Difference between revisions of "Zerr, Exploratrix Majoris"

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m (Character Aspects)
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'''Disadvantages''' - ''In the Uncanny Valley''
 
'''Disadvantages''' - ''In the Uncanny Valley''
 +
== Specialty Aspects ==
 +
Exceptional Skill - ''Fill Them Full of Lead'' (Agility)
 +
 +
Foe - ''Animosity of Other Tech-Priests''(Persuasion)
 +
 +
Gear - ''Mechanicus Implants'' (Craft)
 +
 +
Help - ''House of Wulfenbach'' (Resources)
 +
 +
Inferior Skill - ''Doesn't Really Give a Damn'' (Empathy)
  
 
==Abilities==
 
==Abilities==
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Machine 4
 
Machine 4
  
 +
== Skills ==
  
== Specialty Aspects ==
 
Exceptional Skill - ''Fill Them Full of Lead'' (Agility)
 
  
Foe - ''Animosity of Other Tech-Priests''(Persuasion)
+
{| class="wikitable"
 +
|-
 +
! Skill
 +
! Rating
 +
! Skill
 +
! Rating
 +
! Skill
 +
! Rating
 +
! Skill
 +
! Rating
 +
|-
 +
| Assault
 +
| 0
 +
| Firefight
 +
| 2
 +
| Might
 +
| 1
 +
| Athletics
 +
| 4
 +
|-
 +
| Strategy
 +
| 1
 +
| Pilot
 +
| 4
 +
| Navigation
 +
| 0
 +
| Wilderness
 +
| 0
 +
|-
 +
| Tech
 +
| 5
 +
| Demolition
 +
| 2
 +
| Science
 +
| 4
 +
| Lore
 +
| 2
 +
|-
 +
| Wealth
 +
| 3
 +
| Politics
 +
| 0
 +
| Charm
 +
| 0
 +
| Commerce
 +
| 0
 +
|-
 +
| Will
 +
| 2
 +
| Divination
 +
| 0
 +
| Telekinesis
 +
| 0
 +
| Telepathy
 +
| 0
 +
|-
 +
|}
  
Gear - ''Mechanicus Implants'' (Craft)
 
  
Help - ''House of Wulfenbach'' (Resources)
+
{| class="wikitable"
 +
|-
 +
! Stress
 +
! Boxes
 +
|-
 +
| Health
 +
| 3
 +
|-
 +
| Composure
 +
| 3
 +
|-
 +
| Status
 +
| 3
 +
|-
 +
|}
  
Inferior Skill - ''Doesn't Really Give a Damn'' (Empathy)
 
  
  
== Advantages ==
 
  
'''EXPERT'''
 
Flygirl
 
  
Engineer (Vehicles, Cogitators, Servitors)
+
== Advantages ==
  
Linguist
 
  
 +
Flygirl:  +1 to Pilot small craft
  
'''HEROIC'''
+
Engineer: +1 Tech to repair tests
  
Experienced (4)
+
Mechanicus Implants: (Tech) Implants
  
 +
The Flesh is Weak: Swap Tech for Physical resistance, + 1 Implant
  
'''POWERS'''
+
Ferric Summons: Swap Science for telekinesis to affect metal, +1 Implant
  
Weakness (Empathy -2)
 
  
Absorb (electric) (2ap) ''Potential Coil''
+
== Gear ==
(Power supply 1, Agility)
+
Armored Bodyglove
  
Computer (4ap) ''Calculus Logi and Memorance Units''
+
Mechanicus Robes (never worn)
(Improved 4)
 
  
2 Extra Limbs (1ap) ''Concealed Mechadendrites''
+
Vanaheim Assault Shotgun
  
Machine Subversion (3ap) ''Exquisite Mind Interface Unit''
+
Bolt Pistol
(Remote control 2)
 
(Wireless 1)
 
  
TK (metal only) 1ap ''Ferric Summons''
+
Cyber-panther familiar
(Visible field -1)
 
(Strong 2)
 
  
Armor (limited 4AP, light compatible) ''The Flesh is Weak''
 
  
 +
== Bionics and Implants ==
  
== Gear ==
+
Calculus Logi Upgrade
Armored Bodyglove
 
  
Mechanicus Robes (never worn)
+
Memorance Implant
  
Vanaheim Assault Shotgun
+
Retractable Utility and Optical Mechadendrites
  
Bolt Pistol
+
BQ Mind Interface Unit
 
 
Cyber-panther familiar
 

Revision as of 10:18, 20 September 2011

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Character Aspects

Defining - Heretikal Catgirl Cyborg

Ambition - Initiate Full Communion

Background - Hotshot Skitarii Pilot

Convictions - More Flying, Less Dying

Disadvantages - In the Uncanny Valley

Specialty Aspects

Exceptional Skill - Fill Them Full of Lead (Agility)

Foe - Animosity of Other Tech-Priests(Persuasion)

Gear - Mechanicus Implants (Craft)

Help - House of Wulfenbach (Resources)

Inferior Skill - Doesn't Really Give a Damn (Empathy)

Abilities

Physical (5 Stress)

Agility 4, Endurance 3, Perception 2, Strength 2

Mental (6 Stress)

Craft 4, Knowledge 3, Reasoning 3, Willpower 3

Social (3 Stress)

Empathy -1, Deception 0, Persuasion 0, Resources 3

Affinity (8 Stress)

Machine 4

Skills

Skill Rating Skill Rating Skill Rating Skill Rating
Assault 0 Firefight 2 Might 1 Athletics 4
Strategy 1 Pilot 4 Navigation 0 Wilderness 0
Tech 5 Demolition 2 Science 4 Lore 2
Wealth 3 Politics 0 Charm 0 Commerce 0
Will 2 Divination 0 Telekinesis 0 Telepathy 0


Stress Boxes
Health 3
Composure 3
Status 3



Advantages

Flygirl: +1 to Pilot small craft

Engineer: +1 Tech to repair tests

Mechanicus Implants: (Tech) Implants

The Flesh is Weak: Swap Tech for Physical resistance, + 1 Implant

Ferric Summons: Swap Science for telekinesis to affect metal, +1 Implant


Gear

Armored Bodyglove

Mechanicus Robes (never worn)

Vanaheim Assault Shotgun

Bolt Pistol

Cyber-panther familiar


Bionics and Implants

Calculus Logi Upgrade

Memorance Implant

Retractable Utility and Optical Mechadendrites

BQ Mind Interface Unit