Difference between revisions of "Character:Maralah"
(→Virtues) |
(→Wanted (-4pts)) |
||
Line 130: | Line 130: | ||
===Mental Vulnerability (Love) (-4pts)=== | ===Mental Vulnerability (Love) (-4pts)=== | ||
Maralah treats social attacks intended to persuade her that she is loved as UMI and takes a -1 internal penalty to all actions against those she believes love her. | Maralah treats social attacks intended to persuade her that she is loved as UMI and takes a -1 internal penalty to all actions against those she believes love her. | ||
− | === | + | ===Heart of Flint (-3pts)=== |
− | + | Maralah's emotions are significantly muted but still present. She suffers a two-die penalty to Social rolls involving face-to-face interaction, and her primary motivation is still efficiency, but she will avoid doing anything to which she has a strong emotional aversion. | |
+ | |||
===Child (-5pts)=== | ===Child (-5pts)=== | ||
Your character is much younger than typical starting characters. Reduce the number of starting dots received | Your character is much younger than typical starting characters. Reduce the number of starting dots received |
Revision as of 10:13, 10 January 2010
Maralah, Grandchosen of Oblivion
Abyssal Half-Caste
Concept: Dark Magical Girl
Appearance/First Impressions
Character Song: ~
Contents
Motivation
To make her father proud of her
Intimacies
Attributes
PHYSICAL: Strength 3, Dexterity 5, Stamina 3
SOCIAL: Charisma 3, Manipulation 3, Appearance 4
MENTAL: Perception 3, Intelligence 3, Wits 4
Abilities
Favored Abilities
- Melee 5
- Awareness 5
Unfavored Abilities
- Athletics 2
- Dodge 3
- Integrity 2
- Larceny 3
- Linguistics 0 (Rivertongue)
- Lore 1
- Martial Arts 2
- Presence 4
- Resistance 1
Backgrounds
Artifact •••• (Soulsteel Magical Girl Sceptre)
Bludgeon: Spd 4/Acc +4/Dmg +4B/Def +2/Rate 3
Stab: Spd 4/Acc +4/Dmg +4L/Def +2/Rate 3
- Drains 2m every time it does at least 1hl of damage.
- Can duplicate the effects of Broken Toys Riposte (Abyssals, p. 130) and an Abyssal version of Iron Raptor Technique (Exalted, p. 192).
Inheritance ••••
24 extra bonus points.
Whispers ••
Charms
Awareness
Ominous Portent Method (Abyssals, pp. 167-168, Surprise Anticipation Method mirror)
Larceny
Magical Girl Transformation (Custom)
Melee
Blade-Summoning Gesture (Abyssals, pp. 129, Call The Blade mirror, Magical Girl-Only)
Void Sheath Technique (p. 129, Summoning the Loyal Steel mirror, Magical Girl-Only, 1m committed to Magical Girl Sceptre)
Thieving Raiton Claws (Abyssals, p. 130, Magical Girl-Only)
Ebon Lightning Prana (p. 130, Blazing Solar Bolt mirror, Magical Girl-Only)
Elegant Flowing Deflection (p. 130, Dipping Swallow Defense Mirror)
Vengeful Riposte (p. 130, Solar Counterattack Mirror)
Hundred Razor Circle (p. 131, Magical Girl-Only)
Essence
Essence: 2
Personal: 19/23
Committed: 4
Willpower
6
Temporary: 0 spent
Virtues
Compassion: 1 (Resonance Flaw)
Conviction: 3
Temperance: 3
Valor: 2
Resonance
0 Resonance
Combat
Join Battle: 6
Magical Girl Sceptre
Bludgeon: Spd 4/Acc +4/Dmg +4B/Def +2/Rate 3
Stab: Spd 4/Acc +4/Dmg +4L/Def +2/Rate 3
- Drains 2m every time it does at least 1hl of damage.
Unarmed
Clinch: Spd 6/Acc +0/Dmg +0B/Def ~/Rate 1
Kick: Spd 5/Acc +0/Dmg +3B/Def -2/Rate 2
Punch: Spd 5/Acc +1/Dmg +0B/Def +2/Rate 3
Dodge DV: 5
Parry DV: 6
Natural Soak: 3B/0L
Health Levels
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
In [ ]
Dy [ ][ ][ ]
Social Combat
Join Debate: 6
Charisma/Manipulation
Performance: Spd 6/Rate 1
Presence: Spd 4/Rate 2
Investigation: Spd 5/Rate 2
Dodge MDV: 5
Parry MDV: 5
History
Personality
Merits and Flaws
Soulsteel Resonance (2pts)
Maralah can attune to soulsteel artifacts as if she were an Abyssal.
Resonance (-10pts)
The child of a powerful Abyssal, Maralah is vulnerable to Resonance.
Mental Vulnerability (Love) (-4pts)
Maralah treats social attacks intended to persuade her that she is loved as UMI and takes a -1 internal penalty to all actions against those she believes love her.
Heart of Flint (-3pts)
Maralah's emotions are significantly muted but still present. She suffers a two-die penalty to Social rolls involving face-to-face interaction, and her primary motivation is still efficiency, but she will avoid doing anything to which she has a strong emotional aversion.
Child (-5pts)
Your character is much younger than typical starting characters. Reduce the number of starting dots received in primary Attributes and secondary Attributes by one each. Reduce the number of starting dots for Abilities by four. Your character cannot begin with an Ability higher than 2 without spending bonus points, and the character suffers a two-die penalty on all social interactions with adults.
Goals and Motivations
Unspent Experience
0