Area Surrounding Farkeep: Difference between revisions

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==Guildtown==
==Guildtown==
''"Guildtown. Thriving free city on the long Green River. Bustling with merchants, knights, tinkers-and rogues. Here, in the northern part of the Great Realm, goods can be purchased from all over the kingdom, and from mysterious lands beyond. With its Royal Charter, the Council of Guilds rules freely. Folk not of knightly caste hold sway here, holding to the commercial imperatives of merchant-folk rather than martial honour."''


What's not shown in this map is the town of Guildtown, where the party spent a significant amount of time dealing with the local guilds and trying to rally them.  The town is located to the south west of Far Keep, just beyond where the River Troll was listed in the map.
What's not shown in this map is the town of Guildtown, where the party spent a significant amount of time dealing with the local guilds and trying to rally them.  The town is located to the south west of Far Keep, just beyond where the River Troll was listed in the map.


The Griffon - the name of the local tavern/inn.
The Griffon - the name of the local tavern/inn.

Revision as of 17:47, 7 March 2014

Back to the Campaign: Time of the Green Star


1 - Woodmere: Location of water spirit which is troubling the goblins.

2 - Goblin Village: Goblin artisans live who sell glittering trinkets and devices that deceive their buyers

3 - Far Keep (headquarters for the group): Contains 2 towers, one used by Glixi the pixie wizard and the other was used by the old keep wizard. We have explored the old tower already and found a series of catacombs beneath it which lead to the Gate to the Green Star, which is presumably a way of teleporting to the Green Star (not verified yet).

4 - River Troll: Smarter than the average troll (did we actually kill the troll or did he run off?)

5 - Bandit Camp: Cleared by the party.

6 - Crossroads: a black dog haunts the way. He was not seen for many a year, but the green star's light has rekindled the spectre. Have we dealt with this one?

7 - Hidden Tomb: This is where the vampire supposedly hides.

8 - Vanishing Tower: Some kind of magic tower which appears? We haven't investigated this at all.

9 - Satyr Lands.

10 - Big Lake: A large serpent overturns fisherfolks' boats and devours them. There are all manner of great fish there too. And bullywugs that raid from the far shore.

Guildtown

"Guildtown. Thriving free city on the long Green River. Bustling with merchants, knights, tinkers-and rogues. Here, in the northern part of the Great Realm, goods can be purchased from all over the kingdom, and from mysterious lands beyond. With its Royal Charter, the Council of Guilds rules freely. Folk not of knightly caste hold sway here, holding to the commercial imperatives of merchant-folk rather than martial honour."

What's not shown in this map is the town of Guildtown, where the party spent a significant amount of time dealing with the local guilds and trying to rally them. The town is located to the south west of Far Keep, just beyond where the River Troll was listed in the map.

The Griffon - the name of the local tavern/inn.