Difference between revisions of "G-Man"

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('''POWERS''')
(''PP total = Attributes 20 + Combat 6+ Saves 16+ Skills 33+ Feats 16+ Powers 29 - Drawbacks = 120PP'')
 
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*'''Power Points''': 120
 
*'''Power Points''': 120
 
*'''Hero Points''': 1
 
*'''Hero Points''': 1
*'''Trade-Offs''': +0/-0 Attack/DC Save Modifier; +0/-0 Defense/Toughness
+
*'''Trade-Offs''': none
  
  
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*Dexterity: 16 [+3]
 
*Dexterity: 16 [+3]
 
*Constitution: 16 [+3]
 
*Constitution: 16 [+3]
*Intelligence: 10 [+0]
+
*Intelligence: 14 [+2]
 
*Wisdom: 10 [+0]
 
*Wisdom: 10 [+0]
 
*Charisma: 18 [+4]
 
*Charisma: 18 [+4]
  
 
==='''COMBAT'''===
 
==='''COMBAT'''===
*Initiative: +11
+
*Initiative: +15
*Attack Bonus: +2 (Melee +2/Ranged: +2)
+
*Attack Bonus: +1 (Melee +1/Ranged: +1)
*Defense Bonus: 18 (Flat-Footed: 14)
+
*Defense Bonus: 18 (Flat-Footed: 11)
  
 
==='''SAVES'''===
 
==='''SAVES'''===
 
*Toughness: +8  
 
*Toughness: +8  
*Fortitude: +3
+
*Fortitude: +4
 
*Reflex: +8
 
*Reflex: +8
*Will: +9
+
*Will: +8
  
 
==='''SKILLS'''===
 
==='''SKILLS'''===
 
*Bluff 13 (+17)  
 
*Bluff 13 (+17)  
*Computers 3
+
*Computers 13 (+15)
*Craft 13 (+13)
+
*Craft 13 (+15)(Gunsmith)
 
*Diplomacy 13 (+17)
 
*Diplomacy 13 (+17)
 +
*Disable Device 13 (+15)
 
*Gather Info 13 (+17)
 
*Gather Info 13 (+17)
 
*Intimidate 13 (+17)
 
*Intimidate 13 (+17)
 
*Notice 13 (+13)
 
*Notice 13 (+13)
*Profession 7 (+7)  
+
*Profession 10 (+10) (Agent of FISH)
*Sense Motive 7 (+11)
+
*Sense Motive 13 (+17)
 
*Sleight of Hand 5 (+8)
 
*Sleight of Hand 5 (+8)
  
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*Connected
 
*Connected
 
*Contacts
 
*Contacts
*Dodge Focus
+
*Dodge Focusx7
 
*Equipment  
 
*Equipment  
*Improved Initiative x2
+
*Improved Initiative x3
*Improvised Tools
 
 
*Well-Informed
 
*Well-Informed
 +
*Skill Mastery (Computer, Disable Device, Gather Information, Craft)
 +
*Wealth x2 (From Profession)
  
 
==='''POWERS'''===
 
==='''POWERS'''===
* Blast (Extra: Penetrating, Range) Flaw: Limited [Guns Required]): 8 (Power Feat: Split Attack, Ricochet, Precise, Innate, Alternate Powerx2)
+
*Blast (Extras: Area (Shapeable), Range)(Flaws: Limited [With Guns Only]): 8(Power Feats: Progressionx3, Innate, Alternate Power)
 
+
*AP: Blast (Extras: Penetrating, Range) (Flaws: Limited[With Guns Only]): 8 (PF: Innate)(Linked: Extended Sense: Sight, Accurate Sense: Hearing)
      AP: (Extras: Area [explosion], Range) (Power Feat: Innate, Ricochet, Split Attack, Precise)
 
     
 
      AP: (Extras: Autofire, Range) (Power Feat: Innate, Ricochet, Split Attack, Precise
 
 
 
Super Senses: Accurate (Hearing)
 
  
 
==='''EQUIPMENT'''===
 
==='''EQUIPMENT'''===
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=====''PP total = Attributes + Combat + Saves + Skills + Feats + Powers - Drawbacks = 120PP''=====
+
=====''PP total = Attributes 24 + Combat 4+ Saves 14+ Skills 33+ Feats 16+ Powers 29 - Drawbacks = 120PP''=====

Latest revision as of 13:34, 30 October 2008

Back to World of Project VIGILANCE Factbook


The G-MAN[edit]

Real Name: Alexander Colt

Identity: Government Secret

Origin: A childhood spent honing his natural aptitude with his grandfather.

Power Source:Natural Talent and Training

History: Raised by his grandfather, a gunsmith, in Texas until the age of 18 when he ventured abroad. Worked as a mercenary with a cowboy theme under the name The Gunman. Returned home at 22 to tend to a sick grandfather who managed to stir a noble impulse or two in Alex. Shortly after his grandfather's recovery, our hero signed on with the government, and has thrown himself into the role wholeheartedly. Now sporting the classic black suit and shades and going by The G-man, Alex serves the team as both government liason and expert marksman.

Personality: Dedicated, Charming, and Confident

Heroic Motivation: Grand Father’s influence, patriotism

First Appearance: Volume #1, Issue #1 Crisis at Crusaders’ Tower


PL: 8[edit]

  • Power Points: 120
  • Hero Points: 1
  • Trade-Offs: none


ATTRIBUTES[edit]

  • Strength: 10 [+0]
  • Dexterity: 16 [+3]
  • Constitution: 16 [+3]
  • Intelligence: 14 [+2]
  • Wisdom: 10 [+0]
  • Charisma: 18 [+4]

COMBAT[edit]

  • Initiative: +15
  • Attack Bonus: +1 (Melee +1/Ranged: +1)
  • Defense Bonus: 18 (Flat-Footed: 11)

SAVES[edit]

  • Toughness: +8
  • Fortitude: +4
  • Reflex: +8
  • Will: +8

SKILLS[edit]

  • Bluff 13 (+17)
  • Computers 13 (+15)
  • Craft 13 (+15)(Gunsmith)
  • Diplomacy 13 (+17)
  • Disable Device 13 (+15)
  • Gather Info 13 (+17)
  • Intimidate 13 (+17)
  • Notice 13 (+13)
  • Profession 10 (+10) (Agent of FISH)
  • Sense Motive 13 (+17)
  • Sleight of Hand 5 (+8)

FEATS[edit]

  • Benefit (Security Clearance)
  • Connected
  • Contacts
  • Dodge Focusx7
  • Equipment
  • Improved Initiative x3
  • Well-Informed
  • Skill Mastery (Computer, Disable Device, Gather Information, Craft)
  • Wealth x2 (From Profession)

POWERS[edit]

  • Blast (Extras: Area (Shapeable), Range)(Flaws: Limited [With Guns Only]): 8(Power Feats: Progressionx3, Innate, Alternate Power)
  • AP: Blast (Extras: Penetrating, Range) (Flaws: Limited[With Guns Only]): 8 (PF: Innate)(Linked: Extended Sense: Sight, Accurate Sense: Hearing)

EQUIPMENT[edit]

  • Tactical Vest (subtle)

COMPLICATIONS[edit]

  • Fame/Reputation: Alex is well known for his abilities and exploits among the mercenary, intelligence, and military community.
  • Enemy/Rival: Kuang Ao Long- Alex’s opposite in many ways, their rivalry began when Alex was still working as a mercenary with the two often finding themselves on opposite sides of conflicts. It is rumored that Long, a peerless martial artist, has since taken on a position with the Chinese government.
  • Complicated Past: Occassionally problems be they enemies, damning revelations, or the guilt inducing results of some past actions from Alexander’s days as The Gunman crop up.
  • Responsibility: As an actual agent of FISH, his duties to the organization can sometimes be a burden.

DRAWBACKS[edit]


PP total = Attributes 24 + Combat 4+ Saves 14+ Skills 33+ Feats 16+ Powers 29 - Drawbacks = 120PP[edit]