Difference between revisions of "Karas Fal"
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− | Karas Fal | + | Karas Fal is a character played by Oriong in Xaos's Eberron PBP game [[Eberron:The Path To Xoriat|"The Path To Xoriat"]] on RPG.net. |
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− | St-19 | + | ==Character== |
− | Dex-18 | + | *Karas Fal |
− | Con-10 | + | *6th level Elven Swordsage |
− | Int-10 | + | *Alignment: Chaotic Good. |
− | Wis-16 | + | ==Ability Scores== |
− | Cha-8 | + | *St-19 |
+ | *Dex-18 | ||
+ | *Con-10 | ||
+ | *Int-10 | ||
+ | *Wis-16 | ||
+ | *Cha-8 | ||
− | HD: 6d8+6 (54 hp) | + | ==Stats== |
− | Speed: 30 ft | + | *HD: 6d8+6 (54 hp) |
− | AC: 22 (+4 Dex, +3 Wisdom, +5 Chain Shirt) | + | *Speed: 30 ft |
− | Initiative +6 (+4 Dex, +2 Quick to Act) | + | *AC: 22 (+4 Dex, +3 Wisdom, +5 Chain Shirt), 17 touch, 15 flat-footed |
− | Attack: +8 Melee (1d6+7, Double-Scimitar), +8 Melee (1d6+4, Off hand) | + | *Initiative +6 (+4 Dex, +2 Quick to Act) |
− | Ranged Attack: +9 Ranged (1d8, longbow) | + | *Attack: +8 Melee (1d6+7, Double-Scimitar), +8 Melee (1d6+4, Off hand) |
− | Saves: Fort +3, Will +9 Ref+10 | + | *Ranged Attack: +9 Ranged (1d8, longbow) |
− | SA: Insightful Strike (+3 to damage for Desert Wind Strikes) | + | *Saves: Fort +3, Will +9 Ref+10 |
+ | *SA: Insightful Strike (+3 to damage for Desert Wind Strikes) | ||
− | Feats | + | ==Feats== |
+ | Weapon Focus (Desert Wind weapons), Two Weapon Fighting, Extra Readied Manuever (pg. 30 ToB), Adaptive Style (pg. 28 ToB) | ||
− | Skills | + | ==Skills== |
Balance+10, Climb+6, Concentration+10, Hide+9, Jump+15, Listen+8, Martial Lore+4, Move Silently+9, Ride+8, Sense Motive+6, Spot+5, Tumble+16 | Balance+10, Climb+6, Concentration+10, Hide+9, Jump+15, Listen+8, Martial Lore+4, Move Silently+9, Ride+8, Sense Motive+6, Spot+5, Tumble+16 | ||
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− | Stances | + | ==Maneuvers and Stances== |
− | + | Bold maneuvers are the ones readied by default. | |
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− | + | *'''Burning Blade (Desert Wind/Boost) adds 1d6+level fire damage (pg. 52 ToB)''' | |
− | + | + | *Insightful Strike (Diamond Mind/Strike) Make a concentration check in place of damage. (pg. 63) |
+ | *Shadow Blade Technique (Shadow Hand/Strike) Make 2 attacks, lowest roll may deal bonus cold damage. (pg. 78) | ||
+ | *'''Claw at the Moon (Tiger Claw/Strike) Jump roll for +2d6 damage. (pg. 86)''' | ||
+ | *'''Wolf Fang Strike (Tiger Claw/Strike) Attack with two weapons''' | ||
+ | *Sudden Leap (Tiger Claw/Boost) Make a jump as a free action (pg. 89) | ||
+ | *Wind Stride (Desert Wind/Boost) add +10 to speed. (pg. 56) | ||
+ | *'''Flashing Sun (Desert Wind/Strike): full attack with an extra attack, all attacks take -2. (pg. 54)''' | ||
+ | *'''Emerald Razor (Diamond Mind/Strike) Make a melee attack as a touch attack. (pg.63)''' | ||
+ | *'''Fan The Flames (Desert Wind/Strike) 6d6 fire damage as a ranged touch attack. (pg. 53)''' | ||
+ | *'''Soaring Raptor Strike (Tiger Claw/Strike) +6d6 damage against larger foe. (pg. 89)''' | ||
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− | + | + | *'''Flame's Blessing (Desert Wind)- grants fire resistance 10 (pg. 53)''' |
+ | *Child of Shadow (Shadow Hand)- grants concealment while moving (pg. 76) | ||
+ | *Leaping Dragon Stance (Tiger Claw)- +10 to jump and always considered running. (pg 88) | ||
− | Cloak of the Desert Wind (Zephyr Dance) | + | ==Possessions== |
− | + | *+1/+1 Double Scimitar (counting both ends as one magic item) | |
− | Gloves of Dexterity +2 | + | *+1 Chain Shirt |
− | + | *+1 Cloak of Resistance | |
− | Masterwork Mighty (+4) Composite Longbow, w/20 arrows | + | *Cloak of the Desert Wind (Zephyr Dance) |
+ | *Gloves of Dexterity +2 | ||
+ | *Masterwork Mighty (+4) Composite Longbow, w/20 arrows |
Latest revision as of 08:54, 22 November 2007
Karas Fal is a character played by Oriong in Xaos's Eberron PBP game "The Path To Xoriat" on RPG.net.
Contents
Character[edit]
- Karas Fal
- 6th level Elven Swordsage
- Alignment: Chaotic Good.
Ability Scores[edit]
- St-19
- Dex-18
- Con-10
- Int-10
- Wis-16
- Cha-8
Stats[edit]
- HD: 6d8+6 (54 hp)
- Speed: 30 ft
- AC: 22 (+4 Dex, +3 Wisdom, +5 Chain Shirt), 17 touch, 15 flat-footed
- Initiative +6 (+4 Dex, +2 Quick to Act)
- Attack: +8 Melee (1d6+7, Double-Scimitar), +8 Melee (1d6+4, Off hand)
- Ranged Attack: +9 Ranged (1d8, longbow)
- Saves: Fort +3, Will +9 Ref+10
- SA: Insightful Strike (+3 to damage for Desert Wind Strikes)
Feats[edit]
Weapon Focus (Desert Wind weapons), Two Weapon Fighting, Extra Readied Manuever (pg. 30 ToB), Adaptive Style (pg. 28 ToB)
Skills[edit]
Balance+10, Climb+6, Concentration+10, Hide+9, Jump+15, Listen+8, Martial Lore+4, Move Silently+9, Ride+8, Sense Motive+6, Spot+5, Tumble+16
Maneuvers and Stances[edit]
Bold maneuvers are the ones readied by default.
- Burning Blade (Desert Wind/Boost) adds 1d6+level fire damage (pg. 52 ToB)
- Insightful Strike (Diamond Mind/Strike) Make a concentration check in place of damage. (pg. 63)
- Shadow Blade Technique (Shadow Hand/Strike) Make 2 attacks, lowest roll may deal bonus cold damage. (pg. 78)
- Claw at the Moon (Tiger Claw/Strike) Jump roll for +2d6 damage. (pg. 86)
- Wolf Fang Strike (Tiger Claw/Strike) Attack with two weapons
- Sudden Leap (Tiger Claw/Boost) Make a jump as a free action (pg. 89)
- Wind Stride (Desert Wind/Boost) add +10 to speed. (pg. 56)
- Flashing Sun (Desert Wind/Strike): full attack with an extra attack, all attacks take -2. (pg. 54)
- Emerald Razor (Diamond Mind/Strike) Make a melee attack as a touch attack. (pg.63)
- Fan The Flames (Desert Wind/Strike) 6d6 fire damage as a ranged touch attack. (pg. 53)
- Soaring Raptor Strike (Tiger Claw/Strike) +6d6 damage against larger foe. (pg. 89)
- Flame's Blessing (Desert Wind)- grants fire resistance 10 (pg. 53)
- Child of Shadow (Shadow Hand)- grants concealment while moving (pg. 76)
- Leaping Dragon Stance (Tiger Claw)- +10 to jump and always considered running. (pg 88)
Possessions[edit]
- +1/+1 Double Scimitar (counting both ends as one magic item)
- +1 Chain Shirt
- +1 Cloak of Resistance
- Cloak of the Desert Wind (Zephyr Dance)
- Gloves of Dexterity +2
- Masterwork Mighty (+4) Composite Longbow, w/20 arrows