Character:Litheroy-The Smiling Sage: Difference between revisions
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Litheroy is a lithe young man. He barely looks out of his upper teens. His skin has a healthy tan but looks like he would be easily fair skinned once taken out of sunlight for to long. He has long black hair that is tied into a ponytail behind him. He wears a simple white karate gi that doesn't seem to offer anything in protection nor inhibit his movements. | Litheroy is a lithe young man. He barely looks out of his upper teens. His skin has a healthy tan but looks like he would be easily fair skinned once taken out of sunlight for to long. He has long black hair that is tied into a ponytail behind him. He wears a simple white karate gi that doesn't seem to offer anything in protection nor inhibit his movements. | ||
http:// | http://media.animegalleries.net/albums/media/188/gw_wufei011.jpg | ||
==Motivation== | ==Motivation== |
Revision as of 20:20, 31 July 2009
Game: Once More, With Feeling!.
Character Name: Litheroy - The Smiling Sage
Caste: Night Caste, Solar Exalt
Concept: Divine Fool
Litheroy is a lithe young man. He barely looks out of his upper teens. His skin has a healthy tan but looks like he would be easily fair skinned once taken out of sunlight for to long. He has long black hair that is tied into a ponytail behind him. He wears a simple white karate gi that doesn't seem to offer anything in protection nor inhibit his movements.
http://media.animegalleries.net/albums/media/188/gw_wufei011.jpg
Motivation
- To stop the Wyld Hunts once and for all
Intimacies
- His Mentor and Sifu (positive)
- Wyld Hunts (negative)
Anima
Night Caste: One mote surcharge, per charm, obvious or not, to prevent the motes spent from counting towards the Night's anima banner. The difficulty of the muting effect is equal to the Night's permanent essence AND cloaks the exalt from the eyes of heaven (Outside of Fate) for the duration.
Golden six-winged Seraphim in flowing white robes. Accompanied by soft music and rhythmic chimes as if following along to some great symphony.
Attributes
Physical Attributes
- Strength 4
- Dexterity 5
- Stamina 5
Social Attributes
- Charisma 4
- Manipulation 3
- Appearance 3
Mental Attributes
- Perception 5
- Intelligence 3
- Wits 5
Abilities
Caste Abilities
- Athletics 3
- Awareness 4
- Dodge 4
- Larceny 3
- Stealth 5
Favored Abilities
- Martial Arts 5 (Fighting Unarmed +2)
- Integrity 5
- Presence 3
- Resistance 3
- Lore 3
- Medicine 3
- Socialize 3
Unfavored Abilities
- Linguistics 2 (Native: Riverspeak, Others: Old Realm, Foresttongue)
- Survival 1
Backgrounds
Artifact 4 - Blue Jade Perfected Kata Bracers
- Acquired from an Elder Ex-Immaculate Sifu and Mentor Lazarus - Strikes with the Dragons
Solar Manse 4 - Seven Leaping Dragon Stone
- While traveling through the East, Litheroy came across an old abandoned ruin long overgrown by foliage. At the heart of the ruins he found this old manse dedicated to the Unconquered Sun. From the outside it appears wasted away but the manse itself still looks like new within.
Wood Manse 2 - The Monkey Stone
- Litheroy discovered the Wood Aspected Manse some time ago. Hidden inside a sacred grove of trees.
Mentor 2 | Sifu 4
- Glorious Raiments of the Dusk Gold Faction Chosen of Ending posing as Elder Ex-Immaculate Monk Sifu and Mentor Lazarus - Strikes with the Dragons.
- Master of the Terrestrial Martial Arts Styles
- ???
- Master of the Celestial Martial Arts Styles
- Celestial Monkey Style
- Dreaming Pearl Courtesan Style
- Dark Messiah Style
- Violet Bier of Sorrow Style
- Earth Dragon Style
- Master of the Sidereal Styles
- Prismatic Arrangement of Creation Style
- Obsidian Shards of Infinity Style
- Border of Kaleidoscopic Logic Style
- Master of the Terrestrial Martial Arts Styles
Resources 3
Charms
Martial Arts Charms
- Monkey Tail Distraction Strike
- Make a Martial Arts. Target makes a reflexive (Perception+Awareness) difficulty equal to martial artist's Essence. If failure the target does not apply his Dodge or Parry DV. If successful the target defends normally. Then Join Battle rolls begin.
- Scroll of the Monk pg. 85
- Make a Martial Arts. Target makes a reflexive (Perception+Awareness) difficulty equal to martial artist's Essence. If failure the target does not apply his Dodge or Parry DV. If successful the target defends normally. Then Join Battle rolls begin.
- Flowing Mirror of Opposition Technique
- Opponents suffer a -2 Accuracy. The martial arts adds his Essence to join battle rolls and subtracting one tick from the Speed of his attacks.
- Scroll of the Monk pg. 85
- Opponents suffer a -2 Accuracy. The martial arts adds his Essence to join battle rolls and subtracting one tick from the Speed of his attacks.
- Body of War Meditation
- Mediates for 20 minutes. Spent 4 motes for increase Strength or Stamina by 1 or spend 6 motes to increase Dexterity by 1. Can not be used in combat.
- Scroll of the Monk pg. 85-86
- Mediates for 20 minutes. Spent 4 motes for increase Strength or Stamina by 1 or spend 6 motes to increase Dexterity by 1. Can not be used in combat.
- Withering Paw Strike
- Martial artist makes a Dexterity+Martial Arts roll at a difficulty 1 without the -2 penalty to disarm. Target's DV applies but penalty equal to Martial Arts Essence.
- Scroll of the Monk pg. 86
- Martial artist makes a Dexterity+Martial Arts roll at a difficulty 1 without the -2 penalty to disarm. Target's DV applies but penalty equal to Martial Arts Essence.
- Celestial Monkey Style
- For the scene the martial arts does not need to make Virtue Tests. He is immune to all forms of natural mental influence, gaining a +1 to resist unnatural mental influences. He does not gain Limit from using Willpower to resist.
- Scroll of the Monk pg. 86
- For the scene the martial arts does not need to make Virtue Tests. He is immune to all forms of natural mental influence, gaining a +1 to resist unnatural mental influences. He does not gain Limit from using Willpower to resist.
- Walking in the Footsteps of Ten Thousand Thing
- After spending a scene watching an opponent fight and then meditating then making a roll. Extra successes become bonuses on martial arts attack.
- Scroll of the Monk pg. 86
- After spending a scene watching an opponent fight and then meditating then making a roll. Extra successes become bonuses on martial arts attack.
- Four Halo Golden Monkey Palm
- Make a martial arts attack against the head, sternum, stomach or groin. If attack succeeds, that target receives additional lethal damage equal to a specific virtue.
- Scroll of the Monk pg. 86-87
- Make a martial arts attack against the head, sternum, stomach or groin. If attack succeeds, that target receives additional lethal damage equal to a specific virtue.
Resistance Charms
- Essence-Gathering Temper
- Rolls 2 die per damage dice that exceeds his Hardness. Each success up to his stamina yields Essence worth of motes. can not exceed more then 20 motes during a single action.
- Exalted pg. 207
- Rolls 2 die per damage dice that exceeds his Hardness. Each success up to his stamina yields Essence worth of motes. can not exceed more then 20 motes during a single action.
- Willpower-Enhancing Spirit
- For each health level lost roll one-die. For each success restores a point of willpower.
- Exalted pg. 207-208
- For each health level lost roll one-die. For each success restores a point of willpower.
- Ox-Body Technique
- Grant additional health levels (one -1 and two -2)
- Exalted pg. 208
- Grant additional health levels (one -1 and two -2)
- Ox-Body Technique
- Grant additional health levels (one -1 and two -2)
- Exalted pg. 208
- Grant additional health levels (one -1 and two -2)
- Ox-Body Technique
- Grant additional health levels (one -1 and two -2)
- Exalted pg. 208
- Grant additional health levels (one -1 and two -2)
Athletic Charms
- Increasing Strength Exercise
- Adds one dot to the character's strength per 3 motes spent.
- Exalted pg. 225
- Adds one dot to the character's strength per 3 motes spent.
- Graceful Crane Stance
- Automatically succeed on valid Athletic actions to keep his balance.
- Exalted pg. 222-223
- Automatically succeed on valid Athletic actions to keep his balance.
Dodge Charms
- Shadow Over Water
- Ignore all penalties to Dodge DV.
- Exalted pg. 227
- Ignore all penalties to Dodge DV.
- Reflex Sidestep Technique
- This charm responds to an unexpected attack. The attack is no loner unexpected.
- Exalted pg. 227
- This charm responds to an unexpected attack. The attack is no loner unexpected.
Stealth Charms
- Easily Overlooked Presence Method
- It causes Awareness and Investigation rolls to notice the Solar automatically fail, unless the Solar is in battle or has a +2 or greater bonus from circumstances
- Exalted pg. 230
- It causes Awareness and Investigation rolls to notice the Solar automatically fail, unless the Solar is in battle or has a +2 or greater bonus from circumstances
- Mental Invisibility Technique
- Roll [Dex or Mani]+Stealth, adds Essence automatic successes. Exerts an unnatural mental influence if it exceeds the target's MDV. The target must spend 4 Willpower to resist or 1 if someone draws attention to the Solar
- Exalted pg. 230
- Roll [Dex or Mani]+Stealth, adds Essence automatic successes. Exerts an unnatural mental influence if it exceeds the target's MDV. The target must spend 4 Willpower to resist or 1 if someone draws attention to the Solar
Essence
- Essence: 5
- Personal: 23/23
- Peripheral: 38/54
- Committed: 16
Willpower
0 0 0 0 0 0 0 0
_ _ _ _ _ _ _ _
Health
- -0
- -1, -1, -1, -1, -1
- -2, -2, -2, -2, -2
- -2, -2, -2
- -4
- Incapacitated
Virtues
- Compassion: 2
- Conviction: 3
- Temperance: 3
- Valor: 3
Limit Break
Temperance
Overindulgence
Equipment
List your stuff here, including combat stats if you have weapons
Punch - Speed 5 Accuracy 15 Damage 4B Defense +2 Rate 3
Kick - Speed 5 Accuracy 14 Damage 7B Defense -2 Rate 2
Clinch - Speed 6 Accuracy 14 Damage 4B Defense 0 Rate 1
Form Punch - Speed 5 Accuracy 20 Damage 9L/B Defense +7 Rate 5
Form Kick - Speed 5 Accuracy 19 Damage 12L/B Defense +3 Rate 4
Form Clinch - Speed 6 Accuracy 19 Damage 9L/B Defense +5 Rate 3
Merits and Flaws
Merit
Omnidexterity -3pts
Flaws
Known Anathema +7pts
History
- Questions & Answers
- How old are you? Litheroy is 18 years old. He Exalted 5 years when he was 13 years old.
- What was your family life like? Litheroy was orphaned from a young age at 10 years. The memories he has were happy and joyful. After his family was killed due to the Fair Folk attack, he turned to thievery to sustain himself. Stealing a few fruits and other small things to subsist on.
- Where are you from? Originally? Litheroy was born in Greyfalls.
- How were you Exalted? Litheroy had been homeless for several years and knew the secret trails and roads that someone like himself could use. One night during Calibration he heard some commotion from nearby his current sleeping place. What he found was someone being attacked, one of the few friends an orphan child could have. He tried to assist but was no match for the adults. He Exalted and using his new found powers he was able to best the adults but doing so outed him as an Anathema and within several days a Wyld Hunt forced him to feel Greyfalls and
- When did you meet your companions? He will be meeting them shortly :)
- How has power changed you? He has become more cavalier about the world. The world is a great open place, and to be enjoyed and protected. Power is a useful tool but other then that he could take it or leave it.
- What do you think of mortals? People are interesting. So many of them want different and contrasting things. Worst of all many people are to serious sometimes a little deflation will work to ease the world.
- What motivates you to be a hero? He sees the world as too serious. Something needs to be done to return joy to the world.
- Who or what do you worship? He honors the Unconquered Sun.
- What would drive you to commit murder? Self defense would be the most likely reason he would kill anyone. If you are talking premeditated murder of someone else would probably require that person killing someone he cared about.