Blank Quest Cards: Difference between revisions

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Here are blank quest cards for [[Chuubostuck]].
Here are blank quest cards for [[Chuubostuck]].


=== Adventure GET ===
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The HG can award you 5XP toward this quest when:
*Trouble starts or gets much worse in a well-staged way — whether that’s accidentally walking backwards into an enemy camp, breaking into a supposedly empty manor during what turns out to be a dinner party, or declaring that everything’s fine as long as there aren’t any werewolves around just before werewolves show up;
*Someone rescues you;
*You stand in a shadowed place and tell someone a secret, then run away before they can react.
You can earn each bonus once, for a total of 15 XP.
Once per chapter, you can gain 1 XP toward this quest when you:
*sneak into somewhere you shouldn’t go
*risk trouble by digging into somebody’s secrets
*drag others into your affairs/arrange their lives for them
*propose a theory about the underlying situation you’re in
*tell someone a story related to the underlying situation you’re in
*get into trouble trying to help somebody else
*risk trouble in the name of ''adventure''!
You can combine this with an XP Action, but you’re not required to.
=== Basic Quest ===


=== Golden Quest: Basic Quest ===
[This is Over the Top!]
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Earn a bonus XP towards this quest once per scene, when....
=== Down ===
Goal: Stop fighting your destiny<br>
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The HG can award you 5XP toward this quest when you:
*Watch somebody die.  It can be an animal if there's a reason for it to affect you.
*Get in a fight with someone you care about.
*Break down from grief or shock
*Get really, viscerally sick.  It's either life-threatening or gross.
Once per chapter, you can gain 1XP toward this quest when you:
*Talk with someone about someone or something you've lost
*Hug a large animal, like a deer.
*Walk with the Headmaster of the Bleak Academy
*Wander in a Daze
*You can't eat or drink, or can't keep something down
*You fall apart a little, and skip your regular hygiene/self-maintenance tasks.
*Wander a graveyard or at the edge of a cliff
*Lock yourself in a bathroom
*Self-harm


=== Obtain SBURB: Storyline Quest ===
=== Obtain SBURB: Storyline Quest ===
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* Suffer unusual difficulty in what should be a simple task
* Suffer unusual difficulty in what should be a simple task
* Lose your copy of the game disc at the last moment.
* Lose your copy of the game disc at the last moment.
=== Resource Management: Basic Quest ===
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Earn a bonus XP towards this quest once per scene, when events force Matt to say "this is going to cost us." or "this could be useful, if I could just find a space for it."

Revision as of 14:58, 22 June 2013

Here are blank quest cards for Chuubostuck.

Adventure GET

[   ][   ][   ][   ][   ]
[   ][   ][   ][   ][   ]
[   ][   ][   ][   ][   ]
[   ][   ][   ][   ][   ]
[   ][   ][   ][   ][   ]
[   ][   ][   ][   ][   ]
[   ][   ][   ][   ][   ]

The HG can award you 5XP toward this quest when:

  • Trouble starts or gets much worse in a well-staged way — whether that’s accidentally walking backwards into an enemy camp, breaking into a supposedly empty manor during what turns out to be a dinner party, or declaring that everything’s fine as long as there aren’t any werewolves around just before werewolves show up;
  • Someone rescues you;
  • You stand in a shadowed place and tell someone a secret, then run away before they can react.

You can earn each bonus once, for a total of 15 XP. Once per chapter, you can gain 1 XP toward this quest when you:

  • sneak into somewhere you shouldn’t go
  • risk trouble by digging into somebody’s secrets
  • drag others into your affairs/arrange their lives for them
  • propose a theory about the underlying situation you’re in
  • tell someone a story related to the underlying situation you’re in
  • get into trouble trying to help somebody else
  • risk trouble in the name of adventure!

You can combine this with an XP Action, but you’re not required to.

Basic Quest

[   ][   ][   ][   ][   ]
[   ][   ][   ][   ][   ]
[   ][   ][   ][   ][   ]

Earn a bonus XP towards this quest once per scene, when....

Down

Goal: Stop fighting your destiny

[   ][   ][   ][   ][   ]
[   ][   ][   ][   ][   ]
[   ][   ][   ][   ][   ]
[   ][   ][   ][   ][   ]
[   ][   ][   ][   ][   ]
[   ][   ][   ][   ][   ]
[   ][   ][   ][   ][   ]
[   ][   ][   ][   ][   ]
[   ][   ][   ][   ][   ]

The HG can award you 5XP toward this quest when you:

  • Watch somebody die. It can be an animal if there's a reason for it to affect you.
  • Get in a fight with someone you care about.
  • Break down from grief or shock
  • Get really, viscerally sick. It's either life-threatening or gross.

Once per chapter, you can gain 1XP toward this quest when you:

  • Talk with someone about someone or something you've lost
  • Hug a large animal, like a deer.
  • Walk with the Headmaster of the Bleak Academy
  • Wander in a Daze
  • You can't eat or drink, or can't keep something down
  • You fall apart a little, and skip your regular hygiene/self-maintenance tasks.
  • Wander a graveyard or at the edge of a cliff
  • Lock yourself in a bathroom
  • Self-harm

Obtain SBURB: Storyline Quest

You've got to get into that game!

[   ][   ][   ][   ][   ]
[   ][   ][   ][   ][   ]
[   ][   ][   ][   ][   ]

The HG can award you 5 XP towards this quest when:

  • You acquire a copy of the game disc, and also convince another player to act as your server.

1/chapter, you can earn a bonus XP towards this quest when you:

  • Suffer unusual difficulty in what should be a simple task
  • Lose your copy of the game disc at the last moment.