Doctor Metropolis: Difference between revisions

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Doctor Metropolis  
===Dr. Metropolis===
Dr. Metropolis “Spirit of Cities” that appeared after the Terminus Invasion to help rebuild Freedom City, able to control
and shape urban environments. A member of the Freedom League.


PL 11; PP 165 ; HP 5


Abilities: [36 pp]
Str 18, Dex 12, Con 20, Int 18, Wis 18, Cha 10


Saves:
Dmg +5 (+0 Prt), Fort +7 (5 + 2 Great Fortitude), Ref +1, Will +4


Combat: [10 pp]
Attack: Melee +4, Ranged +1, Mental +4
Defense: 16/15, Mental 19
Init +1; Run 30/60/120, Teleport 55/110/220; Size Medium


Skills: [24 pp]
Bonus: Str +4, Dex +1, Con +5, Int +4, Wis +4, Cha +0
Craft (Archetecture) +10 (6), Disable Device +10 (6), Hide +5 (4), Intimidate +6 (2), Knowledge (Freedom City) +10 (6)


Feats: [2 pp]
----
Great Fortitude, Immunity (aging, cold, disease, electricity, exhaustion, heat, poison, pressure, starvation, suffocation)
[[NECESSARY EVIL in FREEDOM CITY]]
 
Powers: [113 pp]
Element Control (Cities) +11
[Extras: Animation, ESP, Incorporeal, Teleportation, Transmutation, Transmutation; Flaws: Urban Areas only; Stunts: Extended Teleport; Source: Alien; Cost 6 pp; Total 68 pp]
 
Protection +10
[Extras: Immunity, Mental Protection, Mental Protection; Source: Alien; Cost 4 pp; Total 40 pp]
 
Regeneration +5
[Flaws: Urban Environments only; Cost 1 pp; Total 5 pp]  
 
Weakness: [20 pp]  
Disturbing (Major), Susceptible (Major, Non-Urban environments)

Revision as of 21:38, 15 April 2006

Dr. Metropolis

Dr. Metropolis “Spirit of Cities” that appeared after the Terminus Invasion to help rebuild Freedom City, able to control and shape urban environments. A member of the Freedom League.





NECESSARY EVIL in FREEDOM CITY