Norrathians: Feats: Difference between revisions

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{|
{|
| [[#Arcane Affinity]] || Great Fortitude
| [[#Arcane Affinity]] || Great Fortitude || [[#Light-Footed]] || [[#Spell Focus]]
|-
|-
| [[#Archer’s Bane]] || [[#Greater Critical]]
| [[#Archer’s Bane]] || [[#Greater Critical]] || [[#Lightning Blows]] || Spirited Charge
|-
|-
| Armor Proficiency:  || [[#Greater Sunder]]
| Armor Proficiency:  || [[#Greater Sunder]] || [[#Lightning Initiative]] || Spring Attack
|-
|-
| (Heavy) || Greater Weapon Focus
| (Heavy) || Greater Weapon Focus || Lightning Reflexes || [[#Steadfast]]
|-
|-
| (Light) || Greater Weapon Specialization
| (Light) || Greater Weapon Specialization || [[#Linguist]] || [[#Steely Gaze]]
|-
|-
| (Medium) || Hand to Hand (See Improved Unarmed Strike)
| (Medium) || Hand to Hand (See Improved Unarmed Strike) || [[#Mental Clarity]] || [[#Still Spell]]
|-
|-
| [[#Armored Stealth]] || [[#Hair Trigger]]
| [[#Armored Stealth]] || [[#Hair Trigger]] || Manyshot || [[#Strategic Reflexes]]
|-
|-
| [[#Attractive]] || [[#Healing Adept]]
| [[#Attractive]] || [[#Healing Adept]] || Mobility || Stunning Fist
|-
|-
| [[#Bash]] || [[#Heighten Spell]]
| [[#Bash]] || [[#Heighten Spell]] || Mounted Archery || [[#Swift]]
|-
|-
| [[#Beastmaster]] || [[#Heroic Surge]]
| [[#Beastmaster]] || [[#Heroic Surge]] || Mounted Combat || [[#Talented]]
|-
|-
| Blind-Fight || [[#Improved Bash]]
| Blind-Fight || [[#Improved Bash]] || [[#Mystic Capacity]] || Toughness
|-
|-
| [[#Brutish]]
| [[#Brutish]] || Improved Bull Rush || [[#Non-Threatening]] || Track
|-
|-
| [[#Caster’s Bane]]
| [[#Caster’s Bane]] || Improved Critical || [[#Pain Tolerance]] || Trample
|-
|-
| Cleave
| Cleave || Improved Disarm || Parry (see Combat Expertise) || [[#Trail of Death]]
|-
|-
| [[#Cleaving Charge]]
| [[#Cleaving Charge]] || [[#Improved Dodge]] || [[#Performer]] || Two-Weapon Defense
|-
|-
| Combat Casting
| Combat Casting || [[#Improved Hand to Hand]] || Point Blank Shot || Two-Weapon Fighting
|-
|-
| Combat Reflexes
| Combat Reflexes || [[#Improved Healing || Power Attack || [[#Unbalancing Blow]]
|-
|-
| [[#Combat Tactician]]
| [[#Combat Tactician]] || Improved Feint || [[#Power Charge]] || [[#Undead Bane]]
|-
|-
| [[#Crushing Grip]]
| [[#Crushing Grip]] || [[#Improved Flanking]] || Precise Shot || [[#Verminmaster]]
|-
|-
| [[#Defensive Martial Arts]]
| [[#Defensive Martial Arts]] || Improved Grapple || Quick Draw || [[#Weapon Class Proficiency]]
|-
|-
| Deflect Arrows
| Deflect Arrows || Improved Initiative || [[#Quicken Spell]] || (Archery)
|-
|-
| Diehard
| Diehard || Improved Overrun || Rapid Shot || (Hand to Hand)
|-
|-
| [[#Divine Affinity]]
| [[#Divine Affinity]] || [[#Improved Parry]] || [[#Resistance]] || (1-H Blunt)
|-
|-
| Dodge
| Dodge || Improved Precise Shot || [[#Resilient]] || (1-H Slashing)
|-
|-
| [[#Double Attack]]
| [[#Double Attack]] || [[#Improved Resistance]] || Ride-By Attack || (Piercing)
|-
|-
| [[#Dual Wield]]
| [[#Dual Wield]] || [[#Improved Slam]] || [[#Riposte]] || (Throwing)
|-
|-
| Endurance
| Endurance || Improved Sunder || Run || (2-H Blunt)
|-
|-
| [[#Endurance Swimmer]]
| [[#Endurance Swimmer]] || Improved Trip || [[#School Specialization]] || (2-H Slashing)
|-
|-
| [[#Enlarge Spell]]
| [[#Enlarge Spell]] || Improved Two-Weapon Fighting || [[#Shadow]] || [[#Weapon Finesse]]
|-
|-
| [[#Extend Spell]]
| [[#Extend Spell]] || [[#Indomitable Will]] || Shield Proficiency || Weapon Focus
|-
|-
| [[#Extended Berserking]]
| [[#Extended Berserking]] || [[#Instant Stand]] || Shot on the Run || [[#Weapon Specialization]]
|-
|-
| Far Shot
| Far Shot || [[#Intensified Rage]] || [[#Silent Spell]] || Whirlwind Attack
|-
|-
| [[#Fearsome]]
| [[#Fearsome]] || [[#Intimidating Odds]] || Skill Focus || [[#Wicked Strike]]
|-
|-
| [[#Feint Mastery]]
| [[#Feint Mastery]] || [[#Iron Stomach]] || [[#Slam]]
|-
|-
| [[#Finishing Blow]]
| [[#Finishing Blow]] || Iron Will || Snatch Arrows
|-
|-
| [[#Fleet of Foot]]
| [[#Fleet of Foot]] || [[#Knock Down]]
|-
|-
| [[#Frightening Countenance]]
| [[#Frightening Countenance]] || [[#Knowledgeable]]
|-
|-
| Great Cleave
| Great Cleave || [[#Leadership]]
|}
|}


***New Col***
Great Fortitude
Greater Critical
Greater Sunder
Greater Weapon Focus
Greater Weapon Specialization
Hand to Hand (see Improved Unarmed Strike)
Hair Trigger
Healing Adept
Heighten Spell
Heroic Surge
Improved Bash
Improved Bull Rush
Improved Critical
Improved Disarm
Improved Dodge
Improved Expertise
Improved Hand to Hand
Improved Healing
Improved Feint
Improved Flanking
Improved Grapple
Improved Initiative
Improved Overrun
Improved Parry
Improved Precise Shot
Improved Resistance
Improved Slam
Improved Sunder
Improved Trip
Improved Two-Weapon Fighting
Indomitable Will
Instant Stand
Intensified Rage
Intimidating Odds
Iron Stomach
Iron Will
Knock Down
Knowledgeable
Leadership (see note)
Light-Footed
Lightning Blows
Lightning Initiative
Lightning Reflexes
Linguist
Mental Clarity
Manyshot
Mobility
Mounted Archery
Mounted Combat
Mystic Capacity
Non-Threatening
Pain Tolerance
Parry (see Combat Expertise)
Performer
Point Blank Shot
Power Attack
Power Charge
Precise Shot
Quick Draw
Quest Spell
Quicken Spell
Rapid Shot
Resistance
Resilient
Ride-By Attack
Riposte
Run
School Specialization
Shadow
Shield Proficiency
Shot on the Run
Silent Spell
Skill Focus
Slam
Snatch Arrows
Spell Focus
Spirited Charge
Spring Attack
Steadfast
Steely Gaze
Still Spell
Strategic Reflexes
Stunning Fist
Swift
Talented
Toughness
Track
Trample
Trail of Death
Two-Weapon Defense
Two-Weapon Fighting
Unbalancing Blow
Uncanny Feint
Undead Bane
Verminmaster
Weapon Class Proficiency:
(Archery)
(Hand-to-Hand)
(1-H Blunt)
(1-H Slashing)
(Piercing)
(Throwing)
(2-H Blunt)
(2-H Slashing)
Weapon Finesse
Weapon Focus
Weapon Specialization
Whirlwind Attack
Wicked Strike
=====Arcane Affinity=====





Revision as of 05:53, 20 January 2006

Many changes were made to feats in the transition from d20 3 to 3.5. In converting EQrpg to 3.5 rules, many of the feats in the EQrpg PHB need to be altered in some way. Below is the master list of the feats now part of this game. Most feats from d20 3.5 are used in EQrpg without any conflict. The feats that grant a +2 bonus to two separate but related skill checks are replaced with the single #Talented feat.

The feats listed below all link to the feat's description. Some link externally, to an SRD document. Some link to the description on this page, and are preceded by a pound sign (#). The feats described on this page are all either reprinted from the EQrpg PHB or are new to this setting.


Master Feats List

#Arcane Affinity Great Fortitude #Light-Footed #Spell Focus
#Archer’s Bane #Greater Critical #Lightning Blows Spirited Charge
Armor Proficiency: #Greater Sunder #Lightning Initiative Spring Attack
(Heavy) Greater Weapon Focus Lightning Reflexes #Steadfast
(Light) Greater Weapon Specialization #Linguist #Steely Gaze
(Medium) Hand to Hand (See Improved Unarmed Strike) #Mental Clarity #Still Spell
#Armored Stealth #Hair Trigger Manyshot #Strategic Reflexes
#Attractive #Healing Adept Mobility Stunning Fist
#Bash #Heighten Spell Mounted Archery #Swift
#Beastmaster #Heroic Surge Mounted Combat #Talented
Blind-Fight #Improved Bash #Mystic Capacity Toughness
#Brutish Improved Bull Rush #Non-Threatening Track
#Caster’s Bane Improved Critical #Pain Tolerance Trample
Cleave Improved Disarm Parry (see Combat Expertise) #Trail of Death
#Cleaving Charge #Improved Dodge #Performer Two-Weapon Defense
Combat Casting #Improved Hand to Hand Point Blank Shot Two-Weapon Fighting
Combat Reflexes [[#Improved Healing Power Attack #Unbalancing Blow
#Combat Tactician Improved Feint #Power Charge #Undead Bane
#Crushing Grip #Improved Flanking Precise Shot #Verminmaster
#Defensive Martial Arts Improved Grapple Quick Draw #Weapon Class Proficiency
Deflect Arrows Improved Initiative #Quicken Spell (Archery)
Diehard Improved Overrun Rapid Shot (Hand to Hand)
#Divine Affinity #Improved Parry #Resistance (1-H Blunt)
Dodge Improved Precise Shot #Resilient (1-H Slashing)
#Double Attack #Improved Resistance Ride-By Attack (Piercing)
#Dual Wield #Improved Slam #Riposte (Throwing)
Endurance Improved Sunder Run (2-H Blunt)
#Endurance Swimmer Improved Trip #School Specialization (2-H Slashing)
#Enlarge Spell Improved Two-Weapon Fighting #Shadow #Weapon Finesse
#Extend Spell #Indomitable Will Shield Proficiency Weapon Focus
#Extended Berserking #Instant Stand Shot on the Run #Weapon Specialization
Far Shot #Intensified Rage #Silent Spell Whirlwind Attack
#Fearsome #Intimidating Odds Skill Focus #Wicked Strike
#Feint Mastery #Iron Stomach #Slam
#Finishing Blow Iron Will Snatch Arrows
#Fleet of Foot #Knock Down
#Frightening Countenance #Knowledgeable
Great Cleave #Leadership



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EQrpg: Norrathians