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Created page with "The Steel Sheriff, PL8 Abilities Strength 10, Stamina --, Agility 0, Dexterity 0, Fighting 6, Intellect 0, Awareness 0, Presence 0 POWERS Heart of Steam: Strength of Steel: En..." |
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The Steel Sheriff, PL8 | == '''The Steel Sheriff, PL8''' == | ||
'''ABILITIES''' | |||
Strength 10 | * Strength 10 | ||
* Stamina -- | |||
* Agility 0 | |||
* Dexterity 0 | |||
* Fighting 6 | |||
* Intellect 0 | |||
* Awareness 0 | |||
* Presence 0 | |||
POWERS | '''POWERS''' | ||
Heart of Steam | '''Heart of Steam''' | ||
Strength of Steel: Enhanced Strength 10 | * Strength of Steel: Enhanced Strength 10 | ||
Alt: Steam Gun: Ranged Damage 8 | ** Alt: Steam Gun: Ranged Damage 8 | ||
Alt: Steam Jet: Affliction 8 [Fort-based; Impaired/Disabled/Incapacitated; Area: Cone] | ** Alt: Steam Jet: Affliction 8 [Fort-based; Impaired/Disabled/Incapacitated; Area: Cone] | ||
(22 | ***(22 points) | ||
'''Body of Steel''' | |||
* Protection 10, | |||
* Enhanced Dodge 6 | |||
* Self Repair: Regeneration 5 [Persistent; Source: Scrap Metal] | |||
* Immunity 33 [Aging, Critical Hits, Fortitude Effects] | |||
* Headlamps: Environment 1 [Bright Light, Cone] | |||
**(49 points) | |||
'''Full Head of Steam''' | |||
* Speed 4 | |||
** Alt: Leaping 3 | |||
** Alt: Power Lift: Power-Lifting 4 | |||
***(6 points) | |||
'''ADVANTAGES''' | |||
Initiative | * Improved Grab | ||
* Chokehold | |||
* Improved Initiative 5 | |||
* Fast Grab | |||
* Improved Hold | |||
* Fearless | |||
* Interpose | |||
* Move-By Action | |||
* Diehard | |||
'''SKILLS''' | |||
* Athletics 4 (+14) | |||
* Deception (+0) | |||
* Expertise: Engineering 4 (+4) | |||
* Insight 6 (+6) | |||
* Intimidation 2 (+2) | |||
* Investigation 8 (+80 | |||
* Perception 8 (+8) | |||
* Persuasion 4 (+4) | |||
* Ranged Combat: Steam Gun 4 (+4) | |||
* Stealth (+0) | |||
'''OFFENSE''' | |||
* Initiative +20 | |||
* Steam Gun +8, Damage 8 | |||
* Punch +6, Damage 10 | |||
* Grab +6 | |||
'''DEFENSE''' | |||
* Dodge 6, Parry 6 | |||
* Toughness 10 (Def Roll 0), Fortitude --, Will 10 | |||
'''POWER POINTS''' | |||
Abilities 2 + Powers 77 + Advantages 13 + Skills 20 + Defenses 8 = Total 120 | Abilities 2 + Powers 77 + Advantages 13 + Skills 20 + Defenses 8 = Total 120 | ||
'''COMPLICATIONS''' | |||
Motivation -- Justice | * ''Motivation -- Justice:'' The Steel Sheriff was, quite literally, built to be a justice machine. He cannot conceive of allowing injustice to continue, if he's aware of it. | ||
It's Not Easy, Being Steel: People tend, not surprisingly, to shy away from an enormous, smoking metal man. Few are inclined to trust him, until they get to know him. | * ''It's Not Easy, Being Steel:'' People tend, not surprisingly, to shy away from an enormous, smoking metal man. Few are inclined to trust him, until they get to know him. |
Latest revision as of 23:48, 14 January 2013
The Steel Sheriff, PL8[edit]
ABILITIES
- Strength 10
- Stamina --
- Agility 0
- Dexterity 0
- Fighting 6
- Intellect 0
- Awareness 0
- Presence 0
POWERS Heart of Steam
- Strength of Steel: Enhanced Strength 10
- Alt: Steam Gun: Ranged Damage 8
- Alt: Steam Jet: Affliction 8 [Fort-based; Impaired/Disabled/Incapacitated; Area: Cone]
- (22 points)
Body of Steel
- Protection 10,
- Enhanced Dodge 6
- Self Repair: Regeneration 5 [Persistent; Source: Scrap Metal]
- Immunity 33 [Aging, Critical Hits, Fortitude Effects]
- Headlamps: Environment 1 [Bright Light, Cone]
- (49 points)
Full Head of Steam
- Speed 4
- Alt: Leaping 3
- Alt: Power Lift: Power-Lifting 4
- (6 points)
ADVANTAGES
- Improved Grab
- Chokehold
- Improved Initiative 5
- Fast Grab
- Improved Hold
- Fearless
- Interpose
- Move-By Action
- Diehard
SKILLS
- Athletics 4 (+14)
- Deception (+0)
- Expertise: Engineering 4 (+4)
- Insight 6 (+6)
- Intimidation 2 (+2)
- Investigation 8 (+80
- Perception 8 (+8)
- Persuasion 4 (+4)
- Ranged Combat: Steam Gun 4 (+4)
- Stealth (+0)
OFFENSE
- Initiative +20
- Steam Gun +8, Damage 8
- Punch +6, Damage 10
- Grab +6
DEFENSE
- Dodge 6, Parry 6
- Toughness 10 (Def Roll 0), Fortitude --, Will 10
POWER POINTS Abilities 2 + Powers 77 + Advantages 13 + Skills 20 + Defenses 8 = Total 120
COMPLICATIONS
- Motivation -- Justice: The Steel Sheriff was, quite literally, built to be a justice machine. He cannot conceive of allowing injustice to continue, if he's aware of it.
- It's Not Easy, Being Steel: People tend, not surprisingly, to shy away from an enormous, smoking metal man. Few are inclined to trust him, until they get to know him.