Mission Generator: Difference between revisions

From RPGnet
Jump to navigation Jump to search
PgZnnyFI
rv 2 bad edits
Line 1: Line 1:
Yup, that shulod defo do the trick!
Mission Generator
 
== Key ==
 
; (thing) : must select from list
; <thing> : may include
; [thing] : must arbitrate
; PC : Player character
; NPC : Non player character
; character : any character
 
 
== Mission ==
 
<4/10; Travel to (stage) in (area) and> learn from (individual) that they must>
 
<2/10; Prevent (antagonist) from>
 
<2/10; get help from a group of (individual)s to>
 
'''Travel to (stage) in (area) and [1-6; (effect) (item) / 7-0; (influence) (individual)]'''
 
<2/10; but really have to [1-6; (affect) (item) / 7-10 (influence) (individual)]>
 
<9/10; for [1-2; pre-paid/ 3-4; instant/ 5-0; promised] (item)>
 
'''despite attempts by <2/10; 1d4+1> (antagonist<nowiki><s></nowiki>) to stop them'''
 
<1/10; with an unwanted (individual) companion)
 
<2/10; But the characters cannot be noticed>
 
<4/10; Within a time limit>
 
<2/10; despite rivals with same goal>
 
<3/100; but goal has already been achieved> by (individual)
 
== (stage) ==
 
<2/10 abandoned>
 
1-4; Public House
 
5; Vehicle
 
6-7; Utility
 
8-9; [Character's] home
 
10-12; Historic site
 
13-15; Research institute
 
16-17; School
 
18-20; Temple
 
21-26; Base
 
27-29; Warehouse
 
30; Graveyard
 
31-32; Mountain
 
33-34; Island
 
35-36; Swamp
 
37-38; River
 
39-40; Forest/Bush/Jungle
 
41; Desert
 
42; Plains
 
43-44; Road
 
45-46; Camp
 
 
<4/10; with unfriendly locals>
 
<1/10; with defenses>
 
<1/10; which is underground>
 
<2/10; which is contested by 1d4+1 (group)s>
 
<1/10; during a natural disaster>
 
<1/10; where they get trapped/ambushed>
 
 
== (individual) ==
 
<4/10; a representative of>
 
<1/10; a group of>
 
<1/10; the SO of>
 
<3/10; a foreign>
 
1-4; Patron
 
4-7; Leader
 
8-10; Noble
 
11-12; Criminal
 
13; Enemy
 
14-15; Tradesman
 
17-20; Ally
 
21-23; Police Officer
 
24-25; Beaurocrat
 
26; Relative
 
27-29; Mentor
 
30-31; Academic
 
32-34; Priest
 
35-36; Radical
 
37-39; Military Officer
 
40-41; Mercenary
 
42-45; Trader
 
46; Device (artifact, AI, etc)
 
 
<2/10; who is hiding identity>
 
<1/10; who is pretending to be another (individual)>
 
<1/10; who plans on their failure>
 
<1/10; who lies to them about the mission>
 
<1/10; who is only doing this for entertainment>
 
<1/10; who is using PCs as a diversion>
 
<1/10; who they will never see again>
 
<1/10; who is being controlled by another (individual)>
 
 
== (effect) ==
 
<1/10; must get equipment to>
 
<1/10; must learn how to>
 
1-3; Steal
 
4-5; Alter
 
6-8; Destroy
 
9-10; Sabotage
 
11-13; Return to [1; (area)/ 2-6; (contact)/ 7-0; (individual)]
 
14; Fix
 
15-16; Document
 
 
== (influence) ==
 
<1/10; must get equipment to>
 
<2/10; must learn how to>
 
1-3; Rescue
 
4-5; Kidnap
 
6-8; Inform
 
9-10; Interrogate
 
11; Mislead
 
12-14; Contact
 
15-18; Protect
 
19-20; Retrieve (item) from
 
 
== (item) ==
 
<1/10; bugged>
 
<1/10; sabotaged>
 
<1/10; part of>
 
<6/10; multiple>
 
1-3; Weapon
 
4-5; Armour
 
6-7; Technology
 
8; Research
 
9; Installation
 
10; Cause of Phenomenon
 
11-12; Equipment
 
13-14; Vehicle
 
15; (Stage)
 
16-18; Cash
 
19; Blackmail
 
20; Pillage
 
21; Document
 
22; Favour
 
23; Key
 
24; Tuition
 
25; Artwork
 
26-27; Supplies
 
28-29; Information
 
30-31; Evidence
 
32-34; Trading Goods
 
35; Slave
 
36; Title
 
37; Their Lives
 
<1/10; with secret properties>
 
<1/10; which [1-6; is no longer/7-10; never was] there>
 
<1/10; which has been switched>
 
<1/10; with a time limit>
 
<2/10; which is stolen>
 
 
== (area) ==
list will have to be written solely by GM; depending on campaign, this may be a group of towns, states, nations or planets.

Revision as of 00:12, 13 August 2011

Mission Generator

Key

(thing)
must select from list
<thing>
may include
[thing]
must arbitrate
PC
Player character
NPC
Non player character
character
any character


Mission

<4/10; Travel to (stage) in (area) and> learn from (individual) that they must>

<2/10; Prevent (antagonist) from>

<2/10; get help from a group of (individual)s to>

Travel to (stage) in (area) and [1-6; (effect) (item) / 7-0; (influence) (individual)]

<2/10; but really have to [1-6; (affect) (item) / 7-10 (influence) (individual)]>

<9/10; for [1-2; pre-paid/ 3-4; instant/ 5-0; promised] (item)>

despite attempts by <2/10; 1d4+1> (antagonist<s>) to stop them

<1/10; with an unwanted (individual) companion)

<2/10; But the characters cannot be noticed>

<4/10; Within a time limit>

<2/10; despite rivals with same goal>

<3/100; but goal has already been achieved> by (individual)

(stage)

<2/10 abandoned>

1-4; Public House

5; Vehicle

6-7; Utility

8-9; [Character's] home

10-12; Historic site

13-15; Research institute

16-17; School

18-20; Temple

21-26; Base

27-29; Warehouse

30; Graveyard

31-32; Mountain

33-34; Island

35-36; Swamp

37-38; River

39-40; Forest/Bush/Jungle

41; Desert

42; Plains

43-44; Road

45-46; Camp


<4/10; with unfriendly locals>

<1/10; with defenses>

<1/10; which is underground>

<2/10; which is contested by 1d4+1 (group)s>

<1/10; during a natural disaster>

<1/10; where they get trapped/ambushed>


(individual)

<4/10; a representative of>

<1/10; a group of>

<1/10; the SO of>

<3/10; a foreign>

1-4; Patron

4-7; Leader

8-10; Noble

11-12; Criminal

13; Enemy

14-15; Tradesman

17-20; Ally

21-23; Police Officer

24-25; Beaurocrat

26; Relative

27-29; Mentor

30-31; Academic

32-34; Priest

35-36; Radical

37-39; Military Officer

40-41; Mercenary

42-45; Trader

46; Device (artifact, AI, etc)


<2/10; who is hiding identity>

<1/10; who is pretending to be another (individual)>

<1/10; who plans on their failure>

<1/10; who lies to them about the mission>

<1/10; who is only doing this for entertainment>

<1/10; who is using PCs as a diversion>

<1/10; who they will never see again>

<1/10; who is being controlled by another (individual)>


(effect)

<1/10; must get equipment to>

<1/10; must learn how to>

1-3; Steal

4-5; Alter

6-8; Destroy

9-10; Sabotage

11-13; Return to [1; (area)/ 2-6; (contact)/ 7-0; (individual)]

14; Fix

15-16; Document


(influence)

<1/10; must get equipment to>

<2/10; must learn how to>

1-3; Rescue

4-5; Kidnap

6-8; Inform

9-10; Interrogate

11; Mislead

12-14; Contact

15-18; Protect

19-20; Retrieve (item) from


(item)

<1/10; bugged>

<1/10; sabotaged>

<1/10; part of>

<6/10; multiple>

1-3; Weapon

4-5; Armour

6-7; Technology

8; Research

9; Installation

10; Cause of Phenomenon

11-12; Equipment

13-14; Vehicle

15; (Stage)

16-18; Cash

19; Blackmail

20; Pillage

21; Document

22; Favour

23; Key

24; Tuition

25; Artwork

26-27; Supplies

28-29; Information

30-31; Evidence

32-34; Trading Goods

35; Slave

36; Title

37; Their Lives

<1/10; with secret properties>

<1/10; which [1-6; is no longer/7-10; never was] there>

<1/10; which has been switched>

<1/10; with a time limit>

<2/10; which is stolen>


(area)

list will have to be written solely by GM; depending on campaign, this may be a group of towns, states, nations or planets.