Megazver's Gamma World Game: Difference between revisions
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| [[Cute and Cuddly super vampire catgirl Mi-Mi | Mi-Mi]] | | [[Cute and Cuddly super vampire catgirl Mi-Mi | Mi-Mi]] | ||
| | | 17 || 12 || 17 || 16 || 23 || +4 || || || Land on feet when falling less than 50ft | ||
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Revision as of 19:58, 5 March 2011
This is the wiki for Megazver's Gamma World Campaign, The Mu Town Mutant Mutiny!
Threads
Characters
(Just edit your stats and names in, dudefellas. Or just edit your names in and I can add the stats myself, I guess. Jerks.)
Name | AC | Fort | Ref | Will | HP | Init | Resistance | Vulnerability | Notes |
---|---|---|---|---|---|---|---|---|---|
Aminita | 18 | 18 | 13 | 14 | 35 | +0 | Necrotic 10 | Immune to Disease | |
Goldie | 24 | 16 | 22 | 17 | 42 | +4 | |||
Geordy | 14 | 18 | 15 | 16 | 32 | +1 | Resist 5 while bloodied | ||
He-Who-Hits | 18 | 16 | 14 | 19 | 32 | +4 | Physical 5 | ||
Talinum | 20 | 18 | 14 | 19 | 38 | +3 | Aura 1: Fire/sonic 3 while bloodied | ||
Mi-Mi | 17 | 12 | 17 | 16 | 23 | +4 | Land on feet when falling less than 50ft |
D&D4E to Gamma World Cheat Sheet
- Add +1 per level to d20 rolls, instead of +1 per 2 levels.
- Second Wind is a minor action and restores your bloodied value in hit points.
- You can make someone else use their Second Wind with a standard action. No skill check required.
- Ammunition tracking is abstract. If you fire a gun once an encounter, you are "conserving ammo." If you fire it more than once, you are "going bananas" and will be out of ammo at the end of the encounter.
Resources
Gamma World Power Lists - Roll on these tables to generate Alpha Mutations and Omega Tech.
Gamma World Card List - The full text of the Gamma World power cards.