The Voyage of the Caveat: Difference between revisions

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=Setting=
=Setting=
The game system is "Abney Park's Air Pirates" based off of the Victoriana core rules.
The game system is "Abney Park's Air Pirates" based off of the Victoriana core rules.
GMed by [http://forum.rpg.net/member.php?21345-prankster_dragon prankster_dragon]


=The Crew=
=The Crew=
The Ships officers include:
The Ships officers include:
*[[Edmund Blackthorn-Santiago]] - Captain
*[[Edmund Blackthorn-Santiago]] - Captain run by [http://forum.rpg.net/member.php?23463-Glyptodont Glyptodont]
*[[RyanCloud]] -  First mate
*[[RyanCloud]] -  First mate [http://forum.rpg.net/member.php?7096-scorch Scorch]
*[[William Ashton Smythe]] - Engineer  
*[[William Ashton Smythe]] - Engineer [http://forum.rpg.net/member.php?51631-kesters-hero Kester's Hero]
*[[Tiffany 16]] - Ships Nurse, Cook, and Special Ops 16
*[[Tiffany 16]] - Ships Nurse, Cook, and Special Ops [http://forum.rpg.net/member.php?87362-Psychophant Psychophant]
*[[Ship M8]] Midshipman
*[[Ship M8]] Midshipman [http://forum.rpg.net/member.php?68644-Iskallor Iskallor]





Revision as of 19:27, 8 December 2011

Setting

The game system is "Abney Park's Air Pirates" based off of the Victoriana core rules.

GMed by prankster_dragon

The Crew

The Ships officers include:


Crew includes:

  • 50 Able Bodied seamen
  • 10 Air Marines

The Ship

The ship currently has the following bought resources:

  • Cabin, Standard (Captain's Cabin) (3 ARPs)
  • Marine Quarters (5 ARPs)
  • Sails (1 ARP)
  • Sickbay (5 ARPs)
  • Weapons Locker (3 ARPs)
  • Workshop (4 ARPs)

Weapons:

  • 20 Small Cannon (20 ARPs)
  • 4 Grappling Hook Launchers (8 ARPs)

For a total of 50 ARPs


Ships Charter

(Tentative) Captain: 2 Shares The Ship: 1.5 Shares The Bursar: 1.5 Shares Officers: 1.25 Shares Crew: 1 Share