|
|
Line 1: |
Line 1: |
| Doctor Metropolis
| | ===Dr. Metropolis=== |
| | Dr. Metropolis “Spirit of Cities” that appeared after the Terminus Invasion to help rebuild Freedom City, able to control |
| | and shape urban environments. A member of the Freedom League. |
|
| |
|
| PL 11; PP 165 ; HP 5
| |
|
| |
|
| Abilities: [36 pp]
| |
| Str 18, Dex 12, Con 20, Int 18, Wis 18, Cha 10
| |
|
| |
|
| Saves:
| |
| Dmg +5 (+0 Prt), Fort +7 (5 + 2 Great Fortitude), Ref +1, Will +4
| |
|
| |
|
| Combat: [10 pp]
| |
| Attack: Melee +4, Ranged +1, Mental +4
| |
| Defense: 16/15, Mental 19
| |
| Init +1; Run 30/60/120, Teleport 55/110/220; Size Medium
| |
|
| |
|
| Skills: [24 pp]
| |
| Bonus: Str +4, Dex +1, Con +5, Int +4, Wis +4, Cha +0
| |
| Craft (Archetecture) +10 (6), Disable Device +10 (6), Hide +5 (4), Intimidate +6 (2), Knowledge (Freedom City) +10 (6)
| |
|
| |
|
| Feats: [2 pp]
| | ---- |
| Great Fortitude, Immunity (aging, cold, disease, electricity, exhaustion, heat, poison, pressure, starvation, suffocation)
| | [[NECESSARY EVIL in FREEDOM CITY]] |
| | |
| Powers: [113 pp]
| |
| Element Control (Cities) +11
| |
| [Extras: Animation, ESP, Incorporeal, Teleportation, Transmutation, Transmutation; Flaws: Urban Areas only; Stunts: Extended Teleport; Source: Alien; Cost 6 pp; Total 68 pp]
| |
| | |
| Protection +10
| |
| [Extras: Immunity, Mental Protection, Mental Protection; Source: Alien; Cost 4 pp; Total 40 pp] | |
| | |
| Regeneration +5
| |
| [Flaws: Urban Environments only; Cost 1 pp; Total 5 pp] | |
| | |
| Weakness: [20 pp]
| |
| Disturbing (Major), Susceptible (Major, Non-Urban environments)
| |
Dr. Metropolis
Dr. Metropolis “Spirit of Cities” that appeared after the Terminus Invasion to help rebuild Freedom City, able to control
and shape urban environments. A member of the Freedom League.
NECESSARY EVIL in FREEDOM CITY