Difference between revisions of "Volsung Axehead, son of Shadowhold"
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− | + | ===WORKING STATS=== | |
− | + | male dwarf Nob1/Bbn3/Ftr5 | |
− | + | Hit Dice: 1d8+5 + 3d12+15 + 5d10+25 (HP 104) | |
+ | Initiative: +2 (+2 Dex); | ||
+ | Speed: 30 ft. | ||
+ | Armor Class: 14 (+2 Dex, +2 Natural) (15 when fighting orcs) | ||
+ | Attack: +13/+8 melee, or +10/+5 ranged (+1 against orcs or with axes and hammers) | ||
+ | Saves: Fort +12, Ref +4, Will +5 (+2 to all saves against poisons and spells) | ||
+ | Alignment: LG | ||
+ | Abilities: Str 20, Dex 15, Con 20, Int 12, Wis 12, Cha 10 | ||
+ | Size: Medium (4'5", 210lbs) | ||
+ | CR: 8 | ||
− | + | Languages: High elven pidgin, Old dwarven pidgin, Orcish, Own clan dialect. | |
+ | Feats: Alertness, Blind-fight, Cleave, [Exotic weapon proficiency (urutuk hatchet)], Improved bull rush, Leadership, Power attack, Weapon focus (halberd). | ||
+ | Skills: Appraise +5 (+7 if related to metal or stone), Climb +7, Concentration +7.5, Hide +5.5, Innuendo +5, Intuit direction +7, Jump +12, Knowledge (Aruun) -0.5, Knowledge (Kaladrun Mountains) +7, Listen +8.5, Move silently +2, Spot +3, Swim +10, Wilderness lore +2 (+4 in the mountains or underground) | ||
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+ | male dwarf Nob1/Bbn3/Ftr5 | ||
− | + | Hit Dice: 1d8+3 + 3d12+9 + 5d10+15 (HP 103) | |
+ | Initiative: +1 (+1 Dex); | ||
+ | Speed: 30 ft. | ||
+ | Armor Class: 13 (+1 Dex, +2 Natural) (14 when fighting orcs) | ||
+ | Attack: +12/+7 melee, or +9/+4 ranged (+1 against orcs or with axes and hammers) | ||
+ | Saves: Fort +10, Ref +3, Will +6 (+2 to all saves against poisons and spells) | ||
+ | Alignment: LG | ||
+ | Abilities: Str 19, Dex 13, Con 16, Int 12, Wis 14, Cha 16 | ||
+ | Size: Medium (4'3", 165lbs) | ||
+ | CR: 8 | ||
+ | Languages: Old dwarven pidgin, Orcish pidgin, Own clan dialect, Trader's tongue. | ||
+ | Feats: [Exotic weapon proficiency (urutuk hatchet)], Mounted archery, Mounted combat, Power attack, Quick draw, Skill focus (innuendo), Weapon focus (lance, light), Weapon focus (longbow, composite). | ||
+ | Skills: Climb +6, Heal +2, Hide +1.5, Innuendo +8, Intimidate +5, Jump +11, Knowledge (Kaladrun Mountains) +9, Knowledge (history) +3, Listen +6, Move silently +1, Read lips +3, Ride +7, Spot +6, Swim +11, Wilderness lore +5.5 (+7.5 in the mountains or underground) | ||
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− | [[Midnight: | + | [[Midnight: the SCROLL BARERS]] |
Latest revision as of 01:07, 19 September 2005
WORKING STATS[edit]
male dwarf Nob1/Bbn3/Ftr5
Hit Dice: 1d8+5 + 3d12+15 + 5d10+25 (HP 104) Initiative: +2 (+2 Dex); Speed: 30 ft. Armor Class: 14 (+2 Dex, +2 Natural) (15 when fighting orcs) Attack: +13/+8 melee, or +10/+5 ranged (+1 against orcs or with axes and hammers) Saves: Fort +12, Ref +4, Will +5 (+2 to all saves against poisons and spells) Alignment: LG Abilities: Str 20, Dex 15, Con 20, Int 12, Wis 12, Cha 10 Size: Medium (4'5", 210lbs) CR: 8
Languages: High elven pidgin, Old dwarven pidgin, Orcish, Own clan dialect. Feats: Alertness, Blind-fight, Cleave, [Exotic weapon proficiency (urutuk hatchet)], Improved bull rush, Leadership, Power attack, Weapon focus (halberd). Skills: Appraise +5 (+7 if related to metal or stone), Climb +7, Concentration +7.5, Hide +5.5, Innuendo +5, Intuit direction +7, Jump +12, Knowledge (Aruun) -0.5, Knowledge (Kaladrun Mountains) +7, Listen +8.5, Move silently +2, Spot +3, Swim +10, Wilderness lore +2 (+4 in the mountains or underground)
male dwarf Nob1/Bbn3/Ftr5
Hit Dice: 1d8+3 + 3d12+9 + 5d10+15 (HP 103) Initiative: +1 (+1 Dex); Speed: 30 ft. Armor Class: 13 (+1 Dex, +2 Natural) (14 when fighting orcs) Attack: +12/+7 melee, or +9/+4 ranged (+1 against orcs or with axes and hammers) Saves: Fort +10, Ref +3, Will +6 (+2 to all saves against poisons and spells) Alignment: LG Abilities: Str 19, Dex 13, Con 16, Int 12, Wis 14, Cha 16 Size: Medium (4'3", 165lbs) CR: 8
Languages: Old dwarven pidgin, Orcish pidgin, Own clan dialect, Trader's tongue. Feats: [Exotic weapon proficiency (urutuk hatchet)], Mounted archery, Mounted combat, Power attack, Quick draw, Skill focus (innuendo), Weapon focus (lance, light), Weapon focus (longbow, composite). Skills: Climb +6, Heal +2, Hide +1.5, Innuendo +8, Intimidate +5, Jump +11, Knowledge (Kaladrun Mountains) +9, Knowledge (history) +3, Listen +6, Move silently +1, Read lips +3, Ride +7, Spot +6, Swim +11, Wilderness lore +5.5 (+7.5 in the mountains or underground)