Character:Amilar Nataku: Difference between revisions
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Game: [[Once more with feeling | '''Once more, with feeling!''']] | Game: [[Once more with feeling | '''Once more, with feeling!''']] | ||
'''Character Name''' Amilar Nataku<br> | |||
'''Concept:''' Ex-Lookshy Sorcerer-Engineer | |||
<br> | |||
'''Caste:''' Twilight Caste, Solar Exalt | |||
==Motivation== | |||
* To recover and restore the City of Densandor. | |||
==Intimacies== | |||
==Anima== | |||
==Attributes== | |||
===Physical Attributes=== | |||
* Strength 3 | |||
* Dexterity 4 | |||
* Stamina 4 | |||
===Social Attributes=== | |||
* Charisma 4 | |||
* Manipulation 3 | |||
* Appearance 4 | |||
===Mental Attributes=== | |||
* Perception 5 | |||
* Intelligence 6 | |||
* Wits 5 | |||
==Abilities== | |||
===Dawn Abilities=== | |||
* Archery 2 | |||
* Martial Arts 2 | |||
* Melee 2 | |||
* Thrown | |||
* War 3 | |||
===Zenith Abilities=== | |||
* Integrity 5 | |||
* Performance 5 | |||
* Presence 4 | |||
* Resistance | |||
* Survival | |||
===Twilight Abilities=== | |||
* Craft | |||
** Craft (Air) 5 | |||
** Craft (Earth) 5 | |||
** Craft (Fire) 5 | |||
** Craft (Wood) 5 | |||
** Craft (Water) 5 | |||
** Craft (Magi-Tech) 5 | |||
* Investigation 4 | |||
* Lore 5 (Wyld-Shaping Technique, +3) | |||
* Medicine | |||
* Occult 5 (Sorcery, +3) | |||
===Night Abilities=== | |||
* Athletics | |||
* Awareness | |||
* Dodge 5 | |||
* Larceny 5 | |||
* Stealth 1 | |||
===Eclipse Abilities=== | |||
* Bureaucracy | |||
* Linguistics 5 | |||
** River Speak (Native), Old Realm, High Realm, Low Realm, Forest Tongue, Various Tribal Tongues | |||
* Ride 1 | |||
* Sail | |||
* Socialize | |||
==Backgrounds== | |||
===Ally 1=== | |||
* Twin Brother, Terrestrial Exalt, Lookshy Special Operations | |||
===Ally 2=== | |||
* Lunar Bond (5) (Eternal Vow) (True Love) | |||
===Artifact 6 (N/A): The World-Seed of Creation=== | |||
* Hand of the Maker (Upgraded) | |||
* Proto-Shinmaic Vortex (Upgraded) | |||
===Contacts 5: Lookshy=== | |||
* The Base Liaison Staff | |||
* The Directorates | |||
* The General Staff | |||
* The Shogunate | |||
* Special Operations Units | |||
===Contacts 5: The Eastern Direction=== | |||
* Academics | |||
* Family (Gens Amilar) | |||
* The Guild | |||
* Intelligence | |||
* Outlaws | |||
===Henchmen 1=== | |||
* (Terrestrial Martial Artist) Personal Bodyguard | |||
===Influence 3: The River Province=== | |||
===Resources 4=== | |||
===Retainers 3=== | |||
* Personal Servants, Bodyguards, Stewards, Cooks, Secretaries. | |||
===Savant 5=== | |||
===Spies 4: The Eastern Direction=== | |||
==Charms== | |||
===War Charms=== | |||
* Mob-Dispersing Rebuke War 3, Essence 2 Corebook | |||
===Integrity Charms=== | |||
* Integrity-Protecting Prana | |||
* Destiny-Manifesting Method | |||
* Temptation-Resisting Stance | |||
* Elusive Dream Defense | |||
* Transcendent Hero’s Meditation | |||
* Spirit-Maintaining Maneuver | |||
* Unstoppable Destiny Outburst | |||
===Performance Charms=== | |||
* Respect Commanding Attitude | |||
* Phantom-Conjuring Performance | |||
* Rocks and Storms Chorus | |||
* Face the Light | |||
* Demon-Wracking Glory | |||
* Elemental Fury-Allaying Speech | |||
===Presence Charms=== | |||
* Irresistible Salesman Spirit | |||
===Craft Charms=== | |||
* Object-Strengthening Touch | |||
* Durability-Enhancing Technique | |||
* Chaos-Resistance Preparation | |||
* Crack-Mending Technique | |||
* Shattering Grasp | |||
* Craftsman Needs No Tools | |||
* Keen Understanding of the Core Imperfection | |||
* Wonder-Forging Genius (x2) | |||
* Words-As-Workshop Method | |||
* Perpetual Preservation Proficiency | |||
* Ceaseless Contrivance Competency | |||
* Worthy Panoply Investiture (2) | |||
* Inimitable Assembly Exercise | |||
* Diligent Artisan’s Methodology | |||
* Tenfold Master Laborer Technique | |||
===Investigation Charms=== | |||
* Courtier’s Eye Technique | |||
* Consumer-Evaluating Glance | |||
* Know the Soul’s Price | |||
===Lore Charms=== | |||
* Chaos-Repelling Pattern | |||
* Wyld-Shaping Technique | |||
* Wyld-Cauldron Technology | |||
* Essence-Lending Method | |||
* Will-Bolstering Method | |||
* Order-Affirming Blow | |||
* Virtue-Donating Grace | |||
* Chaos-Warding Benison (2) | |||
* Hero-Draws A Second Breath | |||
* Binding Golden Edict | |||
===Occult Charms=== | |||
* Terrestrial Circle Sorcery | |||
* Celestial Circle Sorcery | |||
* Solar Circle Sorcery | |||
* Spirit-Detecting Glance | |||
* All-Encompassing Sorcerer’s Sight | |||
* Celestial Refinement Techniques | |||
* Sorcerer’s Gilded Invocation | |||
* Essential Nature Discovery | |||
===Dodge Charms=== | |||
* Shadow Over Water | |||
* Seven Shadow Evasion | |||
* Reflex Sidestep Technique | |||
* Flow Like Blood | |||
* Leaping Dodge Method | |||
* Refinement of Flowing Shadows | |||
* Aegis of Altruistic Interposition | |||
* Dancing Shadow Evasion | |||
===Larceny Charms=== | |||
* Lock-Opening Touch | |||
* Door-Evading Technique | |||
* Wall-Surpassing Method | |||
===Linguistic Charms=== | |||
* Whirling Brush Method | |||
* Discerning Savant’s Eye | |||
* Golden Author’s Seal | |||
==Essence== | |||
* Permanent Essence: 5 | |||
** Personal Motes: 25 of Twenty-Five. | |||
** Peripheral Motes: 59 of Fifty-Nine. | |||
* Committed Motes: | |||
==Willpower== | |||
10 of Ten. | |||
==Virtues== | |||
* Compassion: 3 | |||
* Conviction: 4 | |||
* Temperance: 4 | |||
* Valor: 3 | |||
==Limit Break== | |||
===Temperance=== | |||
====Heart of Flint==== | |||
==Merits== | |||
* (2) Born to Rule | |||
* (3) Eidetic Memory | |||
* (3) Legendary Artifact | |||
* (3) Legendary Attribute – Intelligence | |||
* (4) Past Lives | |||
* (5) Cache – The Eastern Direction | |||
==Flaws== | |||
* (2) Diminished Sense – Vision (Near Sighted), Spectacles |
Revision as of 21:18, 28 July 2009
Game: Once more, with feeling!
Character Name Amilar Nataku
Concept: Ex-Lookshy Sorcerer-Engineer
Caste: Twilight Caste, Solar Exalt
Motivation
- To recover and restore the City of Densandor.
Intimacies
Anima
Attributes
Physical Attributes
- Strength 3
- Dexterity 4
- Stamina 4
Social Attributes
- Charisma 4
- Manipulation 3
- Appearance 4
Mental Attributes
- Perception 5
- Intelligence 6
- Wits 5
Abilities
Dawn Abilities
- Archery 2
- Martial Arts 2
- Melee 2
- Thrown
- War 3
Zenith Abilities
- Integrity 5
- Performance 5
- Presence 4
- Resistance
- Survival
Twilight Abilities
- Craft
- Craft (Air) 5
- Craft (Earth) 5
- Craft (Fire) 5
- Craft (Wood) 5
- Craft (Water) 5
- Craft (Magi-Tech) 5
- Investigation 4
- Lore 5 (Wyld-Shaping Technique, +3)
- Medicine
- Occult 5 (Sorcery, +3)
Night Abilities
- Athletics
- Awareness
- Dodge 5
- Larceny 5
- Stealth 1
Eclipse Abilities
- Bureaucracy
- Linguistics 5
- River Speak (Native), Old Realm, High Realm, Low Realm, Forest Tongue, Various Tribal Tongues
- Ride 1
- Sail
- Socialize
Backgrounds
Ally 1
- Twin Brother, Terrestrial Exalt, Lookshy Special Operations
Ally 2
- Lunar Bond (5) (Eternal Vow) (True Love)
Artifact 6 (N/A): The World-Seed of Creation
- Hand of the Maker (Upgraded)
- Proto-Shinmaic Vortex (Upgraded)
Contacts 5: Lookshy
- The Base Liaison Staff
- The Directorates
- The General Staff
- The Shogunate
- Special Operations Units
Contacts 5: The Eastern Direction
- Academics
- Family (Gens Amilar)
- The Guild
- Intelligence
- Outlaws
Henchmen 1
- (Terrestrial Martial Artist) Personal Bodyguard
Influence 3: The River Province
Resources 4
Retainers 3
- Personal Servants, Bodyguards, Stewards, Cooks, Secretaries.
Savant 5
Spies 4: The Eastern Direction
Charms
War Charms
- Mob-Dispersing Rebuke War 3, Essence 2 Corebook
Integrity Charms
- Integrity-Protecting Prana
- Destiny-Manifesting Method
- Temptation-Resisting Stance
- Elusive Dream Defense
- Transcendent Hero’s Meditation
- Spirit-Maintaining Maneuver
- Unstoppable Destiny Outburst
Performance Charms
- Respect Commanding Attitude
- Phantom-Conjuring Performance
- Rocks and Storms Chorus
- Face the Light
- Demon-Wracking Glory
- Elemental Fury-Allaying Speech
Presence Charms
- Irresistible Salesman Spirit
Craft Charms
- Object-Strengthening Touch
- Durability-Enhancing Technique
- Chaos-Resistance Preparation
- Crack-Mending Technique
- Shattering Grasp
- Craftsman Needs No Tools
- Keen Understanding of the Core Imperfection
- Wonder-Forging Genius (x2)
- Words-As-Workshop Method
- Perpetual Preservation Proficiency
- Ceaseless Contrivance Competency
- Worthy Panoply Investiture (2)
- Inimitable Assembly Exercise
- Diligent Artisan’s Methodology
- Tenfold Master Laborer Technique
Investigation Charms
- Courtier’s Eye Technique
- Consumer-Evaluating Glance
- Know the Soul’s Price
Lore Charms
- Chaos-Repelling Pattern
- Wyld-Shaping Technique
- Wyld-Cauldron Technology
- Essence-Lending Method
- Will-Bolstering Method
- Order-Affirming Blow
- Virtue-Donating Grace
- Chaos-Warding Benison (2)
- Hero-Draws A Second Breath
- Binding Golden Edict
Occult Charms
- Terrestrial Circle Sorcery
- Celestial Circle Sorcery
- Solar Circle Sorcery
- Spirit-Detecting Glance
- All-Encompassing Sorcerer’s Sight
- Celestial Refinement Techniques
- Sorcerer’s Gilded Invocation
- Essential Nature Discovery
Dodge Charms
- Shadow Over Water
- Seven Shadow Evasion
- Reflex Sidestep Technique
- Flow Like Blood
- Leaping Dodge Method
- Refinement of Flowing Shadows
- Aegis of Altruistic Interposition
- Dancing Shadow Evasion
Larceny Charms
- Lock-Opening Touch
- Door-Evading Technique
- Wall-Surpassing Method
Linguistic Charms
- Whirling Brush Method
- Discerning Savant’s Eye
- Golden Author’s Seal
Essence
- Permanent Essence: 5
- Personal Motes: 25 of Twenty-Five.
- Peripheral Motes: 59 of Fifty-Nine.
- Committed Motes:
Willpower
10 of Ten.
Virtues
- Compassion: 3
- Conviction: 4
- Temperance: 4
- Valor: 3
Limit Break
Temperance
Heart of Flint
Merits
- (2) Born to Rule
- (3) Eidetic Memory
- (3) Legendary Artifact
- (3) Legendary Attribute – Intelligence
- (4) Past Lives
- (5) Cache – The Eastern Direction
Flaws
- (2) Diminished Sense – Vision (Near Sighted), Spectacles