BRP Attribute Training: Difference between revisions

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- Main Page; [[Griffin Island]]
- Main Page; [[Griffin Island]]


Training an attribute:  spend 25 x current-attribute-value hours in training.  After the character has spent the requisite time training, the character may add either 1 or 1d3-1 to the current attribute. A character has 50 hours per week available for training, if the character is training full time.  A character cannot train an attribute if that character is working a ''full time job'', but may split training time between attributes or with skill training.
'''Training an attribute:''' spend 25 x current-attribute-value hours in training.  After the character has spent the requisite time training, the character may add either 1 or 1d3-1 to the current attribute. A character has 50 hours per week available for training, if the character is training full time.  A character cannot train an attribute if that character is working a ''full time job'', but may split training time between attributes or with skill training.


Research an attribute:  spend 25 x current-attribute-value hours in self-research to improve an attribute.  After the character has spent the requisite time training, a successful 1d100 that exceeds the current-attribute-value X 5% results in the character gaining 1 or 1d3-1 points in the attribute.  
'''Research an attribute:''' spend 25 x current-attribute-value hours in self-research to improve an attribute.  After the character has spent the requisite time training, a successful 1d100 that exceeds the current-attribute-value X 5% results in the character gaining 1 or 1d3-1 points in the attribute.  


Attribute training limits:
'''Attribute training limits:'''


- ''Strength'':  May not exceed the higher of Constitution or Size.
- ''Constitution'':  May not exceed the higher of Strength of Size.
- ''Size'':  Cannot be trained.
- ''Intelligence'':  Cannot be trained.
- ''Power'':  Cannot be trained.
- ''Dexterity'':  May increase a maximum of 5 over starting Dexterity.
- ''Charisma'':  May only be trained under special circumstances.




- Main Page; [[Griffin Island]]
- Main Page; [[Griffin Island]]

Revision as of 04:06, 13 July 2010

- Main Page; Griffin Island

Training an attribute: spend 25 x current-attribute-value hours in training. After the character has spent the requisite time training, the character may add either 1 or 1d3-1 to the current attribute. A character has 50 hours per week available for training, if the character is training full time. A character cannot train an attribute if that character is working a full time job, but may split training time between attributes or with skill training.

Research an attribute: spend 25 x current-attribute-value hours in self-research to improve an attribute. After the character has spent the requisite time training, a successful 1d100 that exceeds the current-attribute-value X 5% results in the character gaining 1 or 1d3-1 points in the attribute.

Attribute training limits:

- Strength: May not exceed the higher of Constitution or Size. - Constitution: May not exceed the higher of Strength of Size. - Size: Cannot be trained. - Intelligence: Cannot be trained. - Power: Cannot be trained. - Dexterity: May increase a maximum of 5 over starting Dexterity. - Charisma: May only be trained under special circumstances.


- Main Page; Griffin Island