Difference between revisions of "Aglar"

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(Race and Class Abilities)
(Combat Stats)
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==Combat Stats==
 
==Combat Stats==
*'''THAC0:'''
+
*'''THAC0:''' 20
*'''AC:'''9
+
*'''AC:''' 9
*'''HP:'''6
+
*'''HP:''' 6
*'''Move:'''120'/40'/120'
+
*'''Move:''' 120'/40'/120'
 
*'''Saving Throws'''
 
*'''Saving Throws'''
**''Death Ray or Poison:''14
+
**''Death Ray or Poison:'' 14
**''Magic Wands:''15
+
**''Magic Wands:'' 15
**''Paralysis or Turn to Stone:''16
+
**''Paralysis or Turn to Stone:'' 16
**''Dragon Breath:''17
+
**''Dragon Breath:'' 17
**''Rod, Staff, or Spell:''18
+
**''Rod, Staff, or Spell:'' 18
  
 
==Race and Class Abilities==
 
==Race and Class Abilities==

Revision as of 12:16, 27 July 2010

Campaign Link: RC D&D: Zeroes to Heroes

Biographical Info

  • Name:Aglar
  • Sex:Male
  • Description:
  • History and Personality:Aglar is a canoe-maker's apprentice. While he has a talent for making and repairing the canoes so valued by fishermen and river-traders, he is also an inveterate gambler. After winning a great deal of gold from some of the town's finer citizens in a game of dice, his winnings were confiscated and he was ordered to seek his fortunes elsewhere for a year. The town elders hope that a year's banishment will improve Aglar's morals.


Characteristics

  • Class: To Be Determined
  • Level: 0
  • EXP: (Req For Next Level: ) -500 (Need 0 for 1st Level)
  • Alignment: Neutral


  • STR: 10
  • INT: 11 (Reads and Writes)
  • WIS: 9
  • DEX: 12
  • CON: 9
  • CHR: 10

Combat Stats

  • THAC0: 20
  • AC: 9
  • HP: 6
  • Move: 120'/40'/120'
  • Saving Throws
    • Death Ray or Poison: 14
    • Magic Wands: 15
    • Paralysis or Turn to Stone: 16
    • Dragon Breath: 17
    • Rod, Staff, or Spell: 18

Race and Class Abilities

  • Languages: Common,
  • Weapon Proficiencies: Club
  • Secondary Skills: Gambler, Shipwright: Boats

Gear and Treasure

  • Encumbrance:
  • Coins
    • PP
    • GP
    • EP
    • SP
    • CP
  • Armor & Weapons

Club

  • Gear
  • Treasure