Adventure: Difference between revisions

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racalord
An '''adventure''' in a [[roleplaying game]] is a single, discrete story.  Several adventures in sequence form a [[campaign]].  Game companies often publish pre-made adventure [[supplement]]s.  These are often called '''[[module]]s'''.
An '''adventure''' in a [[roleplaying game]] is a single, discrete story.  Several adventures in sequence form a [[campaign]].  Game companies often publish pre-made adventure [[supplement]]s.  These are often called '''[[module]]s'''.



Latest revision as of 19:32, 13 August 2011

An adventure in a roleplaying game is a single, discrete story. Several adventures in sequence form a campaign. Game companies often publish pre-made adventure supplements. These are often called modules.


Adventures consist of certain basic elements common to all forms of storytelling:

Exposition[edit]

"You all meet in a tavern..."

The attack of the plot[edit]

"A wild-eyed old man stumbles through the door..."

The action[edit]

The party journeys to the dungeon and begins hacking up orcs.

The resolution of the plot[edit]

"...and as you open the door, you hear the bellow of the Orcish Chieftain as he rushes to the attack!"

Denouement[edit]

Everybody divvies up the treasure, and the wild-eyed old man reveals what that amulet the Chieftain was wearing actually does.