18thCenturyMage/Arms and Equipment: Difference between revisions
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''Sidearms'' | ''Sidearms'' | ||
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Type Damage | Type Damage Range Str Size Special | ||
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Pocket pistol | Pocket pistol 1L 10/20/40 1 1 Inaccurate | ||
Travelling pistol | Travelling pistol 2L 15/30/60 2 1 9-Again, Inaccurate | ||
Dragoon pistol | Dragoon pistol 2L 20/40/60 2 2 8-Again, Inaccurate | ||
</pre> | </pre> | ||
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''Longarms'' | ''Longarms'' | ||
<pre> | <pre> | ||
Type Damage | Type Damage Range Str Size Special | ||
---------------------------------------------------------------------------- | ---------------------------------------------------------------------------- | ||
Carbine | Carbine | ||
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''Propelled Weapons'' | ''Propelled Weapons'' | ||
<pre> | <pre> | ||
Type Damage | Type Damage Range Str Size Special | ||
---------------------------------------------------------------------------- | ---------------------------------------------------------------------------- | ||
Atlatl | Atlatl | ||
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''Thrown Weapons'' | ''Thrown Weapons'' | ||
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Type Damage | Type Damage Range Str Size Special | ||
---------------------------------------------------------------------------- | ---------------------------------------------------------------------------- | ||
Axe | Axe | ||
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''Melee Weapons'' | ''Melee Weapons'' | ||
<pre> | <pre> | ||
Type | Type Damage Size Special | ||
--------------------------------------------------------------------- | --------------------------------------------------------------------- | ||
Broadsword/Sabre | Broadsword/Sabre |
Revision as of 21:35, 1 January 2013
Weaponry
Reloading: All firearms of this period were muzzle-loaders which took a considerable amount of time to reload. It takes six turns to reload a sidearm, nine turns to reload a smoothbore longarm and twelve turns to reload a rifled longarm.
Ammunition:
Weapon traits: The weapons listed below come with a number of traits that are additional to those in the core nWoD system.
Armour Piercing: Weapons with the AP trait are designed to punch through or ignore armour with greater efficiency than normal. Any hit with an AP weapon reduces the damage reduction from the target's armour by an amount equal to the AP trait. AP from different sources stack together
Inaccurate: Weapons with the Inaccurate do not fire true, all range penalties are increased; to -4 at medium range and -6 at long range.
Sidearms
Type Damage Range Str Size Special ---------------------------------------------------------------------------- Pocket pistol 1L 10/20/40 1 1 Inaccurate Travelling pistol 2L 15/30/60 2 1 9-Again, Inaccurate Dragoon pistol 2L 20/40/60 2 2 8-Again, Inaccurate
Adding "scratch rifling" to a pistol makes it more accurate, though is considered ungentlemanly if brought to a duel. Scratch rifling adds 1 dot to the cost, removes the Inaccurate trait, and increases the range by 50%.
Longarms
Type Damage Range Str Size Special ---------------------------------------------------------------------------- Carbine Rifled carbine Musket Long rifle Fowling piece Blunderbuss
All Longarms require two hands to use accurately. Firing a longarm one-handed incurs a -1 dice penalty.
Propelled Weapons
Type Damage Range Str Size Special ---------------------------------------------------------------------------- Atlatl Blowgun Bolas Bow† Sling
†Requires two hands.
Thrown Weapons
Type Damage Range Str Size Special ---------------------------------------------------------------------------- Axe Dart Javelin Knife
Melee Weapons
Type Damage Size Special --------------------------------------------------------------------- Broadsword/Sabre Baton Club Cutlass Fixed bayonet† Halberd/Spontoon† Knife Quarterstaff† Smallsword/Rapier Sledgehammer† Spear† Sword-cane Tomahawk Woodcutter's axe†
†Requires two hands; if used one-handed, the Strength requirement increases by one.