Aelfric: Difference between revisions
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===Magic Skills=== | ===Magic Skills=== | ||
*'''Common Magic''' POW+CHA '''79%''' | *'''Common Magic''' POW+CHA '''79%''' | ||
**Befuddle | **Befuddle (2) | ||
**Cauterise | **Cauterise 2 | ||
**Demoralise | **Demoralise (2) | ||
*'''Manipulation''' INT+POW '''71%''' | *'''Manipulation''' INT+POW '''71%''' | ||
*'''Grimoire (Herbs and Healing)''' INTx2 '''78%''' | *'''Grimoire (Herbs and Healing)''' INTx2 '''78%''' | ||
**Compounds (See [[Abilities and Spells]]) | **Compounds (See [[Abilities and Spells]]) Memorized: N | ||
**Enhance CON | **Enhance CON Memorized: Y | ||
**Mystic Vision | **Mystic Vision Memorized: Y | ||
**Neutralise Magic | **Neutralise Magic Memorized: Y | ||
**Preserve (See [[Abilities and Spells]]) | **Preserve (See [[Abilities and Spells]]) Memorized: N | ||
**Regenerate | **Regenerate Memorized: Y | ||
**Restoration | **Restoration Memorized: N | ||
**Sense Herbs | **Sense Herbs Memorized: N | ||
**Spell Resistance | **Spell Resistance Memorized: Y | ||
**Spirit Resistance | **Spirit Resistance Memorized: Y | ||
**Treat Wounds | **Treat Wounds Memorized: Y | ||
**Wrack | **Wrack Memorized: Y | ||
===Possessions=== | ===Possessions=== |
Revision as of 08:21, 17 May 2010
Aelfric
- Race: Human
- Age: 28
- Gender: Male
- Culture: Barbarian
- Profession: Witch
- Hero Points: 2
- Improvement Rolls: 0
Characteristics and Attributes
Characteristics
- STR - 11
- CON - 10
- SIZ - 12
- INT - 14
- POW - 16
- DEX - 13
- CHA - 13
Attributes
- Combat Actions: 3
- Damage Modifier: 0
- Improvement Modifier: 1
- Movement: 8m
- Dedicated POW: 0
- Magic Points: 16
- Strike Rank: 14
- Armor Penalty:
- ENC
- Birthsign Ulandus
Combat
Weapon | Damage | Size | Reach | Combat Manoeuvres | ENC | AP/HP |
---|---|---|---|---|---|---|
Name | Damage | Size | Reach | None | ENC | AP/HP |
D20 | Location | Armour Type | Armour Points | Hit Points | Current |
---|---|---|---|---|---|
1-3 | Right Leg | None | 0 | 5 | 5 |
4-6 | Left Leg | None | 0 | 5 | 5 |
7-9 | Abdomen | None | 0 | 6 | 6 |
10-12 | Chest | None | 0 | 7 | 7 |
13-15 | Right Arm | None | 0 | 4 | 4 |
16-18 | Left Arm | None | 0 | 4 | 4 |
19-20 | Head | None | 0 | 5 | 5 |
Common Skills
- Athletics STR+DEX 44%
- Brawn STR+SIZ 28%
- Culture (Own) INTx2 58%
- Dance DEX+CHA 26%
- Drive DEX+POW 39%
- Evade DEXx2 26%
- Evaluate INT+CHA 27%
- First Aid INT+DEX 87%
- Influence CHAx2 26%
- Insight INT+POW 30%
- Lore (Eastern Harn) INTx2 58%
- Perception INT+POW 60%
- Persistence POWx2 56%
- Resilience CONx2 40%
- Ride DEX+POW 39%
- Sing CHA+POW 29%
- Sleight DEX+CHA 26%
- Stealth DEX+INT 32%
- Swim STR+CON 21%
Advanced Skills
- Craft (Carpentry) DEX+INT 32%
- Craft (Farming) DEX+INT 27%
- Engineering INTx2 28%
- Healing INT+POW 80%
- Language (Harnic) INT+CHA 77%
- Lore (Herbs) INTx2 93%
- Lore (Minerals) INT+2 28%
- Play Harp DEX+CHA 26%
- Survival POW+CON 42%
Combat Styles
- Bow DEXx2 36%
- Staff STR+DEX 34%
- Unarmed STR+DEX 44%
Magic Skills
- Common Magic POW+CHA 79%
- Befuddle (2)
- Cauterise 2
- Demoralise (2)
- Manipulation INT+POW 71%
- Grimoire (Herbs and Healing) INTx2 78%
- Compounds (See Abilities and Spells) Memorized: N
- Enhance CON Memorized: Y
- Mystic Vision Memorized: Y
- Neutralise Magic Memorized: Y
- Preserve (See Abilities and Spells) Memorized: N
- Regenerate Memorized: Y
- Restoration Memorized: N
- Sense Herbs Memorized: N
- Spell Resistance Memorized: Y
- Spirit Resistance Memorized: Y
- Treat Wounds Memorized: Y
- Wrack Memorized: Y
Possessions
Money
- Gold:
- Silver: 1300
- Copper:
- Lead:
- Ransom:
Equipment & other Possessions (ENC):
- Backpack (1)
- Bedroll (1)
- Clothes common boots, breeches, cloak and tunic. Leather belt and hat(0)
- Charm (0)
Background
Creation Notes:
Barbarian
+30 Culture (Own), Lore (Regional) +10 Athletics, Resilience +5 Brawn, Perception, Ride, Stealth Bow, Staff, Unarmed
+50 Language (Native) Survival Play Harp
Witch
+10 First Aid +5 Insight, Lore (Regional) Lore (Herbs)
Class
+50 First Aid +50 Common Magic
Free points
250 Free Points Manipulation +41 Grimoire +50 Lore (Herbs) +50 Healing 10 to open +50 Persistence +25 Resilience +24
Birthsign
+10 Athletics +10 Drive +10 Resilience +5 Ride +10 Unarmed +15 Craft (Carpentry) opened at base +5 +10 Craft (Farming) opened at base +10 Engineering opened at base +10 Lore (Mineral) opened at base +15 Survival