Difference between revisions of "Dahan"
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** '''Trades:''' Archaeologist | ** '''Trades:''' Archaeologist | ||
* '''Perception:''' Awareness, Scrutiny | * '''Perception:''' Awareness, Scrutiny | ||
+ | == Talents == | ||
+ | === Tier One === | ||
+ | * '''Die Hard:''' ''Archaeus is stubborn - he refused to die in the Inquisitor-ordered bombardment, and he has refused to die many times since.'' | ||
+ | ** When suffering from blood loss, roll twice to avoid death. | ||
+ | * '''Enemy (Adeptus Mechanicus):''' ''Even with his disdain for the members of the Priesthood of Mars hidden, the subtleties of his true flesh repel his former fellows.'' | ||
+ | ** Suffers a -10 to Fellowship Tests with loyal members of the Adeptus Mechanicus. | ||
+ | * '''Foresight:''' ''Long practice and cybernetic enhancements allow Archaeus to, when at leisure, refine his calculations and plans to an inhuman level of precision.'' | ||
+ | ** Given ten minutes of contemplation, gain +10 to a single Intelligence Test. | ||
+ | * '''Lesser Minion of Chaos (x3):''' ''Archaeus favors the humble servo-skull for many tasks, from scouting to housing cogitator banks to defense.'' | ||
+ | ** Possesses a servo-skull as a minion. | ||
+ | * '''Technical Knock:''' ''Archaeus, like many other former Tech-Priests, learned to short-cut the Rites of Maintenance when in desperate combat.'' | ||
+ | ** Can un-jam a weapon as a Half Action once per round. | ||
+ | * '''Total Recall:''' ''Archaeus' excellent memory is reinforced by the cogitator systems embedded in his cranial circuitry and redundant data stores.'' | ||
+ | ** Nigh-perfect recall of any events or information learned. For extreme cases, an Intelligence Test may be called for. | ||
+ | * '''Weapon Training:''' ''Archaeus has used a wide variety of weaponry in his lifetime, from the standard laser weaponry to exotic plasma guns.'' | ||
+ | ** Las, Plasma, Primary, Shock | ||
+ | === Tier Two === | ||
+ | * '''Armour-Monger:''' ''Archaeus knows well the value of protecting his remaining flesh and his precious implants, and spends time every day in a meditative trance, working over plans and ruminating over past events as he lovingly cares for his armour almost without conscious thought.'' | ||
+ | ** Worn armour gains +2 Armour Points on all locations, provided that an hour is spent each day upon maintaining it. | ||
+ | === Tier Three === | ||
+ | |||
+ | == Traits == | ||
+ | === Traits === | ||
+ | * '''Binary Chatter:''' ''Archaeus is a genius at commanding servitors of all kinds, and is able to easily slip into the binary linguistic codes used to efficiently communicate with them.'' | ||
+ | ** Gain +10 to tasks that involve ordering or communicating with servitors | ||
+ | * '''Machine (1):''' | ||
+ | ** No need to actually breathe, ignore extremes of cold, ignore mind-influencing psychic effect, Armour Points apply towards fire damage, +1 to Armour (stacks with worn armour) | ||
+ | * '''Mechanicus Implants:''' ''Archaeus, as a former member of the Adeptus Mechanicus, still possesses the cybernetic implants that are the hallmark of that organization.'' | ||
+ | ** | ||
+ | * '''The Quick and the Dead:''' ''A squishy (or slightly crunchy, as it may be) human in the vortex must react fast to live.'' | ||
+ | ** +2 to Initiative rolls. | ||
+ | |||
+ | === Mutations === | ||
+ | ==Equipment== | ||
+ | ===Armour=== | ||
+ | * '''Light Carapace Armour:''' | ||
+ | ** Locations (Arms, Body, Legs), AP 5, 15 kg, Rare | ||
+ | ===Weapons=== | ||
+ | ===Cybernetics=== | ||
+ | * '''Cerebral Implant (Good):''' <free> | ||
+ | ** Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests | ||
+ | * '''Embedded Auspex (Good):''' <acquisition> | ||
+ | ** Acts as a full Auspex with a Half-Action to activate, allows a re-roll for all Perception-based Tests when in use | ||
+ | ** +30 to Awareness Tests, make Tech-Use to detect many things, range 50m | ||
+ | * '''Flesh Replentishment (Good):''' <free> | ||
+ | ** Make a Toughness +10 Test to remove fatigue (one level, plus one per degree of success) or recharge an Internal Reservoir. | ||
+ | * '''Luminen Capacitor (Common):''' <free> | ||
+ | ** Can recharge powered systems with a Toughness Test or as an offensive weapon | ||
+ | * '''Mechanicum Assimilation 1 (Good):''' <acquisition> | ||
+ | ** Gain the Machine (1) Trait | ||
+ | * '''Mind Impulse Unit (Good):''' <trade-in from weapons> | ||
+ | ** +10 to Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skills Tests (when interfaced) | ||
+ | ===Minions=== | ||
+ | ==== Servo-skull 'Wayfarer' (Lesser) ==== | ||
+ | {| class="wikitable" border="0" style="text-align:center" | ||
+ | ! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds | ||
+ | |- | ||
+ | | 1 || 30 || 1 || 10 || 10 || 10 || 30 || 7 || 1 || 30 || 3 | ||
+ | |} | ||
+ | ''A scouting and sniping model, the Wayfarer chassis has an enhanced sensor suite that allows multiple levels of visual and acoustic analysis.'' | ||
+ | * '''Skills:''' Awareness, Dodge, Inquiry, Scrutiny, Language (Low Gothic) | ||
+ | * '''Talents:''' Deadeye Shot, Heightened Senses (Hearing, Vision), Sound Constitution, Weapon Training (Las) | ||
+ | * '''Traits:''' Hoverer 4, Machine 2, Size 2 | ||
+ | * '''Equipment:''' Long-Las, Auspex/Scanner (+20 to Awareness Tests) | ||
+ | |||
+ | ==== Servo-skull 'Fleshtender' (Lesser) ==== | ||
+ | {| class="wikitable" border="0" style="text-align:center" | ||
+ | ! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds | ||
+ | |- | ||
+ | | 25 || 1 || 1 || 10 || 1 || 30 || 1 || 30 || 1 || 30 || 2 | ||
+ | |} | ||
+ | '' A dual-purpose model used both for capture and medical/interrogative purposes, the affectionately-named "Fleshtender" servo-skull has enhanced cognitive circuits and adaptive learning patterns that are quite on the wrong side of orthodox. The metal tentacles danging from its jaw are quite effective as a weapon on their own'' | ||
+ | * '''Skills:''' Interrogation, Intimidation, Medicae, Speak Language (Low Gothic), Trade (Chymist) | ||
+ | * '''Talents:''' Disturbing Voice, Mimic, Sure Strike, Takedown, Weapon Training (Shock) | ||
+ | * '''Traits:''' Hoverer 4, Machine 2, Size 2 | ||
+ | * '''Equipment:''' Neural Whip, Medi-kit (+20 to Medicae Tests) | ||
+ | |||
+ | ==== Servo-skull 'Flamestealer' (Lesser) ==== | ||
+ | {| class="wikitable" border="0" style="text-align:center" | ||
+ | ! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds | ||
+ | |- | ||
+ | | 1 || 1 || 1 || 20 || 30 || 30 || 10 || 7 || 1 || 30 || 4 | ||
+ | |} | ||
+ | ''This servo-skull has been optimized for scouting and stealth operations. Elusive and with both kleptomanic and pyromanic routines, it can sneak up on a target and either burn it to the ground or steal it away.''<br> | ||
+ | * '''Skills:''' Dodge, Security, Stealth, Sleight of Hand, Language (Low Gothic) | ||
+ | * '''Talents:''' Weapon Training (Flame) | ||
+ | * '''Traits:''' Hoverer 4, Machine 2, Size 2 | ||
+ | * '''Equipment:''' Hand Flamer, Multikey (+20 to Security Tests) | ||
+ | |||
+ | ===Other Gear=== | ||
+ | * Combi-tool | ||
+ | ** +10 to Tech-Use Tests | ||
+ | * Unholy unguents | ||
+ | * Dataslate | ||
+ | == Alignment == | ||
+ | * Khorne: 0 | ||
+ | * Nurgle: 0 | ||
+ | * Slaanesh: 0 | ||
+ | * Tzeentch: 3 | ||
+ | ** Scrutiny, Forbidden Lore (Adeptus Mechanicus), Foresight | ||
+ | ==Experience== | ||
+ | '''Experience 6000-7000''' | ||
+ | * Skill: Awareness (200) | ||
+ | * Skill: Scrutiny (200) | ||
+ | * Skill: Forbidden Lore: Adeptus Mechanicus (200) | ||
+ | * Talent: Foresight (200) | ||
+ | * Skill: Interrogation (200) |
Revision as of 17:40, 19 November 2012
Background
Overview
Appearance
Personality
- Pride (Craftsmanship):
- +1 Infamy, +3 Agility, +3 Intelligence, -3 Weapon Skill, -3 Ballistic Skill
- Disgrace (Greed): Things as of yet unseen invoke in Archaeus a desire to possess, to disassemble, to learn from. <maybe Betrayal would work better?>
- +4 Corruption, -10 to all Commerce Tests
- Motivation (Innovation): Discarding the strictures against innovation, Archaeus has embraced it.
- +2 Corruption, +3 Intelligence, -2 Wounds
Why Chaos?
Desires and Goals
Enemies and Hatreds
History
Views
Profile
Character Name | Player Name | Race | Archetype | Party Role | Infamy | Wounds | Corruption | Experience |
---|---|---|---|---|---|---|---|---|
Archaeus Brevas | Sunhawk | Human | Heretek | Scout/Augur | 23 | 15 | 6 | 7000/7000 |
Weapon Skill | Ballistic Skill | Strength | Toughness | Agility | Intelligence | Perception | Willpower | Fellowship |
---|---|---|---|---|---|---|---|---|
22 | 26 | 30 | 40 | 30 | 55 | 45 | 45 | 45 |
Skills
Archaeus has spent his life creating and repairing technological devices, although his greed for knowledge has led him to a practiced habit of robbing graves and looting ruins. Using a network of servitors and sensors to do the work of many surveyers, he is skilled at operating sensors and interpreting their returns.
- Agility: Dodge
- Intelligence: Logic, Tech Use +10
- Common Lores: Adeptus Mechanicus, Imperial Guard, Screaming Vortex, Tech
- Scholastic Lores: Astromancy
- Forbidden Lores: Adeptus Mechanicus, Archeotech
- Languages: Low Gothic
- Trades: Archaeologist
- Perception: Awareness, Scrutiny
Talents
Tier One
- Die Hard: Archaeus is stubborn - he refused to die in the Inquisitor-ordered bombardment, and he has refused to die many times since.
- When suffering from blood loss, roll twice to avoid death.
- Enemy (Adeptus Mechanicus): Even with his disdain for the members of the Priesthood of Mars hidden, the subtleties of his true flesh repel his former fellows.
- Suffers a -10 to Fellowship Tests with loyal members of the Adeptus Mechanicus.
- Foresight: Long practice and cybernetic enhancements allow Archaeus to, when at leisure, refine his calculations and plans to an inhuman level of precision.
- Given ten minutes of contemplation, gain +10 to a single Intelligence Test.
- Lesser Minion of Chaos (x3): Archaeus favors the humble servo-skull for many tasks, from scouting to housing cogitator banks to defense.
- Possesses a servo-skull as a minion.
- Technical Knock: Archaeus, like many other former Tech-Priests, learned to short-cut the Rites of Maintenance when in desperate combat.
- Can un-jam a weapon as a Half Action once per round.
- Total Recall: Archaeus' excellent memory is reinforced by the cogitator systems embedded in his cranial circuitry and redundant data stores.
- Nigh-perfect recall of any events or information learned. For extreme cases, an Intelligence Test may be called for.
- Weapon Training: Archaeus has used a wide variety of weaponry in his lifetime, from the standard laser weaponry to exotic plasma guns.
- Las, Plasma, Primary, Shock
Tier Two
- Armour-Monger: Archaeus knows well the value of protecting his remaining flesh and his precious implants, and spends time every day in a meditative trance, working over plans and ruminating over past events as he lovingly cares for his armour almost without conscious thought.
- Worn armour gains +2 Armour Points on all locations, provided that an hour is spent each day upon maintaining it.
Tier Three
Traits
Traits
- Binary Chatter: Archaeus is a genius at commanding servitors of all kinds, and is able to easily slip into the binary linguistic codes used to efficiently communicate with them.
- Gain +10 to tasks that involve ordering or communicating with servitors
- Machine (1):
- No need to actually breathe, ignore extremes of cold, ignore mind-influencing psychic effect, Armour Points apply towards fire damage, +1 to Armour (stacks with worn armour)
- Mechanicus Implants: Archaeus, as a former member of the Adeptus Mechanicus, still possesses the cybernetic implants that are the hallmark of that organization.
- The Quick and the Dead: A squishy (or slightly crunchy, as it may be) human in the vortex must react fast to live.
- +2 to Initiative rolls.
Mutations
Equipment
Armour
- Light Carapace Armour:
- Locations (Arms, Body, Legs), AP 5, 15 kg, Rare
Weapons
Cybernetics
- Cerebral Implant (Good): <free>
- Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests
- Embedded Auspex (Good): <acquisition>
- Acts as a full Auspex with a Half-Action to activate, allows a re-roll for all Perception-based Tests when in use
- +30 to Awareness Tests, make Tech-Use to detect many things, range 50m
- Flesh Replentishment (Good): <free>
- Make a Toughness +10 Test to remove fatigue (one level, plus one per degree of success) or recharge an Internal Reservoir.
- Luminen Capacitor (Common): <free>
- Can recharge powered systems with a Toughness Test or as an offensive weapon
- Mechanicum Assimilation 1 (Good): <acquisition>
- Gain the Machine (1) Trait
- Mind Impulse Unit (Good): <trade-in from weapons>
- +10 to Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skills Tests (when interfaced)
Minions
Servo-skull 'Wayfarer' (Lesser)
Weapon Skill | Ballistic Skill | Strength | Toughness | Agility | Intelligence | Perception | Willpower | Fellowship | Loyalty | Wounds |
---|---|---|---|---|---|---|---|---|---|---|
1 | 30 | 1 | 10 | 10 | 10 | 30 | 7 | 1 | 30 | 3 |
A scouting and sniping model, the Wayfarer chassis has an enhanced sensor suite that allows multiple levels of visual and acoustic analysis.
- Skills: Awareness, Dodge, Inquiry, Scrutiny, Language (Low Gothic)
- Talents: Deadeye Shot, Heightened Senses (Hearing, Vision), Sound Constitution, Weapon Training (Las)
- Traits: Hoverer 4, Machine 2, Size 2
- Equipment: Long-Las, Auspex/Scanner (+20 to Awareness Tests)
Servo-skull 'Fleshtender' (Lesser)
Weapon Skill | Ballistic Skill | Strength | Toughness | Agility | Intelligence | Perception | Willpower | Fellowship | Loyalty | Wounds |
---|---|---|---|---|---|---|---|---|---|---|
25 | 1 | 1 | 10 | 1 | 30 | 1 | 30 | 1 | 30 | 2 |
A dual-purpose model used both for capture and medical/interrogative purposes, the affectionately-named "Fleshtender" servo-skull has enhanced cognitive circuits and adaptive learning patterns that are quite on the wrong side of orthodox. The metal tentacles danging from its jaw are quite effective as a weapon on their own
- Skills: Interrogation, Intimidation, Medicae, Speak Language (Low Gothic), Trade (Chymist)
- Talents: Disturbing Voice, Mimic, Sure Strike, Takedown, Weapon Training (Shock)
- Traits: Hoverer 4, Machine 2, Size 2
- Equipment: Neural Whip, Medi-kit (+20 to Medicae Tests)
Servo-skull 'Flamestealer' (Lesser)
Weapon Skill | Ballistic Skill | Strength | Toughness | Agility | Intelligence | Perception | Willpower | Fellowship | Loyalty | Wounds |
---|---|---|---|---|---|---|---|---|---|---|
1 | 1 | 1 | 20 | 30 | 30 | 10 | 7 | 1 | 30 | 4 |
This servo-skull has been optimized for scouting and stealth operations. Elusive and with both kleptomanic and pyromanic routines, it can sneak up on a target and either burn it to the ground or steal it away.
- Skills: Dodge, Security, Stealth, Sleight of Hand, Language (Low Gothic)
- Talents: Weapon Training (Flame)
- Traits: Hoverer 4, Machine 2, Size 2
- Equipment: Hand Flamer, Multikey (+20 to Security Tests)
Other Gear
- Combi-tool
- +10 to Tech-Use Tests
- Unholy unguents
- Dataslate
Alignment
- Khorne: 0
- Nurgle: 0
- Slaanesh: 0
- Tzeentch: 3
- Scrutiny, Forbidden Lore (Adeptus Mechanicus), Foresight
Experience
Experience 6000-7000
- Skill: Awareness (200)
- Skill: Scrutiny (200)
- Skill: Forbidden Lore: Adeptus Mechanicus (200)
- Talent: Foresight (200)
- Skill: Interrogation (200)