Open4E:Main Page: Difference between revisions
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==[[Open4E:Core_Mechanic|The Core Mechanic]]== | ==[[Open4E:Core_Mechanic|The Core Mechanic]]== | ||
==[[Open4E:Actions|Performing Actions]]== | ==[[Open4E:Actions|Performing Actions]]== | ||
==[[Open4E: | ==Pacing and Tempo== | ||
===[[Open4E:Scenes|Scenes]]=== | |||
===[[Open4E:Encounters|Encounters]]=== |
Revision as of 18:20, 9 July 2012
Open4E
This system is intended to be a streamlined and open tactical RPG. The primary source of inspiration is Dungeons and Dragons 4th Edition.
Our system goals:
- A unified class design system, with simplified hybriding and multiclassing
- Better balance between power choices within a class
- Smoother progression between levels, and an elimination of "speedbump" and "tax" feats