Morturi: The Temple: Difference between revisions
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* '''Move:''' 3 | * '''Move:''' 3 | ||
* '''Attack:''' Sacred Hammer - Roll 5+ to deal 5 damage. | * '''Attack:''' Sacred Hammer - Roll 5+ to deal 5 damage. | ||
* '''Life Points:''' | * '''Life Points:''' 6 | ||
===Fanatic Vulcanis Special Rules=== | ===Fanatic Vulcanis Special Rules=== | ||
'''Curse of Vulcan''' - This gladiator has fewer starting Life Points. This is included in the profile above. | |||
'''Fully Armoured''' - Attacks against this gladiator receive a -1 damage reduction. This is an ''armour'' effect. | '''Fully Armoured''' - Attacks against this gladiator receive a -1 damage reduction. This is an ''armour'' effect. | ||
Line 82: | Line 84: | ||
* '''Inspiration of Vulcan''' | * '''Inspiration of Vulcan''' | ||
All allied human gladiators within 2 squares of the Fanatic deal +1 damage with melee attacks. The Fanatic himself does not benefit from his own inspiration! | All allied human gladiators within 2 squares of the Fanatic deal +1 damage with melee attacks. The Fanatic himself does not benefit from his own inspiration! | ||
* '''Lightweight Armour''' | |||
This gladiator has +1 movement point. | |||
* '''Superior Armament''' | |||
This gladiator deals +1 damage with his melee attacks. | |||
* '''Superior Armour''' | * '''Superior Armour''' | ||
Attacks against this gladiator receive a further -1 damage reduction. This is an ''armour'' effect. | |||
* '''Toe to Toe''' | * '''Toe to Toe''' | ||
The gladiator may spend 3 movement points to make a melee attack against an adjacent enemy. This is in addition to his normal attacks this round. | The gladiator may spend 3 movement points to make a melee attack against an adjacent enemy. This is in addition to his normal attacks this round. |
Revision as of 11:49, 27 October 2009
Morturi Te Salutant: Main Page -> Morturi: Factions -> Morturi: The Temple
Fanatic Dialis
- Class: Medium
- Move: 4
- Attack: Bare hands - Roll 6+ to deal 1 damage.
- Life Points: 8
Fanatic Dialis Special Rules
Forbidden from Arms - The fanatic dialis will not wield a weapon of any sort. This is reflected in his "bare hands" basic attack above.
Fanatic Dialis Tricks
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
- Augury of Spilt Blood
Whenever an enemy Gladiator is taken out of action, the Fanatic gains one Augury point. At any time during his own or any allied gladiator's turn, the Fanatic may spend an Augury point to allow any single D6 on an attack roll to be rerolled. The new result replaces the previous result.
- Chosen of the Gods
The Fanatic is a chosen by the gods, and gods-fearing men hesitate to approach. Any enemy human gladiators moving into a square adjacent must pay +1 movement point for that square of movement. This is a Fear effect.
- Everyone loves Jupiter!
At the start of the battle, if this Fanatic is in the arena, his school gains +1 point of Crowd's Favour.
- Eye of Fear
Instead of making a melee attack, the Fanatic may use his Eye of Fear on an adjacent opponent. That opponent is moved 1 square directly away from the Fanatic. This is a Fear effect.
- Inspiration of Jupiter
All allied human gladiators within 2 squares of the Fanatic deal +1 damage with melee attacks. The Fanatic himself does not benefit from his own inspiration!
- Performance
At cost of 4 movement points the Fanatic may engage in performance oratory. If he does so roll a D6. On a roll of 6+ his school immediately gains +1 point of Crowd's Favour.
- Will to Live
The gladiator receives a +1 bonus to the dice roll on Survival checks.
Fanatic Martialis
- Class: Medium
- Move: 4
- Attack: Sacred Spear - Roll 4+ to deal 4 damage.
- Life Points: 8
Fanatic Martialis Special Rules
None.
Fanatic Martialis Tricks
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
- Charging spear
At the start of his turn the Fanatic may choose to replace his normal move and attack, and instead make a charging spear attack. If he does so, move him up to 6 squares in a straight line, then make a melee attack at an enemy directly in his path. If the charging spear attack would not allow him to reach and attack an enemy, he cannot use this trick.
- Chosen of the Gods
The Fanatic is a chosen by the gods, and gods-fearing men hesitate to approach. Any enemy human gladiators moving into a square adjacent must pay +1 movement point for that square of movement. This is a Fear effect.
- Combat Control
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
- Courage
The gladiator is immune to Fear effects.
- Inspiration of Mars
All allied human gladiators within 2 squares of the Fanatic deal +1 damage with melee attacks. The Fanatic himself does not benefit from his own inspiration!
- Warrior Disicipline
Any attack roll against this gladiator that rolls "2" or less automatically misses.
- Will to Live
The gladiator receives a +1 bonus to the dice roll on Survival checks.
Fanatic Vulcanis
- Class: Heavy
- Move: 3
- Attack: Sacred Hammer - Roll 5+ to deal 5 damage.
- Life Points: 6
Fanatic Vulcanis Special Rules
Curse of Vulcan - This gladiator has fewer starting Life Points. This is included in the profile above.
Fully Armoured - Attacks against this gladiator receive a -1 damage reduction. This is an armour effect.
Fanatic Vulcanis Tricks
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
- Chosen of the Gods
The Fanatic is a chosen by the gods, and gods-fearing men hesitate to approach. Any enemy human gladiators moving into a square adjacent must pay +1 movement point for that square of movement. This is a Fear effect.
- Inspiration of Vulcan
All allied human gladiators within 2 squares of the Fanatic deal +1 damage with melee attacks. The Fanatic himself does not benefit from his own inspiration!
- Lightweight Armour
This gladiator has +1 movement point.
- Superior Armament
This gladiator deals +1 damage with his melee attacks.
- Superior Armour
Attacks against this gladiator receive a further -1 damage reduction. This is an armour effect.
- Toe to Toe
The gladiator may spend 3 movement points to make a melee attack against an adjacent enemy. This is in addition to his normal attacks this round.
- Will to Live
The gladiator receives a +1 bonus to the dice roll on Survival checks.