DnD Desert Raiders Campaign Scragg: Difference between revisions
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Created page with '[http://wiki.rpg.net/index.php/DnD_Desert_Raiders_Campaign back] == Scragg == == Background == == Statistics == http://www.myth-weavers.com/sheetview.php?sheetid=178622 …' |
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== Class Variants == | == Class Variants == | ||
- Jungle Goblin Racial Traits (Unearthed Arcana 14) - | |||
Climb speed 20ft (or 30ft at -5 penalty) | |||
Climb +8 racial (can always take 10) | |||
Jump +4 racial | |||
- Ferocity (CS) - Lose normal rage, boost Str and Dex | |||
instead of Con. Becomes 'sickened' if ferocity ends. | |||
- Lion Totem (CC) - Lose fast movement, gain pounce | |||
'''[SSt 47] Desert Druid''' | '''[SSt 47] Desert Druid''' |
Revision as of 12:54, 14 January 2010
Scragg
Background
Statistics
http://www.myth-weavers.com/sheetview.php?sheetid=178622
Class Variants
- Jungle Goblin Racial Traits (Unearthed Arcana 14) - Climb speed 20ft (or 30ft at -5 penalty) Climb +8 racial (can always take 10) Jump +4 racial
- Ferocity (CS) - Lose normal rage, boost Str and Dex
instead of Con. Becomes 'sickened' if ferocity ends.
- Lion Totem (CC) - Lose fast movement, gain pounce
[SSt 47] Desert Druid
Sandstorm variant.
Lvl 2 gain Sandskimmer, lose Woodland Stride.
Lvl 4 gain Heat Endurance, lose Resist Nature's Lure.
[PHBII 39] Spontaneous Rejuvenation
Level: 1st
Gain Ability to transform stored energy of spell to grant allies within 30ft fast healing X for 3 rounds, with X being equal to the converted spell's level.
Lose Ability to spontaneously convert spells into summon nature's ally spells.