Fallout 2d20: Royal Flush: Difference between revisions
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=Links= | =Links= | ||
* [https://forum.rpg.net/index.php?threads/fallout-2d20-royal-flush-recruiting.931955/ Recruitment Thread] | * [https://forum.rpg.net/index.php?threads/fallout-2d20-royal-flush-recruiting.931955/ Recruitment Thread] | ||
* [https://forum.rpg.net/index.php?threads/fallout-2d20-royal-flush.932218/ OOC] | |||
* [https://forum.rpg.net/index.php?threads/fallout-2d20-royal-flush.932217 IC] | |||
=Characters= | =Characters= | ||
* [https://docs.google.com/spreadsheets/d/12XMM0INqN1acdSxXWglbe1Mm7ERtddeugKyrV7tN6Kw/edit?usp=drivesdk VEL: Steely Mojave brawler and chaos engine—keeps records, keeps promises, keeps swinging.] | * [https://docs.google.com/spreadsheets/d/12XMM0INqN1acdSxXWglbe1Mm7ERtddeugKyrV7tN6Kw/edit?usp=drivesdk VEL: Steely Mojave brawler and chaos engine—keeps records, keeps promises, keeps swinging.] | ||
* [https://docs.google.com/spreadsheets/d/1xcmQ8OAZPLlcqVp2bv9lkCFzH6orEjguviZKeAGm88Q/edit?gid=737579000#gid=737579000 Sal DeLuca: Ghoul Lounge Singer and Sneaky Shot] | * [https://docs.google.com/spreadsheets/d/1xcmQ8OAZPLlcqVp2bv9lkCFzH6orEjguviZKeAGm88Q/edit?gid=737579000#gid=737579000 Sal DeLuca: Ghoul Lounge Singer and Sneaky Shot] | ||
* [https:// | * [https://docs.google.com/document/d/1hWY1RcV2mXYeST50QwFCXB4jRqzT2LWDyO3rdnGCwCg/edit?tab=t.0 Samantha "Sam" Clarke: Doctor and Chemist from Vault City] | ||
* [https://docs.google.com/spreadsheets/d/147TU9_kjdhDYln_kQcZMWnXgWzfDRGcvS8C7KyYyrro/edit?usp=sharing Marcus Crimson Caravaneer Trader with a friendly dog] | * [https://docs.google.com/spreadsheets/d/147TU9_kjdhDYln_kQcZMWnXgWzfDRGcvS8C7KyYyrro/edit?usp=sharing Marcus Crimson Caravaneer Trader with a friendly dog] | ||
* [https://docs.google.com/spreadsheets/d/1nVcAZfB02dzOzpT7PA4kOcSJmKuOkt8eTIg7ifUihZA/edit?gid=1924800195#gid=1924800195 Marlyn: NCR Ranger] | |||
=Wandered off into the Wasteland= | |||
* [https://drive.google.com/file/d/1RMrsTSvQMsDX2JjHDQ2UsConeI4WpsMv/view?usp=sharing Evelyn: Rogue Synth 'Pharmacist' Still Running from her Past] | |||
* [https://docs.google.com/document/d/1RLKrv8X1EtM_bGKbVSLddIdFzXeyFZQBs9xoqci9asM/edit?usp=sharing Mina Sato Ex-NCR Trooper looking for work] | * [https://docs.google.com/document/d/1RLKrv8X1EtM_bGKbVSLddIdFzXeyFZQBs9xoqci9asM/edit?usp=sharing Mina Sato Ex-NCR Trooper looking for work] | ||
* [https://app.demiplane.com/nexus/falloutrpg/character-sheet/f6105a14-286d-4887-bf80-19d4dc3c34f8 Mr Write: Mysterious Vault Dweller] | |||
=Party Inventory= | =Party Inventory= | ||
* | ===Money=== | ||
* | * Party Fund: 133 caps | ||
* 350 caps | |||
* 240 caps worth of credit with the Crimson Caravan | |||
===General Gear=== | |||
* 2 stim packs | |||
===Food and Water=== | |||
* 1 bottles of purified water | |||
* 6 mutfruits | |||
===Crafting Materials=== | |||
* 3 Bloatfly Glands | * 3 Bloatfly Glands | ||
* 10 units of junk | * 10 units of junk | ||
=Faction Reputation= | =Faction Reputation= | ||
* Global Factions | |||
** NCR: 2 | |||
** Followers of the Apocalypse: 2 | |||
* New Reno Factions | |||
** Bishops: 3 | |||
** Wrights: 2 | |||
** Van Graffs: 2 | |||
=Major Quests= | =Major Quests= | ||
* Courier, Interrupted: <s>Investigate the dead body</s> Travel to New Reno | * Courier, Interrupted: After finding a mysterious message on a dead courier on the way into New Reno, our heroes find themselves investigating the larger problems facing the region on behalf of a local mob boss. | ||
** <s>Investigate the dead body</s> | |||
** <s>Travel to New Reno</s> | |||
** <s>Meet Mr. Bishop</s> | |||
** <s>Investigate Raider Attacks</s> | |||
** <s>Report back to Mr Bishop with the information</s> | |||
* Rattler Rumbler: Now ensconced in the politics of New Reno, the party and its new members investigate the raiders, who are surprisingly well armed | |||
** <s>Protect the Crimson Caravan coming into town</s> | |||
** Learn more about the Raiders | |||
=Side Quests= | =Side Quests= | ||
* Who's the Master Now? The party agrees to help settle a problem with Super Mutants causing trouble in town | |||
** <s>Defuse tensions between locals and super mutants</s> | |||
** <s>Travel to the Super Mutants Camp</s> | |||
** <s>Save the super mutant from the rad scorpions</s> | |||
** <s>(Optional) Convince the super mutants to help New Reno</s> | |||
=Character Quests= | =Character Quests= | ||
| Line 53: | Line 88: | ||
Water Supply: Just Enough<br> | Water Supply: Just Enough<br> | ||
Denizen Outlook: Somewhat Grim<br> | Denizen Outlook: Somewhat Grim<br> | ||
[[Fallout_2d20:_Royal_Flush:New Reno Shops|Shops]] | |||
Latest revision as of 00:43, 9 June 2026
Fallout 2d20: Royal Flush[edit]

In 2274, the expanding New California Republic entered the Mojave and occupied the Hoover Dam, after cutting a deal with the mysterious Mr. House, magnate of New Vegas. Three years later, and Caeaser's Legion attacked the dam in an attempt to add the Mojave to its growing list of conquests. The NCR held the dam, barely.
Three years have passed since the attack . Life has settled into an equilibrium. The Legion grows its forces, and the NCR prepares it defenses for the next attack. Business continues as normal on the Strip, as tourists pour a seemingly limitless amount of caps and NCR dollars into the casinos. War is coming, and minor conflicts spark all across the region as skirmishing forces from the Legion clash with NCR Rangers.
Outside of strip, tensions have been growing up and down Route 95 and 395, from New Reno to New Vegas. Raiders have been appearing with increasing frequency. NCR troops, focused on containing the Legion, can't provide the same level of security as they did ten years ago. The Legion occupies all attention in this part of the NCR. Violence is increasing, and that's bad for business.
It might look like chaos. But there's always someone behind the wheel.
Our story opens as a group of wanders stumbles into the middle of some high level politics aimed at containing this, and find themselves key to the future of the region...
Life in the Mojave is about to change.
Links[edit]
Characters[edit]
- VEL: Steely Mojave brawler and chaos engine—keeps records, keeps promises, keeps swinging.
- Sal DeLuca: Ghoul Lounge Singer and Sneaky Shot
- Samantha "Sam" Clarke: Doctor and Chemist from Vault City
- Marcus Crimson Caravaneer Trader with a friendly dog
- Marlyn: NCR Ranger
Wandered off into the Wasteland[edit]
- Evelyn: Rogue Synth 'Pharmacist' Still Running from her Past
- Mina Sato Ex-NCR Trooper looking for work
- Mr Write: Mysterious Vault Dweller
Party Inventory[edit]
Money[edit]
- Party Fund: 133 caps
- 350 caps
- 240 caps worth of credit with the Crimson Caravan
General Gear[edit]
- 2 stim packs
Food and Water[edit]
- 1 bottles of purified water
- 6 mutfruits
Crafting Materials[edit]
- 3 Bloatfly Glands
- 10 units of junk
Faction Reputation[edit]
- Global Factions
- NCR: 2
- Followers of the Apocalypse: 2
- New Reno Factions
- Bishops: 3
- Wrights: 2
- Van Graffs: 2
Major Quests[edit]
- Courier, Interrupted: After finding a mysterious message on a dead courier on the way into New Reno, our heroes find themselves investigating the larger problems facing the region on behalf of a local mob boss.
Investigate the dead bodyTravel to New RenoMeet Mr. BishopInvestigate Raider AttacksReport back to Mr Bishop with the information
- Rattler Rumbler: Now ensconced in the politics of New Reno, the party and its new members investigate the raiders, who are surprisingly well armed
Protect the Crimson Caravan coming into town- Learn more about the Raiders
Side Quests[edit]
- Who's the Master Now? The party agrees to help settle a problem with Super Mutants causing trouble in town
Defuse tensions between locals and super mutantsTravel to the Super Mutants CampSave the super mutant from the rad scorpions(Optional) Convince the super mutants to help New Reno
Character Quests[edit]
Complete Quests[edit]
Settlements[edit]
New Reno[edit]
Population: 30,048
Defenses: Very Strong
Water Supply: Just Enough
Denizen Outlook: Somewhat Grim
Shops