Zerr, Exploratrix Majoris: Difference between revisions
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'''Disadvantages''' - ''In the Uncanny Valley'' | '''Disadvantages''' - ''In the Uncanny Valley'' | ||
== Specialty Aspects == | |||
Exceptional Skill - ''Fill Them Full of Lead'' (Agility) | |||
Foe - ''Animosity of Other Tech-Priests''(Persuasion) | |||
Gear - ''Mechanicus Implants'' (Craft) | |||
Help - ''House of Wulfenbach'' (Resources) | |||
Inferior Skill - ''Doesn't Really Give a Damn'' (Empathy) | |||
==Abilities== | ==Abilities== | ||
Line 30: | Line 40: | ||
Machine 4 | Machine 4 | ||
== Skills == | |||
{| class="wikitable" | |||
|- | |||
! Skill | |||
! Rating | |||
! Skill | |||
! Rating | |||
! Skill | |||
! Rating | |||
! Skill | |||
! Rating | |||
|- | |||
| Assault | |||
| 0 | |||
| Firefight | |||
| 2 | |||
| Might | |||
| 1 | |||
| Athletics | |||
| 4 | |||
|- | |||
| Strategy | |||
| 1 | |||
| Pilot | |||
| 4 | |||
| Navigation | |||
| 0 | |||
| Wilderness | |||
| 0 | |||
|- | |||
| Tech | |||
| 5 | |||
| Demolition | |||
| 2 | |||
| Science | |||
| 4 | |||
| Lore | |||
| 2 | |||
|- | |||
| Wealth | |||
| 3 | |||
| Politics | |||
| 0 | |||
| Charm | |||
| 0 | |||
| Commerce | |||
| 0 | |||
|- | |||
| Will | |||
| 2 | |||
| Divination | |||
| 0 | |||
| Telekinesis | |||
| 0 | |||
| Telepathy | |||
| 0 | |||
|- | |||
|} | |||
{| class="wikitable" | |||
|- | |||
! Stress | |||
! Boxes | |||
|- | |||
| Health | |||
| 3 | |||
|- | |||
| Composure | |||
| 3 | |||
|- | |||
| Status | |||
| 3 | |||
|- | |||
|} | |||
== Advantages == | |||
Flygirl: +1 to Pilot small craft | |||
Engineer: +1 Tech to repair tests | |||
Mechanicus Implants: (Tech) Implants | |||
The Flesh is Weak: Swap Tech for Physical resistance, + 1 Implant | |||
Ferric Summons: Swap Science for telekinesis to affect metal, +1 Implant | |||
== Gear == | |||
Armored Bodyglove | |||
Mechanicus Robes (never worn) | |||
Vanaheim Assault Shotgun | |||
Bolt Pistol | |||
Cyber-panther familiar | |||
== Bionics and Implants == | |||
Calculus Logi Upgrade | |||
Memorance Implant | |||
Retractable Utility and Optical Mechadendrites | |||
BQ Mind Interface Unit | |||
Revision as of 17:18, 20 September 2011
Character Aspects
Defining - Heretikal Catgirl Cyborg
Ambition - Initiate Full Communion
Background - Hotshot Skitarii Pilot
Convictions - More Flying, Less Dying
Disadvantages - In the Uncanny Valley
Specialty Aspects
Exceptional Skill - Fill Them Full of Lead (Agility)
Foe - Animosity of Other Tech-Priests(Persuasion)
Gear - Mechanicus Implants (Craft)
Help - House of Wulfenbach (Resources)
Inferior Skill - Doesn't Really Give a Damn (Empathy)
Abilities
Physical (5 Stress)
Agility 4, Endurance 3, Perception 2, Strength 2
Mental (6 Stress)
Craft 4, Knowledge 3, Reasoning 3, Willpower 3
Social (3 Stress)
Empathy -1, Deception 0, Persuasion 0, Resources 3
Affinity (8 Stress)
Machine 4
Skills
Skill | Rating | Skill | Rating | Skill | Rating | Skill | Rating |
---|---|---|---|---|---|---|---|
Assault | 0 | Firefight | 2 | Might | 1 | Athletics | 4 |
Strategy | 1 | Pilot | 4 | Navigation | 0 | Wilderness | 0 |
Tech | 5 | Demolition | 2 | Science | 4 | Lore | 2 |
Wealth | 3 | Politics | 0 | Charm | 0 | Commerce | 0 |
Will | 2 | Divination | 0 | Telekinesis | 0 | Telepathy | 0 |
Stress | Boxes |
---|---|
Health | 3 |
Composure | 3 |
Status | 3 |
Advantages
Flygirl: +1 to Pilot small craft
Engineer: +1 Tech to repair tests
Mechanicus Implants: (Tech) Implants
The Flesh is Weak: Swap Tech for Physical resistance, + 1 Implant
Ferric Summons: Swap Science for telekinesis to affect metal, +1 Implant
Gear
Armored Bodyglove
Mechanicus Robes (never worn)
Vanaheim Assault Shotgun
Bolt Pistol
Cyber-panther familiar
Bionics and Implants
Calculus Logi Upgrade
Memorance Implant
Retractable Utility and Optical Mechadendrites
BQ Mind Interface Unit