Rules for the Campaign: Difference between revisions
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* All characters start out at 5th level. | * All characters start out at 5th level. | ||
* Maximum level is | * Maximum level is 10th level, unless we choose to raise it for storytelling reasons. | ||
* All Pathfinder classes are available. | * All Pathfinder classes are available. | ||
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* No specific Gods or Demon Princes' related classes. | * No specific Gods or Demon Princes' related classes. | ||
* No Elves. | * No Elves, Halflings, Gnomes, or non-Bathas dwarves. | ||
* | * Warforged would be a fairly unique creature but Homonculi are welcome. | ||
* | * Combat is exceptionally dangerous and any lethal combat should be treated with a reasonable amount of fear by most. | ||
* Orcs are replaced by Half-Jotuns, Slythin, or "Trow" (antlered green skin humanoids) | * Orcs are replaced by Half-Jotuns, Slythin, or "Trow" (antlered green skin humanoids) | ||
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* Take note sexual libertine habits are fairly loose in Winterweir, including some minor polygamy amongst the upper classes. However, keep to reasonably acceptable behavior. | * Take note sexual libertine habits are fairly loose in Winterweir, including some minor polygamy amongst the upper classes. However, keep to reasonably acceptable behavior. | ||
[[(Winterweir) In Search of the Unknown]] |
Latest revision as of 23:53, 10 September 2008
Twenty Rules for Winterweir[edit]
- Only one character per player at the start, three characters maximum.
- You may make NPCs for posting but record them in the NPC folder if they're meant to be permanent.
- All characters start out at 5th level.
- Maximum level is 10th level, unless we choose to raise it for storytelling reasons.
- All Pathfinder classes are available.
- No Book of Nine Swords or other Esoteric classes without permission.
- No specific Gods or Demon Princes' related classes.
- No Elves, Halflings, Gnomes, or non-Bathas dwarves.
- Warforged would be a fairly unique creature but Homonculi are welcome.
- Combat is exceptionally dangerous and any lethal combat should be treated with a reasonable amount of fear by most.
- Orcs are replaced by Half-Jotuns, Slythin, or "Trow" (antlered green skin humanoids)
- Raise dead is possible because its reviving someone but only works within five minutes of death. All other Resurrection spells do not work.
- All characters are to come from Winterweir. Foreigners need special permission from the GM and must be from Teth-Ammon.
- Social class limit is a Heir to a prestigious noble house or a Baron/Member of Parliament.
- No magical objects unless you are a Paladin, Spell Casting Priest, Wizard, or Sorcerer. In which case, you are limited to one.
- Alchemists may make all sorts of fun junk but usually one use only.
- Comedy is welcome but all 4th wall breaking is considered Non-Canon.
- People who behave utterly bizarre will automatically have town guard of an interminate level drag them off as a lunatic. Hehehe.
- Strange origins are welcome but it is recommended that player characters try and actually make characters who are fairly normal citizens of Alfein.
- Take note sexual libertine habits are fairly loose in Winterweir, including some minor polygamy amongst the upper classes. However, keep to reasonably acceptable behavior.