Difference between revisions of "Arucg Mountainstone"
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*HP: 9/9 | *HP: 9/9 | ||
*AC: 4 | *AC: 4 | ||
− | * | + | *Sword Attack: THAC0 19, 1d8 |
*Hand Axe Attack: THAC0 19, 1d6, 5-10' short (+1), 11-20 medium, 21-30 long (-1) | *Hand Axe Attack: THAC0 19, 1d6, 5-10' short (+1), 11-20 medium, 21-30 long (-1) | ||
− | * | + | *Crossbow Attack: THAC0 19, 1d6, 5-80' short (+1), 81-160' medium, 161-240' long (-1) |
*Movement: 60' | *Movement: 60' | ||
*Treasure-bearing movement: 30' | *Treasure-bearing movement: 30' |
Revision as of 20:21, 8 April 2013
A character in Companions of Imladril
Arucg Mountainstone
- Neutral Dwarf, Level 1
- XP: 0/2200
- Backstory: An wandering dwarf mercenary, looking for money to build himself a comfortable dwarven fortress.
Attributes
- STR 10
- INT 12
- WIS 9
- DEX 10
- CON 14 ( +1)
- CHA 8
Combat
- HP: 9/9
- AC: 4
- Sword Attack: THAC0 19, 1d8
- Hand Axe Attack: THAC0 19, 1d6, 5-10' short (+1), 11-20 medium, 21-30 long (-1)
- Crossbow Attack: THAC0 19, 1d6, 5-80' short (+1), 81-160' medium, 161-240' long (-1)
- Movement: 60'
- Treasure-bearing movement: 30'
- Saves:
- Death Ray or Poison 8
- Magic Wands 9
- Paralysation or Petrification 10
- Dragon Breath 13
- Rod, Stave, or Spell: 12
Racial Abilities
- Speaks Common, Dwarvish, [Alignment], Gnomish, Kobold, and Goblin.
- Infravision to 60'.
- On a 1 or 2 on a 1d6, dwarves detect "slanting passages, traps, shifting walls, and new construction."
Equipment
- 0 gp
- Hand Axe (1d6)
- Crossbow w/ 30 quarrels (1d6)
- Normal Sword (1d8)
- Chain Mail Armor (AC 5)
- Shield (AC -1)
- Backpack
- 1 week iron rations
- Tinder Box/Flint & Steel
- Water/wine skin
- Small sack
- 50' rope