Joto the Iceman, Fighter: Difference between revisions

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'''Languages:
'''Languages:
Common, Elemental<br/>
Common, Elemental, Giantish<br/>
'''Equipment:<br/>
'''Equipment:<br/>
'''Joto:'''<br/>
'''Joto:'''<br/>

Revision as of 20:38, 5 May 2013

Fear and Darkness

Joto the Iceman

Class: Fighter
Alignment: Lawful
Attributes:

  • Strength: 9
  • Intelligence: 14
  • Wisdom: 17
  • Constitution: 13
  • Dexterity: 13
  • Charisma: 12

AC: 3
HP: 11/11
Level: 3
XP Total: 4400
XP Needed:
Languages: Common, Elemental, Giantish
Equipment:
Joto:
Chain mail 2
Helmet 1/3
Shield 1
Long sword 1
Daggers (in boot) 1/3
Short bow 1
Quiver w/20 arrows 1/3
Total: 6 stones.
Samuel:
Saddle 1
Saddlebag

  • 4 days' feed 2/3)

Saddlebag

  • 8 torches 1

Shovel 1
Dagger 1/3
50' hemp rope w/grappling hook 2/3
Backpack

  • 3 days' trail rations 1/3
  • Winter blanket 1/3
  • Bedroll 1/3
  • Flint & steel

Total: 6 stones.
Background & Description: Joto the Iceman, a sharp-eyed wandering swordsman, on the run after defying orders from a corrupt mercenary unit. Though he is small, he combines quick wits and tactical skill with a strange knack for resisting the effects of witchcraft. The only treasure he carries is the ceremonial silver piece that he was paid to join the mercenary dragoons, which he keeps as a reminder of how cheaply he once sold his sword arm.
Fighting Style: ???