Difference between revisions of "For Gold and Glory: Quartz Graystrike"

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(Ability Scores)
(Misc.)
Line 40: Line 40:
 
*Warhammer
 
*Warhammer
 
*Dagger
 
*Dagger
'''Special Abilities'''
 
*Heatvision
 
*Stonelore
 
  
 
*'''Languages:'''
 
*'''Languages:'''
   
+
  *Common
 +
 
 
'''Gear/Enc/Number:'''  
 
'''Gear/Enc/Number:'''  
*War Hammer
+
ITEM         Cost Enc
*Belt
+
War Hammer 5 GP 50
*Purse
+
Battle Axe 7GP 60
*Waterskin
+
Scale Mail 30 GP 300
*Plain Boots
+
*50' Rope
+
Backpack 5GP 20
 +
2 Waterskin 2 GP 30x2-60 (full)
 +
50’ Rope 1GP 50
 +
dried rations 30 GP 70
 +
Flask of Oil 2GP 10
 +
Tinder Box 3GP 5
 +
5 Torches 1GP 100
 +
 +
 +
Long Cloak 1GP 15
 +
Plain Boots 2GP 10
 +
Peasant Clothes 5sp 20
 +
Belt         2sp 5*
 +
Purse         5sp 2*
 +
 +
Total   90 GP, 2sp 725
 +
Remaining 49G, 8s
 +
 
  
*'''Money: 2sp, 100cp'''  
+
*'''Money: 49G, 8s'''  
*'''Total Encumbrance: 162cn'''  
+
*'''Total Encumbrance: 725cn'''  
*'''Move: 40'''
+
*'''Move: 30'''
  
 
===Background/Appearance/Etc.===
 
===Background/Appearance/Etc.===

Revision as of 21:27, 12 September 2013

Dark Dungeons: For Gold and Glory

  • Character Name: Quartz Graystrike
  • Class: Dwarf
  • Level: 1
  • XP/XP Needed: 0/2200

Ability Scores

  • Strength: 13 (+1)
  • Intelligence: 10 (0)
  • Wisdom: 13 (+1)
  • Dexterity: 6 (-1)
  • Constitution: 14 (+1)
  • Charisma: 10 (0)

Combat

  • AC:
  • HP: 8
  • Base Attack: +1
  • Weapon/Weapon Feat/Damage
    • Warhammer/B/1d6

Saving Throws

  • Death Ray/Poison: 8
  • Magic Wands: 9
  • Paralysis/Petrify: 10
  • Breath Weapon: 13
  • Rod/Staff/Spell: 12

Class Abilities

Misc.

Skills:

  • Cooking
  • Gambling
  • Intimidation
  • Sense Motive

Weapon Feats

  • Sword, Normal
  • Battle Axe
  • Warhammer
  • Dagger
  • Languages:
*Common

Gear/Enc/Number: ITEM Cost Enc War Hammer 5 GP 50 Battle Axe 7GP 60 Scale Mail 30 GP 300

Backpack 5GP 20 2 Waterskin 2 GP 30x2-60 (full) 50’ Rope 1GP 50

dried rations	30 GP	70

Flask of Oil 2GP 10 Tinder Box 3GP 5 5 Torches 1GP 100


Long Cloak 1GP 15 Plain Boots 2GP 10 Peasant Clothes 5sp 20 Belt 2sp 5* Purse 5sp 2*

Total 90 GP, 2sp 725 Remaining 49G, 8s


  • Money: 49G, 8s
  • Total Encumbrance: 725cn
  • Move: 30

Background/Appearance/Etc.

The Graystrike clan lies deep in the Southern Mountains, on the other end of the Great Desert. They are known to many for their crafts and their pride, as are many dwarven homes. It was little surprise that Goran, son of Madug, went into the Citadel for fortune and fame—many a young dwarf will do reckless things to gain status and money for a wife and a claim. It was (sadly) not too surprising that Goran didn’t come back—after all, dungeoneering is a dangerous business. But when there was a reward offered? Well suddenly clan politics got interested. Quartz, fourth son of Kyllig, was just a laborer and mercenary, but he was close to Oakhurst, as well as the fine combination of competent but expendable. If Quartz can get in and find out what happened to Goran (with some lucre on the side), fantastic! The Kyllig family will had a debt owed by the Madugs. If not? Well, the inheritance fight just got a bit easier…

Appearance: Quartz is a tanned dwarf, as he works a lot with “Overlanders” as hired muscle and guide for merchant crews and adventurers. He’s shaved bald, with a massive coal-black beard to make up for it. His eye are quiet but alert pale blue pools, and his nose hints at more than a few breaks and barfights.