Mano a Mano:Equipment CP: Difference between revisions

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[[Category:Mano a Mano]]
=== Equipment CP ===
=== Equipment CP ===


The Character Points (CP) amounts of most weapon modifiers is similar to the ability CP scale.
;power CP: The CP of power is 10 times it's modifier. (So for example, a power of 3 would be worth 30 CP.)  
The '''Default CP''' scale is used for '''concealment''' (Con).
The '''Double CP''' scale is used for '''parry''' (Par) and '''grapple''' (Grp).
The '''Triple CP''' scale is used for '''attack''' (Atk).


Modifier    -4    -3  -2  -1  0  1  2  3    4    5    6    7    8
;heft CP: The CP of heft is -10 times it's modifier. (So for example, a heft of 3 would be worth -30 CP.) 
Default CP -1000 -600 -300 -100  0  100 300  600 1000 1500 2100 2800  3600
Double CP -2000 -1200 -600 -200  0  200 600 1200 2000 3000 4200 5600  7200
Triple CP  -3000 -1800 -900 -300  0  300 900 1800 3000 4500 6300 8400 10800


The CP of a weapon's '''power''' is on the same scale as the CP of template power.
;absorption and cover CP: Absorption and cover CP is 5 multiplied by cover and absorption. For example a piece of equipment with 5 cover and 2 absorption has 30 CP worth of absorption and cover.
(See [[Mano a Mano:Template CP|Game Design/Template CP]].)


Power  0    0.5    1   1.5  2  3  4  5    6    7    8    9    10
;special modifier CP: +1 parry (Par) or grapple (Grp) is worth 10 CP. +1 attack (Atk) is worth 10 CP.
CP   -2000 -1200 -600 -200  0  200 600 1200 2000 3000 4200 5600 7200


The CP of '''natural armor''' is the CP value for the armor's '''absorption''' (Abs) on the default CP scale multiplied by the armor's '''cover''' (Cvr).
;sharpness CP: Most items can be used as a blunt weapon, so the CP of "blunt" sharpness is 0. Padding a weapon so that it only does stun damage is difficult and actually increases it's CP value by 5 CP.  Making a useful cutting or piercing tool is more difficult and makes the item a deadlier weapon, so "sharp" sharpness is worth 20 CP.


The CP of a weapon's '''heft''' is based on four times the weapon's power minus it's heft (4xPwr - Heft).
;Range CP: Each meter range is worth 1 CP.


4xPwr - Heft  -8  -7  -6  -5  -4  -3  -2  -1  0    1    2    3    4
;Two Handed: A weapon being two-handed is worth -10 CP.
CP           -1000 -600 -300 -100  0  100 300 600 1000 1500 2100 2800 3600


Each 50 cm (0.5 m) of '''reach''' is worth 100 CP:
;Combat Bonus: Some weapons give an extra combat bonus (Cmb). An additional combat bonus modifier of 1 is worth 20 CP.


Reach  0  0.5  1.0  1.5  2.0  2.5  3.0
The number of shots a bow or gun can fire without reloading and the number of turns required to reload the weapon can reduce the weapon's CP:
CP     0  100  200  300  400  500  600


Each 1/6 of '''sharpness''' is worth 200 CP:
{| style="text-align:center"
!  CP !!  shots    !! style="width:3em" | !! CP !! reload time
|-
|  0 || 10 or more || ||    0 ||  1 turn
|-
|  -1 ||    9      || ||    -4 ||  2 turns
|-
|  -2 ||    8      || ||    -6 ||  3 turns
|-
|  -3 ||    7      || ||    -8 ||  4 turns
|-
|  -4 ||    6      || ||  -10 ||  5 turns
|-
|  -6 ||    5      || ||  -12 ||  6 turns
|-
|  -8 ||    4      || ||  -14 ||  7 turns
|-
| -10 ||    3      || ||  -16 ||  8 turns
|-
| -15 ||    2      || ||  -18 ||  9 turns
|-
| -20 ||    1      || ||  -20 || 10 or more
|}


Sharpness   0   1/6  1/3   1/2  2/3  5/6   1
An item's mass also modifies its CP:
  CP         0  200  400  600  800  1000 1200
 
{| style="text-align:center"
! mass !! CP !! style="width:2em" | !! mass !! CP !! style="width:2em" | !! mass !! CP
|-
| 1 g   || -1 || ||   1 kg || -10 || || 1 tonne || 19
|-
| 2 g   || -2 || ||   2 kg || -11 || || 2 tonnes || 20
|-
| 5 g  || -3 || ||   5 kg || -12 || || 5 tonnes || 21
|-
| 10 g  || -4 || ||  10 kg || -13 || || 10 tonnes || 22
|-
| 20 g  || -5 || ||  20 kg || -14 || || 20 tonnes || 23
|-
| 50 g  || -6 || ||  50 kg || -15 || || 50 tonnes || 24
|-
| 100 g || -7 || || 100 kg || -16 || || 100 tonnes || 25
|-
| 200 g || -8 || || 200 kg || -17 || || 200 tonnes || 26
|-
| 500 g || -9 || || 500 kg || -18 || || 500 tonnes || 27
|}
 
;Easily Detected weapons: A weapon having a flash is worth -5 CP (the weapon makes a bright, but not blinding, flash when fired, like a gun.) A weapon having a report is worth -10 CP (the weapon makes a loud, but not deafening, noise when fired, like a gun.) A weapon having smoke is worth -20 CP (the weapon makes a lot of smoke when fired, which impairs aiming and stealth, like a black powder gun)

Latest revision as of 17:13, 16 November 2008

Equipment CP[edit]

power CP
The CP of power is 10 times it's modifier. (So for example, a power of 3 would be worth 30 CP.)
heft CP
The CP of heft is -10 times it's modifier. (So for example, a heft of 3 would be worth -30 CP.)
absorption and cover CP
Absorption and cover CP is 5 multiplied by cover and absorption. For example a piece of equipment with 5 cover and 2 absorption has 30 CP worth of absorption and cover.
special modifier CP
+1 parry (Par) or grapple (Grp) is worth 10 CP. +1 attack (Atk) is worth 10 CP.
sharpness CP
Most items can be used as a blunt weapon, so the CP of "blunt" sharpness is 0. Padding a weapon so that it only does stun damage is difficult and actually increases it's CP value by 5 CP. Making a useful cutting or piercing tool is more difficult and makes the item a deadlier weapon, so "sharp" sharpness is worth 20 CP.
Range CP
Each meter range is worth 1 CP.
Two Handed
A weapon being two-handed is worth -10 CP.
Combat Bonus
Some weapons give an extra combat bonus (Cmb). An additional combat bonus modifier of 1 is worth 20 CP.

The number of shots a bow or gun can fire without reloading and the number of turns required to reload the weapon can reduce the weapon's CP:

CP shots CP reload time
0 10 or more 0 1 turn
-1 9 -4 2 turns
-2 8 -6 3 turns
-3 7 -8 4 turns
-4 6 -10 5 turns
-6 5 -12 6 turns
-8 4 -14 7 turns
-10 3 -16 8 turns
-15 2 -18 9 turns
-20 1 -20 10 or more

An item's mass also modifies its CP:

mass CP mass CP mass CP
1 g -1 1 kg -10 1 tonne 19
2 g -2 2 kg -11 2 tonnes 20
5 g -3 5 kg -12 5 tonnes 21
10 g -4 10 kg -13 10 tonnes 22
20 g -5 20 kg -14 20 tonnes 23
50 g -6 50 kg -15 50 tonnes 24
100 g -7 100 kg -16 100 tonnes 25
200 g -8 200 kg -17 200 tonnes 26
500 g -9 500 kg -18 500 tonnes 27
Easily Detected weapons
A weapon having a flash is worth -5 CP (the weapon makes a bright, but not blinding, flash when fired, like a gun.) A weapon having a report is worth -10 CP (the weapon makes a loud, but not deafening, noise when fired, like a gun.) A weapon having smoke is worth -20 CP (the weapon makes a lot of smoke when fired, which impairs aiming and stealth, like a black powder gun)