Disg4Ea Character Toxie: Difference between revisions
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HP | HP 32 (Bloodied 16) | ||
Surges 7 (Value 6) | Surges 7 (Value 6) |
Revision as of 20:38, 7 September 2012
Toxicodendron "Toxie" Pubescens, aka Magical Marchioness M1911-A
Attributes
Str 10
Con 12
Dex 18
Int 10
Wis 18
Cha 10
LV 3
HP 32 (Bloodied 16)
Surges 7 (Value 6)
Spd 6
AC 19
Fort 13
Ref 16
Wil 17
Race: Razorclaw Shifter (+2 Acrobatics/Stealth, Low-Light Vision)
Class: Ranger (Archer fighting style, Hunter's Quarry, Prime Shot)
Theme: Masked Lord (Magical Girl!)
Feats
Defensive Mobility, Superior Will, Bow Expertise, Greatbow Proficiency, Adamant Arrow Style
Skills
Nature +10, Perception +12, Dungeoneering +10, Acrobatics +12
Powers
Twin Strike
(At-Will, Martial, Weapon, Standard Action, One or Two creatures. +9 vs AC, two attacks. Hit: 1d12+1 per attack.)
Nimble Strike
(At-Will, Martial, Weapon, Standard Action. Shift 1 square before or after the attack. +9 vs AC, 1d12+5 damage, and Push target 1 square.)
Fox's Cunning
(Encounter, Martial, Weapon, Immediate Reaction, Trigger: An enemy makes a melee attack against you. Attack: You can shift 1 square, then make a basic attack against that enemy with a +4 to attack.)
Razorclaw Shifting
(Encounter, Minor Action, Must be Bloodied. Until the end of the encounter, your speed increases by 2, and you gain +1 to AC and Reflex)
Create Lord's Armor
(Encounter, Minor Action, Personal: You instantly don +1 Magic Hide Armor that lasts until dismissed, it is removed from you, or you use this power again.)
Invigorating Stride
(Encounter, Healing, Martial, Move Action. You shift 4 squares, but must not end the shift adjacent to any enemy. You can use your second wind.)
Skirmishing Stance
(Daily, Martial, Stance, Minor Action. Until the stance ends, whenever you move at least 4 squares away from where you started your turn, you gain a +2 Power bonus to AC and Reflex until the start of your next turn, and your next attack before the end of your next turn deals 1d8 extra damage)
Gear
Duelist's GreatbowTwin Pistols +1 (+9 vs AC, 1d12+5 damage, and any hit gives an enemy -2 penalty to ranged and area attack rolls until the end of your next turn)