Disg4Ea Character Toxie: Difference between revisions
Created page with "Toxie Longtooth Shifter Warden, Lv 1 Theme: Primal Guardian Str 18 (+4) Con 12 (+2) Int 8 (-1) Dex 12 (+1) Wis 18 (+4) Cha 10 (+0) HP 29 Bloodied 15 Surges 10 AC: 1..." |
No edit summary |
||
Line 44: | Line 44: | ||
Funds: 10 GP Gear: Greatspear, Hide armor, 4 Javelins, Adventurer's Kit | Funds: 10 GP Gear: Greatspear, Hide armor, 4 Javelins, Adventurer's Kit | ||
==Game Wiki Page== | |||
[[Disg4Ea:_For_Grades_And_Glory]] |
Revision as of 00:38, 18 June 2012
Toxie
Longtooth Shifter Warden, Lv 1
Theme: Primal Guardian
Str 18 (+4)
Con 12 (+2)
Int 8 (-1)
Dex 12 (+1)
Wis 18 (+4)
Cha 10 (+0)
HP 29 Bloodied 15 Surges 10
AC: 17 Fort: 15 Ref 11 Will 15
Skills: Nature, Athletics, Perception, Dungeoneering
Racial: +2 Endurance, Athletics; Encounter: Longtooth Shifting (Encounter, Minor, Personal, Must be Bloodied. Until end of encounter, +2 Damage. While Bloodied, gain Regen 2)
Class: Wildblood Warden (Use Wis for AC w/ Light Armor, when Second Wind used, Marked enemies get extra -4 to attack other enemies until end of turn.) Font of Life (Make one extra Save at the start of each turn) Nature's Wrath (Once/turn, Mark each adjacent enemy as a Free action until end of next turn.)
Powers: Warden's Fury (At-Will, Weapon, Immediate Interrupt: Marked enemy makes an attack that doesn't include you: +7 vs AC, 1d10+4 Physical, Target grants CA to you and allies until end of next turn.)
Warden's Grasp (At-Will, Immediate Reaction: Marked enemy within Close Burst 5 makes an attack that doesn't include you: Slide enemy 1 square, enemy is slowed and can't shift until end of turn.)
Thorn Strike (At-Will, Weapon, Std Action, Melee 2, 1 creature, +7 vs AC, 1d10+4 Physical, Pull target 1 square)
Weight of Earth (At-Will, Weapon, Std Action, Melee, +7 vs AC, 1d10+4 Physical, Target Slowed until end of next turn.)
Roots of Stone (Encounter, Weapon Std Action, Close Bust 1, Creates a Zone in burst that lasts until end of next turn, Enemies in Burst, +7 vs AC, 1d10+4 Physical, if they leave the Zone, they are knocked Prone)
Mark of Thunder (Encounter, Weapon Std Action, Melee, +7 vs AC, 1d10+4 Thunder. Effect: Mark target until end of your next turn. If they violate the Mark, they take 5 Thunder damage.)
Form of the Willow Sentinel (Daily, Polymorph, Minor action: Assume tree form until end of encounter. Immune to force movement; any ally gains +2 Fort while adjacent. Encounter, Immediate Interrupt, Melee 1, Trigger: Adjacent enemy makes attack against ally. +7 vs AC, 1d10+4 Physical, and target takes -4 to triggering attack. Miss: 1/2 damage and effect.)
Feats: Weapon Proficiency (Greatspear)
Funds: 10 GP Gear: Greatspear, Hide armor, 4 Javelins, Adventurer's Kit