack bonus |
| 9. Stone of Stonegrip: Advantage on Athletics
| | *Ritual Mastery: Cast ritual spells in half time |
| 10. Stone of Spider’s Balance: You can walk on walls/ceilings (Spider Climb)
| | |'''DEFENSE STONES''' |
| 11. Stone of Enduring Mind: Advantage vs. psychic damage
| | *Minor Resistance: Resistance to one damage type (choose) |
| 12. Stone of Iron Gut: Immunity to poison & disease
| | *Fireproof Skin: Immunity to fire damage |
| 13. Stone of Sure Aim: Advantage on ranged attacks
| | *Icebound Flesh: Immunity to cold damage |
| 14. Stone of Unerring Strike: Advantage on melee attacks
| | *Lightning Cage: Immunity to lightning damage |
| 15. Stone of Master Artisan: Expertise in one tool
| | *Thunder Ward: Immunity to thunder damage |
| 16. Stone of Perfect Recall: Perfect memory
| | *Acid Veil: Immunity to acid damage |
| 17. Stone of Silver Tongue: Auto-succeed on one Persuasion check per day
| | *Toxic Shell: Immunity to poison damage |
| 18. Stone of Master Scout: Advantage on Stealth & Perception
| | *Psychic Fort: Immunity to psychic damage |
| 19. Stone of Arcane Aptitude: +2 spell attack bonus
| | *Force Field: Resistance to force damage |
| 20. Stone of Ritual Mastery: Cast ritual spells in half time
| | *Radiant Aegis: Resistance to radiant damage |
| | | *Necrotic Ward: Resistance to necrotic damage |
| 🛡️ DEFENSE STONES
| | *Stalwart Spirit: Advantage on saving throws vs. fear |
| 21. Stone of Minor Resistance: Resistance to one damage type (choose)
| | *Iron Will: Advantage on saving throws vs. charm |
| 22. Stone of Fireproof Skin: Immunity to fire damage
| | *Reflex Shield: Advantage on Dex saves |
| 23. Stone of Icebound Flesh: Immunity to cold damage
| | *Life Ward: Once per day, avoid death (1 HP) |
| 24. Stone of Lightning Cage: Immunity to lightning damage
| | *True Resilience: Regenerate 5 HP/round |
| 25. Stone of Thunder Ward: Immunity to thunder damage
| | *Stoneskin: Permanent Stoneskin spell |
| 26. Stone of Acid Veil: Immunity to acid damage
| | *Spell Turning: Reflects first level 1–3 spell cast at you |
| 27. Stone of Toxic Shell: Immunity to poison damage
| | *Spell Resistance: SR 12 + your level |
| 28. Stone of Psychic Fort: Immunity to psychic damage
| | *Magic Null: Create an antimagic aura (10 ft.) 1/day |
| 29. Stone of Force Field: Resistance to force damage
| | |'''SENSES STONES''' |
| 30. Stone of Radiant Aegis: Resistance to radiant damage
| | *Darkvision: Darkvision 120 ft. |
| 31. Stone of Necrotic Ward: Resistance to necrotic damage
| | *True Sight: True Seeing out to 60 ft. |
| 32. Stone of Stalwart Spirit: Advantage on saving throws vs. fear
| | *Ethereal Sight: See into Ethereal Plane |
| 33. Stone of Iron Will: Advantage on saving throws vs. charm
| | *Detect Magic: Continuous Detect Magic |
| 34. Stone of Reflex Shield: Advantage on Dex saves
| | *Detect Thoughts: Read minds at will |
| 35. Stone of Life Ward: Once per day, avoid death (1 HP)
| | *Clairvoyance: Use Clairvoyance spell 3/day |
| 36. Stone of True Resilience: Regenerate 5 HP/round
| | *Eyes of the Eagle: See up to 5 miles clearly |
| 37. Stone of Stoneskin: Permanent Stoneskin spell
| | *Bat’s Ear: Hear whispers 500 ft. away |
| 38. Stone of Spell Turning: Reflects first level 1–3 spell cast at you
| | *Beast Tongue: Speak with Animals continuously |
| 39. Stone of Spell Resistance: SR 12 + your level
| | *Commune: Commune with your deity once per day |
| 40. Stone of Magic Null: Create an antimagic aura (10 ft.) 1/day
| | |- |
| | | |'''SPELL & POWER STONES''' |
| 👁️ SENSES STONES
| | *Arcane Reserve: Store 5 spell levels |
| 41. Stone of Darkvision: Darkvision 120 ft.
| | *Quickening: Quicken one spell per day |
| 42. Stone of True Sight: True Seeing out to 60 ft.
| | *Twin Cast: Twin one spell per day |
| 43. Stone of Ethereal Sight: See into Ethereal Plane
| | *Metamagic Echo: Cast last spell again for free 1/day |
| 44. Stone of Detect Magic: Continuous Detect Magic
| | *Focused Fire: Double spell range |
| 45. Stone of Detect Thoughts: Read minds at will
| | *Spell Mastery: One extra known spell |
| 46. Stone of Clairvoyance: Use Clairvoyance spell 3/day
| | *Spell Theft: Steal spell from enemy 1/day |
| 47. Stone of Eyes of the Eagle: See up to 5 miles clearly
| | *Spell Recovery: Regain 1 spell slot per long rest |
| 48. Stone of Bat’s Ear: Hear whispers 500 ft. away
| | *Scroll Reading: Use scrolls as if your class |
| 49. Stone of Beast Tongue: Speak with Animals continuously
| | *Wand Affinity: +2 charges to wands |
| 50. Stone of Commune: Commune with your deity once per day
| | *Infinite Cantrip: Empower one cantrip to double damage |
| | | *Sorcerous Blood: Gain 1 sorcery point per day |
| 🔮 SPELL & POWER STONES
| | *Warlock Pact: Gain 1 extra invocation |
| 51. Stone of Arcane Reserve: Store 5 spell levels
| | *Druid’s Grove: Wild Shape lasts twice as long |
| 52. Stone of Quickening: Quicken one spell per day
| | *Cleric’s Ward: Turn Undead has double range |
| 53. Stone of Twin Cast: Twin one spell per day
| | *Bard’s Verse: Inspiration dice are one size larger |
| 54. Stone of Metamagic Echo: Cast last spell again for free 1/day
| | *Monk’s Calm: 1 extra Ki point per day |
| 55. Stone of Focused Fire: Double spell range
| | *Fighter’s Precision: 1 extra Action Surge per day |
| 56. Stone of Spell Mastery: One extra known spell
| | *Rogue’s Escape: 1 extra Uncanny Dodge per day |
| 57. Stone of Spell Theft: Steal spell from enemy 1/day
| | *Paladin’s Oath: Aura of Protection +10 ft. |
| 58. Stone of Spell Recovery: Regain 1 spell slot per long rest
| | |'''ELEMENTAL STONES''' |
| 59. Stone of Scroll Reading: Use scrolls as if your class
| | *Flame Strike: Fireball once per day |
| 60. Stone of Wand Affinity: +2 charges to wands
| | *Frost Nova: Cone of Cold once per day |
| 61. Stone of Infinite Cantrip: Empower one cantrip to double damage
| | *Stormcall: Call Lightning once per day |
| 62. Stone of Sorcerous Blood: Gain 1 sorcery point per day
| | *Quake: Earthquake once per month |
| 63. Stone of Warlock Pact: Gain 1 extra invocation
| | *Tidal Pull: Control Water once per day |
| 64. Stone of Druid’s Grove: Wild Shape lasts twice as long
| | *Gale: Gust of Wind at will |
| 65. Stone of Cleric’s Ward: Turn Undead has double range
| | *Spark: Shocking Grasp at will |
| 66. Stone of Bard’s Verse: Inspiration dice are one size larger
| | *Ember: Produce Flame at will |
| 67. Stone of Monk’s Calm: 1 extra Ki point per day
| | *Stoneform: Meld Into Stone 3/day |
| 68. Stone of Fighter’s Precision: 1 extra Action Surge per day
| | *Deep Earth: Passwall once per day |
| 69. Stone of Rogue’s Escape: 1 extra Uncanny Dodge per day
| | |'''TRAVEL STONES''' |
| 70. Stone of Paladin’s Oath: Aura of Protection +10 ft.
| | *Haste: Cast Haste once per day |
| | | *Flight: Fly speed equal to walking speed |
| 🌪️ ELEMENTAL STONES
| | *Mist: Misty Step 3/day |
| 71. Stone of Flame Strike: Fireball once per day
| | *Portal: Dimension Door once per day |
| 72. Stone of Frost Nova: Cone of Cold once per day
| | *Return: Teleport to preset location once/week |
| 73. Stone of Stormcall: Call Lightning once per day
| | *Safe Fall: Feather Fall continuous |
| 74. Stone of Quake: Earthquake once per month
| | *Phase: Blink spell 1/day |
| 75. Stone of Tidal Pull: Control Water once per day
| | *Shadow Walk: Shadow Step once/day |
| 76. Stone of Gale: Gust of Wind at will
| | *Etherealness: Enter Ethereal Plane once/week |
| 77. Stone of Spark: Shocking Grasp at will
| | *Teleport Circle: Create teleport circle once/month |
| 78. Stone of Ember: Produce Flame at will
| | |'''COMMUNICATION STONES''' |
| 79. Stone of Stoneform: Meld Into Stone 3/day
| | *Message: Message cantrip at will |
| 80. Stone of Deep Earth: Passwall once per day
| | *Whisper: Sending spell 3/day |
| | | *Tongues: Tongues spell continuous |
| ✈️ TRAVEL STONES
| | *Babel: Understand all languages |
| 81. Stone of Haste: Cast Haste once per day
| | *Mindspeak: Telepathy 120 ft. |
| 82. Stone of Flight: Fly speed equal to walking speed
| | *Dreamwalk: Enter dreams 1/night |
| 83. Stone of Mist: Misty Step 3/day
| | *Command: Dominate Person 1/day |
| 84. Stone of Portal: Dimension Door once per day
| | *Pact: Mind link with familiar |
| 85. Stone of Return: Teleport to preset location once/week
| | *Beast Speak: Speak to all animals at once |
| 86. Stone of Safe Fall: Feather Fall continuous
| | *Seer’s Mirror: Scrying spell once/day |
| 87. Stone of Phase: Blink spell 1/day
| | |- |
| 88. Stone of Shadow Walk: Shadow Step once/day
| | |'''BODY & MIND STONES''' |
| 89. Stone of Etherealness: Enter Ethereal Plane once/week
| | *Immortality: Ageless body |
| 90. Stone of Teleport Circle: Create teleport circle once/month
| | *Revivify: Revivify once/month |
| | | *Soul Bond: Reincarnate if killed, once ever |
| 📡 COMMUNICATION STONES
| | *Twin Soul: Create a body double for 1 hour |
| 91. Stone of Message: Message cantrip at will
| | *Memory Wipe: Modify Memory once/week |
| 92. Stone of Whisper: Sending spell 3/day
| | *Undeath: Become undead (Lich-lite) |
| 93. Stone of Tongues: Tongues spell continuous
| | *Fey Walk: Become invisible in dim light |
| 94. Stone of Babel: Understand all languages
| | *Foresight: Foresight spell once/week |
| 95. Stone of Mindspeak: Telepathy 120 ft.
| | *Echo Mind: Store thoughts/knowledge |
| 96. Stone of Dreamwalk: Enter dreams 1/night
| | *Dreamless Sleep: Sleep is perfectly restful in 1 hour |
| 97. Stone of Command: Dominate Person 1/day
| | |'''UTILITY & ODDITIES''' |
| 98. Stone of Pact: Mind link with familiar
| | *Light: Continuous Daylight |
| 99. Stone of Beast Speak: Speak to all animals at once
| | *Night: Create magical darkness |
| 100. Stone of Seer’s Mirror: Scrying spell once/day
| | *Binding: Hold Person 1/day |
| | | *Silence: Silence spell 3/day |
| 🧠 BODY & MIND STONES
| | *Force Cage: Forcecage once/month |
| 101. Stone of Immortality: Ageless body
| | *Animate: Animate Objects once/day |
| 102. Stone of Revivify: Revivify once/month
| | *Servant: Unseen Servant continuous |
| 103. Stone of Soul Bond: Reincarnate if killed, once ever
| | *Guardian: Glyph of Warding once/day |
| 104. Stone of Twin Soul: Create a body double for 1 hour
| | *Lock: Arcane Lock 3/day |
| 105. Stone of Memory Wipe: Modify Memory once/week
| | *Luck: +1 Luck bonus to all rolls |
| 106. Stone of Undeath: Become undead (Lich-lite)
| | |- |
| 107. Stone of Fey Walk: Become invisible in dim light
| | |'''RARE & WEIRD STONES''' |
| 108. Stone of Foresight: Foresight spell once/week
| | *Polymorph: Polymorph 1/day |
| 109. Stone of Echo Mind: Store thoughts/knowledge
| | *Wild Magic: Wild Surge once/day |
| 110. Stone of Dreamless Sleep: Sleep is perfectly restful in 1 hour
| | *Chaos: Random beneficial effect each dawn |
| | | *Law: Counteracts chaos effects |
| 🧿 UTILITY & ODDITIES
| | *Mirror Image: Mirror Image once/day |
| 111. Stone of Light: Continuous Daylight
| | *Shadow Clone: Simulacrum once/month |
| 112. Stone of Night: Create magical darkness
| | *Time Stop: Time Stop once/month |
| 113. Stone of Binding: Hold Person 1/day
| | *Chronomancy: Haste or Slow at will (choose one) |
| 114. Stone of Silence: Silence spell 3/day
| | *Luck Thief: Steal luck from enemy (Curse) |
| 115. Stone of Force Cage: Forcecage once/month
| | *Famine: No need for food ever again |
| 116. Stone of Animate: Animate Objects once/day
| | *Undetectable: Nondetection continuous |
| 117. Stone of Servant: Unseen Servant continuous
| | *Counterspell: Counterspell once/day |
| 118. Stone of Guardian: Glyph of Warding once/day
| | *Dispel: Dispel Magic once/day |
| 119. Stone of Lock: Arcane Lock 3/day
| | *Cursebreak: Remove Curse once/week |
| 120. Stone of Luck: +1 Luck bonus to all rolls
| | *Doom: Bestows Bane on nearby enemies |
| | | *Plague: Creates a disease aura (dangerous!) |
| ⚡ RARE & WEIRD STONES
| | *Vampire’s Kiss: Regain HP from draining blood |
| 121. Stone of Polymorph: Polymorph 1/day
| | *Fey Trick: Confuses enemy once/day |
| 122. Stone of Wild Magic: Wild Surge once/day
| | *Illusion: Major Image once/day |
| 123. Stone of Chaos: Random beneficial effect each dawn
| | *Mirror Step: Swap places with ally 1/day |
| 124. Stone of Law: Counteracts chaos effects
| | *Puppet Strings: Dominate Monster once/month |
| 125. Stone of Mirror Image: Mirror Image once/day
| | *Genesis: Create permanent demiplane once |
| 126. Stone of Shadow Clone: Simulacrum once/month
| | *Sacrifice: Give HP to ally |
| 127. Stone of Time Stop: Time Stop once/month
| | *Binding Oath: Prevents user from lying |
| 128. Stone of Chronomancy: Haste or Slow at will (choose one)
| | *Null Luck: Cancels all luck-based effects |
| 129. Stone of Luck Thief: Steal luck from enemy (Curse)
| | *Shattered Fate: Shatters if user breaks oath |
| 130. Stone of Famine: No need for food ever again
| | *Echo Voice: Speak all languages backwards |
| 131. Stone of Undetectable: Nondetection continuous
| | *True Chaos: Creates random spell effect on user daily |
| 132. Stone of Counterspell: Counterspell once/day
| | *Amber Memory: Store one complete life’s worth of memories |
| 133. Stone of Dispel: Dispel Magic once/day
| | *Vancian Spark: Allows casting of a single spell from any class list, once/day |
| 134. Stone of Cursebreak: Remove Curse once/week
| | |} |
| 135. Stone of Doom: Bestows Bane on nearby enemies
| |
| 136. Stone of Plague: Creates a disease aura (dangerous!)
| |
| 137. Stone of Vampire’s Kiss: Regain HP from draining blood
| |
| 138. Stone of Fey Trick: Confuses enemy once/day
| |
| 139. Stone of Illusion: Major Image once/day
| |
| 140. Stone of Mirror Step: Swap places with ally 1/day
| |
| 141. Stone of Puppet Strings: Dominate Monster once/month
| |
| 142. Stone of Genesis: Create permanent demiplane once
| |
| 143. Stone of Sacrifice: Give HP to ally
| |
| 144. Stone of Binding Oath: Prevents user from lying
| |
| 145. Stone of Null Luck: Cancels all luck-based effects
| |
| 146. Stone of Shattered Fate: Shatters if user breaks oath
| |
| 147. Stone of Echo Voice: Speak all languages backwards
| |
| 148. Stone of True Chaos: Creates random spell effect on user daily
| |
| 149. Stone of Amber Memory: Store one complete life’s worth of memories
| |
| 150. Stone of Vancian Spark: Allows casting of a single spell from any class list, once/day
| |
| | |
| ⚙️ NOTES
| |
| These stones are designed to be plug-and-play for any D&D campaign, but feel free to adjust rarity, attunement rules, or limits. Some draw from Spell Law's wild spell effects, Amber’s unaging and reality-bending themes, or pure D&D design.
| |
| If you’d like, I can format this into a PDF handout, generate random tables for them, or write lore blurbs for each type. Want that? ⚔️✨
| |