LAC:Dawn: Difference between revisions
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*Dex 9 (0) | *Dex 9 (0) | ||
*Con 13 (+1) | *Con 13 (+1) | ||
*Int | *Int 17 (+2) | ||
*Wis 12 (0) | *Wis 12 (0) | ||
*Cha 16 (+2) | *Cha 16 (+2) |
Revision as of 21:02, 3 June 2014
Dawn Student of the Arcane 1
Look: Human, bright eyes, open face, small build, practical clothes.
A character in Licensed Adventuring Company, a Dungeon World game.
Stats
- Str 8 (-1)
- Dex 9 (0)
- Con 13 (+1)
- Int 17 (+2)
- Wis 12 (0)
- Cha 16 (+2)
19/19 HP
d4 Damage
Good Alignment: Use magic to directly aid another
Moves
- (Human) Professional: When you spout lore or discern realities about your profession, take +1. (Be sure you and the GM are clear about what your profession is, exactly.)
- (Human) Lucky Break: Once per battle you may reroll a single damage roll (yours or someone else’s).
- Sorcerer
- Ritual
- Prepare Spells
- Cast a Spell
- Spellbook
- Arcane Art
- Bardic Lore (Spells and Magicks)
- Empowered Magic
Prepared Spells
- Magic Missile
- Charm Person
- Telepathy
Spellsbook
- Cantrips
- Magic Missile
- Detect Magic
- Charm Person
- Telepathy
Stuff
- Spellbook (1 weight)
- Musical Instrument (flute) (0 weight)
- Plain clothing (0 weight), bag of books (5 uses, 2 weight), and 2 healing potions (0 weight)
- Staff (close, two-handed, 1 weight) and dagger (hand, 1 weight)
- 3 Antitoxins (0 weight)
Load = 5
Bonds
- Sumara and I have shared our blood and sworn kinship.
- Gnish's goblin magic's are fascinating, and I must learn them!
- There's something fascinating about Lith, fascinating and a bit frightening.