Disg4Ea Character Toxie: Difference between revisions

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Str 10
Str 10
Con 12
Con 12
Dex 18
Dex 18
Int 10
Int 10
Wis 18
Wis 18
Cha 10
Cha 10


LV 2
LV 2
HP 27 (Bloodied 13)
HP 27 (Bloodied 13)
Surges 7 (Value 6)
Surges 7 (Value 6)
Spd 6
Spd 6


AC 19
AC 19
Fort 13
Fort 13
Ref 16
Ref 16
Wil 17
Wil 17


Race:  Razorclaw Shifter (+2 Acrobatics/Stealth, Low-Light Vision)
Race:  Razorclaw Shifter (+2 Acrobatics/Stealth, Low-Light Vision)
Class:  Ranger (Archer fighting style, Hunter's Quarry, Prime Shot)
Class:  Ranger (Archer fighting style, Hunter's Quarry, Prime Shot)
Theme:  Masked Lord (Magical Girl!)
Theme:  Masked Lord (Magical Girl!)
Feats: Defensive Mobility, Superior Will, Bow Expertise, Greatbow Proficiency, Adamant Arrow Style
Skills: Nature +10, Perception +12, Dungeoneering +10, Acrobatics +12


Powers
=Feats=: Defensive Mobility, Superior Will, Bow Expertise, Greatbow Proficiency, Adamant Arrow Style
Twin Strike (At-Will, Martial, Weapon, Standard Action, One or Two creatures.  +9 vs AC, two attacks.  Hit:  1d12+1 per attack.)
 
=Skills=: Nature +10, Perception +12, Dungeoneering +10, Acrobatics +12
 
=Powers=
 
==Twin Strike== (At-Will, Martial, Weapon, Standard Action, One or Two creatures.  +9 vs AC, two attacks.  Hit:  1d12+1 per attack.)


Nimble Strike (At-Will, Martial, Weapon, Standard Action.  Shift 1 square before or after the attack.  +9 vs AC, 1d12+5 damage, and Push target 1 square.)
==Nimble Strike== (At-Will, Martial, Weapon, Standard Action.  Shift 1 square before or after the attack.  +9 vs AC, 1d12+5 damage, and Push target 1 square.)


Fox's Cunning (Encounter, Martial, Weapon, Immediate Reaction, Trigger:  An enemy makes a melee attack against you.  Attack:  You can shift 1 square, then make a basic attack against that enemy with a +4 to attack.)
==Fox's Cunning== (Encounter, Martial, Weapon, Immediate Reaction, Trigger:  An enemy makes a melee attack against you.  Attack:  You can shift 1 square, then make a basic attack against that enemy with a +4 to attack.)


Razorclaw Shifting (Encounter, Minor Action, Must be Bloodied.  Until the end of the encounter, your speed increases by 2, and you gain +1 to AC and Reflex)
==Razorclaw Shifting== (Encounter, Minor Action, Must be Bloodied.  Until the end of the encounter, your speed increases by 2, and you gain +1 to AC and Reflex)


Create Lord's Armor (Encounter, Minor Action, Personal:  You instantly don +1 Magic Hide Armor that lasts until dismissed, it is removed from you, or you use this power again.)
==Create Lord's Armor== (Encounter, Minor Action, Personal:  You instantly don +1 Magic Hide Armor that lasts until dismissed, it is removed from you, or you use this power again.)


Invigorating Stride (Encounter, Healing, Martial, Move Action.  You shift 4 squares, but must not end the shift adjacent to any enemy.  You can use your second wind.)
==Invigorating Stride== (Encounter, Healing, Martial, Move Action.  You shift 4 squares, but must not end the shift adjacent to any enemy.  You can use your second wind.)


Skirmishing Stance (Daily, Martial, Stance, Minor Action.  Until the stance ends, whenever you move at least 4 squares away from where you started your turn, you gain a +2 Power bonus to AC and Reflex until the start of your next turn, and your next attack before the end of your next turn deals 1d8 extra damage)
==Skirmishing Stance== (Daily, Martial, Stance, Minor Action.  Until the stance ends, whenever you move at least 4 squares away from where you started your turn, you gain a +2 Power bonus to AC and Reflex until the start of your next turn, and your next attack before the end of your next turn deals 1d8 extra damage)


Gear:  Duelist's GreatbowTwin Pistols +1 (+9 vs AC, 1d12+5 damage, and any hit gives an enemy -2 penalty to ranged and area attack rolls until the end of your next turn)
=Gear=:  Duelist's GreatbowTwin Pistols +1 (+9 vs AC, 1d12+5 damage, and any hit gives an enemy -2 penalty to ranged and area attack rolls until the end of your next turn)

Revision as of 00:41, 11 August 2012

Toxicodendron "Toxie" Pubescens, aka Magical Marchioness M1911-A

Str 10

Con 12

Dex 18

Int 10

Wis 18

Cha 10

LV 2

HP 27 (Bloodied 13)

Surges 7 (Value 6)

Spd 6

AC 19

Fort 13

Ref 16

Wil 17

Race: Razorclaw Shifter (+2 Acrobatics/Stealth, Low-Light Vision)

Class: Ranger (Archer fighting style, Hunter's Quarry, Prime Shot)

Theme: Masked Lord (Magical Girl!)

=Feats=: Defensive Mobility, Superior Will, Bow Expertise, Greatbow Proficiency, Adamant Arrow Style

=Skills=: Nature +10, Perception +12, Dungeoneering +10, Acrobatics +12

Powers

==Twin Strike== (At-Will, Martial, Weapon, Standard Action, One or Two creatures. +9 vs AC, two attacks. Hit: 1d12+1 per attack.)

==Nimble Strike== (At-Will, Martial, Weapon, Standard Action. Shift 1 square before or after the attack. +9 vs AC, 1d12+5 damage, and Push target 1 square.)

==Fox's Cunning== (Encounter, Martial, Weapon, Immediate Reaction, Trigger: An enemy makes a melee attack against you. Attack: You can shift 1 square, then make a basic attack against that enemy with a +4 to attack.)

==Razorclaw Shifting== (Encounter, Minor Action, Must be Bloodied. Until the end of the encounter, your speed increases by 2, and you gain +1 to AC and Reflex)

==Create Lord's Armor== (Encounter, Minor Action, Personal: You instantly don +1 Magic Hide Armor that lasts until dismissed, it is removed from you, or you use this power again.)

==Invigorating Stride== (Encounter, Healing, Martial, Move Action. You shift 4 squares, but must not end the shift adjacent to any enemy. You can use your second wind.)

==Skirmishing Stance== (Daily, Martial, Stance, Minor Action. Until the stance ends, whenever you move at least 4 squares away from where you started your turn, you gain a +2 Power bonus to AC and Reflex until the start of your next turn, and your next attack before the end of your next turn deals 1d8 extra damage)

=Gear=: Duelist's GreatbowTwin Pistols +1 (+9 vs AC, 1d12+5 damage, and any hit gives an enemy -2 penalty to ranged and area attack rolls until the end of your next turn)