Difference between revisions of "Flamepunk: People, Culture and Factions"

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==Culture==
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[[Flamepunk:Main Page]] -> [[Flamepunk: People, Culture and Factions]]
  
==The Church of the Holy Flame==
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==People==
  
<font color="blue"><i>Compiled by Mock from posts by CasperLions, Asklepios</i></font>
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==Culture and Society==
  
The Church of the Holy Flame is the primary religious force in (Name of World), and most people will - if only in secret - agree that it intends to remain that way by force, if necessary. The central tenet of Church doctrine is the worship of the Holy Flame, the spirit of the original flamebinder, the first person to ever call down fire from the heavens and bend it to her will. By this act, she transcended the crude ash of physical being and was purified to her essence.
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* [[Flamepunk:Glossary|Glossary]]
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* [[Flamepunk:Economy|Economy]]
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* [[Flamepunk:Social Order|Social Order]]
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* [[Flamepunk:Etiquette|Etiquette]]
  
So too is the destiny of all who embrace the light of the Holy Flame and believe.
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==Technology==
  
===Church Influence===
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* [[Flamepunk:Flamebinding|Flamebinding]]
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* [[Flamepunk:Industry|Industrial Flametech]]
  
The Church is a massive institution, and its presence is felt at all levels of society. Health services, the courts, municipal maintenance, houses of comfort (brothels) -- these are just some of the services that are managed by or performed directly by Church affiliates. Media, likewise, are primarily Church-owned (although there are independent media outlets which have come into conflict - sometimes violent - with the Church), and due to the combination of extensive public works, beneficial and/or popular public services, and masterful propaganda, are generally well-liked by the general populace.
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==Factions==
  
===Church Organization===
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The world of Flamepunk is one of infighting, competing influence, and power brokering among powerful factions that seek to control the world, the people, and the magic. However, three major contenders for the role of "world domination" have arisen through the twists of history.
  
The Church of the Holy Flame, like any good bureaucracy, has a number of semi-independent arms, all reporting to the central Church leadership. Each branch of the church handles particular tasks.
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Since these organizations are so influential in the large and small activities of everyday life, each of them is given their own page.  
  
====Ecclesiarchy====
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* [[Flamepunk: The Guilds|The Guilds]]
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* [[Flamepunk: The Church of the Holy Flame|The Church of the Holy Flame]]
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* [[Flamepunk: The Hadar Families|The Hadar Families]]
  
The Ecclesiarchy is the executive branch of the Church, composed of clergy, and forms the central leadership of the Church. Ecclesiarchs run the gamut from the low ranking Acolytes to supremely powerful and influential Bishops and Archbishops. The head of the Church is known as the Beacon, or sometimes as the Flamebearer.
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==Pages related to this topic==
  
====Templars of the Burning Light====
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* [[Flamepunk:Main_Page| Flamepunk Main Page]]
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* [[Flamepunk:_The_World_and_Society|The World of Flamepunk]]
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* [[Flamepunk:_History|History]]
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* [[Flamepunk: The Church of the Holy Flame|The Church of the Holy Flame]]
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* [[Flamepunk: The Hadar Families|The Hadar]]
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* [[Flamepunk: The Guilds|The Guilds]]
  
Soldiers for the Church, the Templars promote themselves as being the light in the darkness. They pupportedly protect the people by fighting against demons and rogue elementals that harass the fringes of society, and are well loved by the media. At street level they're exactly what they appear to be - fearless defenders of the people. On the other hand the Inner Circle knows the truth: the threats which the Templars fight are actually summoned and released by the Church, in order to give society an external threat to war against.
 
  
====Paladins====
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[[Category:Flamepunk|People, Culture and Factions]]
 
 
Paladins are the Flamespace operatives of the Church. They're pegged as Templars for the "other place", and are almost as loved. As well as hunting rogue elementals they also work to knock down flamerunners who threaten the Church. They consider themselves the police force of Flamespace. Despite their name, Paladins are far from being paragons of virtue. Because their domain is out of sight, they act with greater license, happy that their indiscretions and brutal methods will never be known to anyone save for their flamerunner adversaries. They do a lot more black ops work than the Templars, and use Flamespace to manipulate the world.
 
 
 
====Missionaries of the Sacred Flame====
 
 
 
Church Missionaries are PR people, pure and simple. They set up hospices, run by mundane staff. They make speeches in the market square. They proselytise, and they sermon. Thanks to the missionaries, rebellious sorts are viewed by wider society as being nothing less than destructive anarchists. Missionaries also act as investigators hunting for subversion and heresy, most especially the '''Inquisitors of the Sacred Flame''' - specially trained missionaries who act as an investigative arm. Inquisitors are feared, yes, but not hated. Society respects them and believes in their righteousness. The players almost certainly know better.
 
 
 
 
 
==The Guilds==
 
 
 
==The Hadar==
 

Latest revision as of 12:31, 30 January 2008

Flamepunk:Main Page -> Flamepunk: People, Culture and Factions

People[edit]

Culture and Society[edit]

Technology[edit]

Factions[edit]

The world of Flamepunk is one of infighting, competing influence, and power brokering among powerful factions that seek to control the world, the people, and the magic. However, three major contenders for the role of "world domination" have arisen through the twists of history.

Since these organizations are so influential in the large and small activities of everyday life, each of them is given their own page.

Pages related to this topic[edit]