Gudmund Grimsson: Difference between revisions
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'''Class Features''' | '''Class Features''' | ||
Weapon and Armor Proficiency | Weapon and Armor Proficiency | ||
Bonus feats | Bonus feats | ||
Revision as of 16:22, 30 October 2009
Gudmund Grimsson
Human Fighter 3 age: 22
Alignment: Neutral Good
Abilities
Str: 15 (+3)
Dex: 11 (+0)
Con: 11 (+0)
Int: 15 (+3)
Wis: 12 (+1)
Cha: 16 (+3)
Combat
BAB: +3
Melee: +6
Ranged: +3
AC: 10 + 5 + 1 = 16
Initiative: +4 (feat)
HP: 20
Saves
Fort: +4= 3 +1
Ref: +1
Will: +2= 1+1
Languages
Common(Danish?)
Latin
Anglish
Dwarvish
Feats
Improved Initiative: +4 to initiative roll
Power Attack: trade attack bonus for increased damage (fighter bonus feat)
Weapon Focus (sword) (fighter bonus feat)
Negotiator: +2 to Diplomacy and Sense Motive checks (human bonus feat)
Skill points= 4 (2+3) + (2+3) + (2+3) = 30
Skills.................Mod Rank Abil Misc
Appraise.............+2................2
Balance...............+0
Bluff....................+8........5......3
Climb+2...............+3.......1......3
Concentration.....+0
Craft...................XXXXXXXXXXXXXXXX
Decipher Script....+4........1.....3
Diplomacy............+6........1.....3......2
Disable Device....XXXXXXXXXXXXXXXX
Disguise..............+5...............3.......2
Escape Artist.......+0
Forgery................+2.......................2
Gather Info..........+6........3.....3
Handle Animal.....+3................3
Heal.....................+1...............1
Hide.....................+0
Intimidate............+8.........3.....3.......2
Jump....................+3...............3
Knowledge geo....+5........2.....3
Knowledge arc.....+5........2.....3
Listen...................+1...............1
Move Silently........+3........3
Open Lock...........XXXXXXXXXXXXXXXX
Perform sing.........+4........1.....3
Perform oratory....+4........1.....3
Prof. seaman........+2........1.....1
Ride......................+2........2
Search..................+2...............2
Sense Motive........+5........2.....1.....2
Sleight of Hand.....+2......................2
Spellcraft.............XXXXXXXXXXXXXXX
Spot......................+2........1.....1
Survival.................+1...............1
Swim.....................+3...............3
Tumble.................XXXXXXXXXXXXXXX
Use Mag. Device..XXXXXXXXXXXXXXX
Use Rope..............+0
Skill synergy: 5 ranks in Bluff gets me a +2 to Disguise, Intimidate and Sleight of Hand checks.
Class Features
Weapon and Armor Proficiency
Bonus feats
Equipment
Mithral shirt 1,100
long sword, masterwork 350
shield, light steel 159
everburning torch 110 horse, light 75
longspear x 3 15
cart 15
dog, guard 25
explorer's outfit x2 20
saddle, military (+2) 20
ram, portable 10
battleaxe 10
tent 10
rope, silk 50' 10
lantern, hooded 7
block & tackle 5
water skin x2 2
shovel 2
bit & bridle 2
flint & steel 1
grappling hook 1
case, map/scroll 1
caltrops 1
oil flask x 20 1
pouch, belt 1
trail rations x 8 2
- Total 1,955 gp
- 745 gp remaining
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