Acrozatarim/Pethio: Difference between revisions
No edit summary |
No edit summary |
||
Line 180: | Line 180: | ||
''Talent3'' - Talent Description | ''Talent3'' - Talent Description | ||
Line 189: | Line 185: | ||
''Feat1'' - Feat Description | ''Feat1'' - Feat Description | ||
Revision as of 22:28, 15 November 2013
Biography
[[image: ]]
"IC-Quotation."
Mechanics
Name: Pethio
Race: Aasimar
Class: Bard
Level: 1
Ability Scores
Str: (+0)
Dex: (+0)
Con: (+0)
Int: (+0)
Wis: (+0)
Cha: (+0)
Combat Summary
Initiative:
Defenses
Armour Class:
Physical Defense:
Mental Defense:
Save Bonus:
Armour Type | AC | Attack Penalty |
---|---|---|
None | 1n | - |
Light | 1n | - |
Heavy | 1n | -2 |
Shield | +1 | -1 |
Hit Points
Maximum:
Staggered:
Recoveries
Maximum: 8
Dice: (1d8 x Level) + [Con mod]
Basic Attacks
Melee: Att: +n vs AC Hit: n[W]+n Miss: n
Ranged: Att: +n vs AC Hit: n[W]+n Miss: -
Armour Attack Penalty: n
Weapon | Attack | Hit | Miss |
---|---|---|---|
Character Details
One Unique Thing
(Title) - (Description)
Icon Relationships
- The Hierophant (Positive - 1 die), though my first balladeer song will be about him so occasionally it will be a 3 point relationship) – Hieophant is likely to see my character as the best thing since sliced bread, being the incarnation of one of the younger Gods.
- The Vault-Keeper (Conflicted - 2 dice) [this is if I take the Lore-Keeper talent and choose the Vault-Keeper as my extra icon relationship] – Pethio's knows a great deal of ancient and possible forgotten lore and tales, something that the Vault-Keeper greatly desires.
- The Manipulator-General (Negative - 1 die) – Wow, an incarnation of a god! Must EXPERIMENT!!!
Backgrounds
Background1 +n
- Feature1
- Feature2
- Feature3
Background2 +n
- Feature1
- Feature2
- Feature3
Background3 +n
- Feature1
- Feature2
- Feature3
Background4 +n
- Feature1
- Feature2
- Feature3
Background5 +n
- Feature1
- Feature2
- Feature3
Racial Powers
Halo - Once per battle as a free action during your turn, gain a +2 bonus to all defenses until you are hit by an attack (or until the battle ends).
Class Features
Bardic Songs - Bardic songs last for one or more rounds and end with a final verse that carries a big payoff. Although magical, bardic songs don’t count as spells; they don’t force the bard to suffer opportunity attacks from engaged enemies, and they can’t be canceled by effects that can cancel spells. In fact, bards can cast spells while in the middle of singing a bardic song.
Battle Cries - Bards use battle cries to encourage, inspire, warn, and magically aid their allies. Battle cries are triggered by flexible melee attacks. The bard makes a melee attack and is able to use a battle cry that corresponds to the attack’s natural result, sometimes whether or not the attack hits. Bonuses provided by battle cries can help a bard’s allies but not the bard.
Spells - Bards use arcane spells that function like those of other spell-casting classes. Some spells are daily, some recharge, and others are at-will. Unlike most character classes, bards use two different ability scores for their attacks. Their melee and ranged weapon attacks use Strength or Dexterity, while their spells use Charisma.
Talents
Talent1 - Talent Description
Talent2 - Talent Description
Talent3 - Talent Description
Feats
Feat1 - Feat Description
Powers and Spells
Bardic Songs
Battle Cries
Spells
Equipment
Armour:
Weapons:
Other Equipment:
Magic Items: