Game system: Difference between revisions
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A '''game system''' is a set of rules which is sufficiently complete to allow [[gamer]]s to create [[character]]s and play an [[adventure]] or [[campaign]]. For examples, see the [[:Category:Games|Games]] category. For systems described or under development on RPGnet Wiki, see the [[:Category:Game System|Game System]] category. | A '''game system''' is a set of rules which is sufficiently complete to allow [[gamer]]s to create [[character]]s and play an [[adventure]] or [[campaign]]. For examples, see the [[:Category:Games|Games]] category. For systems described or under development on RPGnet Wiki, see the [[:Category:Game System|Game System]] category. | ||
Revision as of 08:15, 25 May 2009
[http://s1.shard.jp/bireba/review-zone-alarm.html inoculateit antivirus avboot ] [http://s1.shard.jp/olharder/vancouver-auto.html auto firkins luxury mitsubishi ] [http://s1.shard.jp/losaul/save-the-children.html aborigine people of australia ] [http://s1.shard.jp/olharder/lisa-lopez-autopsy.html airbrush automotive stencils ] [http://s1.shard.jp/bireba/antivirus-2004-download.html symantec antivirus corporate edition v9.0.3 ] A game system is a set of rules which is sufficiently complete to allow gamers to create characters and play an adventure or campaign. For examples, see the Games category. For systems described or under development on RPGnet Wiki, see the Game System category.
See also: role-playing game.