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An '''adventure''' in a [[roleplaying game]] is a single, discrete story. Several adventures in sequence form a [[campaign]]. Game companies often publish pre-made adventure [[supplement]]s. These are often called '''[[module]]s'''. | An '''adventure''' in a [[roleplaying game]] is a single, discrete story. Several adventures in sequence form a [[campaign]]. Game companies often publish pre-made adventure [[supplement]]s. These are often called '''[[module]]s'''. | ||
Latest revision as of 19:32, 13 August 2011
An adventure in a roleplaying game is a single, discrete story. Several adventures in sequence form a campaign. Game companies often publish pre-made adventure supplements. These are often called modules.
Adventures consist of certain basic elements common to all forms of storytelling:
Exposition[edit]
"You all meet in a tavern..."
The attack of the plot[edit]
"A wild-eyed old man stumbles through the door..."
The action[edit]
The party journeys to the dungeon and begins hacking up orcs.
The resolution of the plot[edit]
"...and as you open the door, you hear the bellow of the Orcish Chieftain as he rushes to the attack!"
Denouement[edit]
Everybody divvies up the treasure, and the wild-eyed old man reveals what that amulet the Chieftain was wearing actually does.