Blank Quest Cards: Difference between revisions
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Here are blank quest cards for [[Chuubostuck]]. | Here are blank quest cards for [[Chuubostuck]]. | ||
=== Adventure GET === | |||
<pre>[ ][ ][ ][ ][ ] | |||
[ ][ ][ ][ ][ ] | |||
[ ][ ][ ][ ][ ] | |||
[ ][ ][ ][ ][ ] | |||
[ ][ ][ ][ ][ ] | |||
[ ][ ][ ][ ][ ] | |||
[ ][ ][ ][ ][ ] | |||
</pre> | |||
The HG can award you 5XP toward this quest when: | |||
*Trouble starts or gets much worse in a well-staged way — whether that’s accidentally walking backwards into an enemy camp, breaking into a supposedly empty manor during what turns out to be a dinner party, or declaring that everything’s fine as long as there aren’t any werewolves around just before werewolves show up; | |||
*Someone rescues you; | |||
*You stand in a shadowed place and tell someone a secret, then run away before they can react. | |||
You can earn each bonus once, for a total of 15 XP. | |||
Once per chapter, you can gain 1 XP toward this quest when you: | |||
*sneak into somewhere you shouldn’t go | |||
*risk trouble by digging into somebody’s secrets | |||
*drag others into your affairs/arrange their lives for them | |||
*propose a theory about the underlying situation you’re in | |||
*tell someone a story related to the underlying situation you’re in | |||
*get into trouble trying to help somebody else | |||
*risk trouble in the name of ''adventure''! | |||
You can combine this with an XP Action, but you’re not required to. | |||
=== Basic Quest === | |||
<pre>[ ][ ][ ][ ][ ] | <pre>[ ][ ][ ][ ][ ] | ||
[ ][ ][ ][ ][ ] | [ ][ ][ ][ ][ ] | ||
[ ][ ][ ][ ][ ] | [ ][ ][ ][ ][ ] | ||
</pre> | </pre> | ||
Earn a bonus XP towards this quest once per scene, when.... | |||
=== Down === | |||
Goal: Stop fighting your destiny<br> | |||
<pre>[ ][ ][ ][ ][ ] | |||
[ ][ ][ ][ ][ ] | |||
[ ][ ][ ][ ][ ] | |||
[ ][ ][ ][ ][ ] | |||
[ ][ ][ ][ ][ ] | |||
[ ][ ][ ][ ][ ] | |||
[ ][ ][ ][ ][ ] | |||
[ ][ ][ ][ ][ ] | |||
[ ][ ][ ][ ][ ] | |||
</pre> | |||
The HG can award you 5XP toward this quest when you: | |||
*Watch somebody die. It can be an animal if there's a reason for it to affect you. | |||
*Get in a fight with someone you care about. | |||
*Break down from grief or shock | |||
*Get really, viscerally sick. It's either life-threatening or gross. | |||
Once per chapter, you can gain 1XP toward this quest when you: | |||
*Talk with someone about someone or something you've lost | |||
*Hug a large animal, like a deer. | |||
*Walk with the Headmaster of the Bleak Academy | |||
*Wander in a Daze | |||
*You can't eat or drink, or can't keep something down | |||
*You fall apart a little, and skip your regular hygiene/self-maintenance tasks. | |||
*Wander a graveyard or at the edge of a cliff | |||
*Lock yourself in a bathroom | |||
*Self-harm | |||
=== Obtain SBURB: Storyline Quest === | === Obtain SBURB: Storyline Quest === | ||
Line 24: | Line 77: | ||
* Suffer unusual difficulty in what should be a simple task | * Suffer unusual difficulty in what should be a simple task | ||
* Lose your copy of the game disc at the last moment. | * Lose your copy of the game disc at the last moment. | ||
Revision as of 14:58, 22 June 2013
Here are blank quest cards for Chuubostuck.
Adventure GET
[ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ]
The HG can award you 5XP toward this quest when:
- Trouble starts or gets much worse in a well-staged way — whether that’s accidentally walking backwards into an enemy camp, breaking into a supposedly empty manor during what turns out to be a dinner party, or declaring that everything’s fine as long as there aren’t any werewolves around just before werewolves show up;
- Someone rescues you;
- You stand in a shadowed place and tell someone a secret, then run away before they can react.
You can earn each bonus once, for a total of 15 XP. Once per chapter, you can gain 1 XP toward this quest when you:
- sneak into somewhere you shouldn’t go
- risk trouble by digging into somebody’s secrets
- drag others into your affairs/arrange their lives for them
- propose a theory about the underlying situation you’re in
- tell someone a story related to the underlying situation you’re in
- get into trouble trying to help somebody else
- risk trouble in the name of adventure!
You can combine this with an XP Action, but you’re not required to.
Basic Quest
[ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ]
Earn a bonus XP towards this quest once per scene, when....
Down
Goal: Stop fighting your destiny
[ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ]
The HG can award you 5XP toward this quest when you:
- Watch somebody die. It can be an animal if there's a reason for it to affect you.
- Get in a fight with someone you care about.
- Break down from grief or shock
- Get really, viscerally sick. It's either life-threatening or gross.
Once per chapter, you can gain 1XP toward this quest when you:
- Talk with someone about someone or something you've lost
- Hug a large animal, like a deer.
- Walk with the Headmaster of the Bleak Academy
- Wander in a Daze
- You can't eat or drink, or can't keep something down
- You fall apart a little, and skip your regular hygiene/self-maintenance tasks.
- Wander a graveyard or at the edge of a cliff
- Lock yourself in a bathroom
- Self-harm
Obtain SBURB: Storyline Quest
You've got to get into that game!
[ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ]
The HG can award you 5 XP towards this quest when:
- You acquire a copy of the game disc, and also convince another player to act as your server.
1/chapter, you can earn a bonus XP towards this quest when you:
- Suffer unusual difficulty in what should be a simple task
- Lose your copy of the game disc at the last moment.