NWoD Fantasy:Races: Difference between revisions
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In nwod fantasy, being a member of a race other than human has separate benefits and drawbacks. At creation all players must choose their race. All races know the base language of common, some also know a automatic racial bonus language. Additionally, Smaller races have the benefit of being harder to hit than the larger races giving them a +1 defense bonus. Racial stat and skill bonuses can be used to boost a character's attributes/skills from 4 to 5 at character creation without paying extra, but you still pay extra if when buying attributes/skills normally. All attributes/skills are still capped at 5. | In nwod fantasy, being a member of a race other than human has separate benefits and drawbacks. At creation all players must choose their race. All races know the base language of common, some also know a automatic racial bonus language. Additionally, Smaller races have the benefit of being harder to hit than the larger races giving them a +1 defense bonus. Racial stat and skill bonuses can be used to boost a character's attributes/skills from 4 to 5 at character creation without paying extra, but you still pay extra if when buying attributes/skills normally. All attributes/skills are still capped at 5. | ||
Humans | Humans | ||
Size = 5 | * Size = 5 | ||
3 extra merit points at creation | * 3 extra merit points at creation | ||
3 extra skill points in any category at creation (still costs extra for 5 dots in any skill) | * 3 extra skill points in any category at creation (still costs extra for 5 dots in any skill) | ||
Bonus languages: Any | * Bonus languages: Any | ||
Dwarves | Dwarves | ||
Size = 5 | * Size = 5 | ||
+1 stamina | * +1 stamina | ||
Automatic language: Dwarven | * Automatic language: Dwarven | ||
Bonus languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon | * Bonus languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon | ||
Elves | Elves | ||
Size = 5 | * Size = 5 | ||
+1 dexterity | * +1 dexterity | ||
Automatic language: Elven | * Automatic language: Elven | ||
Bonus languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan | * Bonus languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan | ||
Gnomes | Gnomes | ||
Size = 4 | * Size = 4 | ||
small traits (+1 defense) | * small traits (+1 defense) | ||
+1 intelligence | * +1 intelligence | ||
Automatic language: Gnomish | * Automatic language: Gnomish | ||
Bonus languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc | * Bonus languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc | ||
Half-Elves | Half-Elves | ||
Size = 5 | * Size = 5 | ||
+1 manipulation | * +1 manipulation | ||
Automatic language: Elven | * Automatic language: Elven | ||
Bonus languages: Any | * Bonus languages: Any | ||
Half-Orcs | Half-Orcs | ||
Size = 5 | * Size = 5 | ||
+1 strength | * +1 strength | ||
Automatic language: Orcish | * Automatic language: Orcish | ||
Bonus languages: Draconic, Giant, Gnoll, Goblin, and Abyssal | * Bonus languages: Draconic, Giant, Gnoll, Goblin, and Abyssal | ||
Halflings | Halflings | ||
Size = 4 | * Size = 4 | ||
+1 dexterity or wits | * +1 dexterity or wits | ||
Automatic language: Halfing | * Automatic language: Halfing | ||
Bonus languages: Dwarven, Elven, Gnome, Goblin, and Orc | * Bonus languages: Dwarven, Elven, Gnome, Goblin, and Orc |
Revision as of 17:19, 5 October 2009
In nwod fantasy, being a member of a race other than human has separate benefits and drawbacks. At creation all players must choose their race. All races know the base language of common, some also know a automatic racial bonus language. Additionally, Smaller races have the benefit of being harder to hit than the larger races giving them a +1 defense bonus. Racial stat and skill bonuses can be used to boost a character's attributes/skills from 4 to 5 at character creation without paying extra, but you still pay extra if when buying attributes/skills normally. All attributes/skills are still capped at 5.
Humans
- Size = 5
- 3 extra merit points at creation
- 3 extra skill points in any category at creation (still costs extra for 5 dots in any skill)
- Bonus languages: Any
Dwarves
- Size = 5
- +1 stamina
- Automatic language: Dwarven
- Bonus languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon
Elves
- Size = 5
- +1 dexterity
- Automatic language: Elven
- Bonus languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan
Gnomes
- Size = 4
- small traits (+1 defense)
- +1 intelligence
- Automatic language: Gnomish
- Bonus languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc
Half-Elves
- Size = 5
- +1 manipulation
- Automatic language: Elven
- Bonus languages: Any
Half-Orcs
- Size = 5
- +1 strength
- Automatic language: Orcish
- Bonus languages: Draconic, Giant, Gnoll, Goblin, and Abyssal
Halflings
- Size = 4
- +1 dexterity or wits
- Automatic language: Halfing
- Bonus languages: Dwarven, Elven, Gnome, Goblin, and Orc