Lulaich mac Loarn: Difference between revisions
Jump to navigation
Jump to search
Line 194: | Line 194: | ||
==Family & Background== | ==Family & Background== | ||
Single parent - mother | Single parent - mother / | ||
6 Siblings | 6 Siblings / | ||
1 Uncle/aunt on Father's side | 1 Uncle/aunt on Father's side / | ||
6 on mother's | 6 on mother's / | ||
Family excellent standing | |||
1 contact/ally | |||
Reasonable connections within the community | |||
05–06 Attacked or chased by a creature or monster – harbour a deep fear of the creatures as a result. | |||
27–29 Disease or Plague – character suffered disease or grave illness as a child. |
Revision as of 16:49, 29 March 2010
played by Mandacaru
Back to wiki / IC / OOC
- Male
- Tribe: ....... Clan: ....
- Background: Barbarian. Profession: Thane
Characteristics and Attributes
STR // CON // SIZ // INT // POW // DEX // CHA //
- Combat Actions //
- Damage Modifier //
- Improvement Modifier /
- Movement 8
- Magic Points //
- Strike Rank//
- Hero Points: /
Skills
Common (Base + %) background & profession %
- Athletics (Str+Dex ) //%
- Brawn (Str+Siz ) //%
- Culture(?????)(Intx2 ) //%
- Dance (Dex+Cha ) //%
- Drive (Dex+Pow ) //%
- Evade (Dex2 ) //%
- Evaluate (Int+Cha ) //%
- First Aid (Int+Dex ) //%
- Influence (Chax2 ) //%
- Insight (Int+Pow ) //%
- Lore (????) (Intx2 ) //%
- Perception (Int+Pow ) //%
- Persistence (Pow x2 ) //%
- Resilience (Con x2 ) //%
- Ride (Dex+Pow ) //%
- Sing (Cha+Pow ) //%
- Sleight (Dex+Cha ) //%
- Stealth (Dex+Int ) //%
- Swim (Str+Con ) //%
- Unarmed (Str+Dex ) //%
Advanced Skills (Magical below)
- Speak Gaelic (Int+Cha ) +50 //%
- Survival (Pow+Con ) //%
- boat building (INT+dex ) //%
- boating (STR+CON ) //%
- ship handling (INT+CON ) //%
- farming (DEX+INT ) //%
- distilling (Dex+Int ) //%
- fishing (DEX+INT ) //%
Combat Styles & Weapons
Combat Styles (Base %) %
- ////// (str+dex2 ) +10 //%
- ////// (str+dex ) +10 //%
- ////// (DEXx2 ) +10 //%
Weapon/Shield | Size | Reach | Damage | AP | HP | Combat % | Manoeuvres | Range | Load | ENC |
---|---|---|---|---|---|---|---|---|---|---|
... | ... | ... | ... | ... | ... | ... | ... | ... | ... | ... |
... | ... | ... | ... | ... | ... | ... | ... | ... | ... | ... |
... | ... | ... | ... | ... | ... | ... | ... | ... | ... | ... |
... | ... | ... | ... | ... | ... | ... | ... | ... | ... | ... |
- Total weapon ENC: #
Hit Points and Armour
Location | Location Name | Armour types | A.P. | Max H.P. | Damage |
---|---|---|---|---|---|
19-20 | Head | ... | 1 | 5 | -0 |
16-18 | Left Arm | ... | 1 | 4 | -0 |
13-15 | Right Arm | ... | 1 | 4 | -0 |
10-12 | Chest | ... | 1 | 7 | -0 |
07-09 | Abdomen | ... | 1 | 6 | -0 |
04-06 | Left Leg | ... | 1 | 5 | -0 |
01-03 | Right Leg | ... | 1 | 5 | -0 |
- Total Armour ENC = (Total AP)/5 = #/5 = #
- Armour Penalty =
Magic
Mount
Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.
- Damage Bonus/Minus: +/- Damage Dice
- Hit Point Bonus/minus: +/-HPs
- Move Rate:
Location Name | Armour types | H.P. | A.P. | Enc. | Location |
---|---|---|---|---|---|
Head | Armour Type | number | number | number | 17-20 |
Left Foreleg | Armour Type | number | number | number | 14-16 |
Right foreleg | Armour Type | number | number | number | 11-13 |
Forequarters | Armour Type | number | number | number | 08-10 |
Hindquarters | Armour Type | number | number | number | 05-07 |
Left Hindleg | Armour Type | number | number | number | 03-04 |
Right Hindleg | Armour Type | number | number | number | 01-02 |
- Total Hit Points: nHP
- Attack Bonus/Minus: +/-%
- Parry Bonus/Minus: +/-%
- Aim Bonus/Minus: +/-%
Attack | Damage | S.R. | Attack % |
---|---|---|---|
Bite | damage | sr | atk% |
Kick | damage | sr | atk% |
Rear and plunge | damage | sr | atk% |
Equipment
Arms
Armour
Equipment
Freebies:
- Clothes they wear and a set of spares.
- Some personal mementoes, good-luck charms, talismans or similar.
- 1 week’s worth of food, either fresh or preserved.
- One weapon relevant to their weapon skills and culture.
Money Buy:
1600s to start!
Contacts, Friends, Enemies & Rivals
Family & Background
Single parent - mother / 6 Siblings / 1 Uncle/aunt on Father's side / 6 on mother's / Family excellent standing 1 contact/ally Reasonable connections within the community 05–06 Attacked or chased by a creature or monster – harbour a deep fear of the creatures as a result. 27–29 Disease or Plague – character suffered disease or grave illness as a child.