Time of the Green Star

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This is a place holder for the Time of the Green Star D&D campaign.

Player Characters[edit]

Sir Thomas Strongheart - Human Paladin of Jaser Level 3 (played by OMG)
Friar Kel Ventas - Human Fighter 1 /Cleric 2 (played by Navaren)
Sir Nelaud, Castle Wizard - Wizard 4 (played by Baeraad)
Sir Nain, Knight Errant - Human Fighter 3 / Ranger 2 (played by Aurvandil)
KIA RIP Nimewe Bones, urchin/thief extraordinaire - Rogue 3 (played by alive))


The Baleful Eye or Green Star

Non-Player Characters[edit]

Named NPCs of Farkeep
Duke Sean Anasazi - Lord of Far Keep. Currently incapacitated so the party is trying to take care of matters on his behalf.
Glixi the Lorekeeper - Playful pixie wizard who travelled with the party for a short time, she now acts as Wizard of Far Keep
Corporal Nerirosa - Soldier that formerly accompanied the group. Now serves as Lot's Second and de facto commander of the Keep forces when both Castellean and Sergeant are away.
Sergeant Lot - Soldier that serves as a Man at Arms to the group while adventuring. A secret servant of the King, who has recently revealed himself and been admonished by Friar Ventas for his unwillingness to be forthright from the beginning.
Jaser's Penitent Auxiliary - The three bandits that Friar Ventas recruited to the Farkeep cause by force of will. They function as an auxiliary force and rearguard to the group during major excursions. The unit currently consists of John Barrowman, Felix the Elder, and Felix the Younger.
Denton - Chief Steward of Farkeep's staff. Friar Ventas' first act as Castellan was to promote Denton to Majordomo.


Unnamed NPCs at Farkeep
competent servants: butler, head cook, housekeeper, stable keeper, physic, (3, a legacy of the Baron!) minstrels
About 20 other lesser servants
soldiery: 20 men-at -arms including sergeant of the guard, two corporals, 20 village militia (some decent archers, but mostly yokels including men and women with axes, etc) , 2 militia corporals
village powers: reeve, Best Wife (woman's guild matriarch), goblin liaison (a rather mysterious appointment that might come up later)
other important folk: midwife, smith, brewer (and local barkeep), weaver, village idiot
And... the miller, with his windmill , who as usual is about as popular as the vampire

Treasury[edit]

Magic Equipment:[edit]

  • Forester's Cloak (A Cloak of Elvenkind) (Oglu)
  • +2 Returning Dagger (Oglu)
  • +2 Leather Armour (Oglu)
  • Ring of Protection +1 (Friar Ventas)
  • Potion of Cure Medium Wounds (Friar Ventas)
  • Potion of Water Breathing
  • Potion of Bull's Strength
  • Potions of Spider Climb
  • Potion of Invisibility (Nelaud)
  • Crusader's Sword (Longsword +1) (Sir Thomas Strongheart)
  • Golden and silver cup chased with platinum (800gps). It radiates evil faintly, but could be 'cleansed'?
  • +1 Knife of Evil Sacrifice (+3 versus good targets, can use true strike once/day)
  • 3 Scroll cases (brass with bloodstone settings, silver, ivory). Each contains a scroll: magic missile, scorching ray, fireball
  • Trident of Fiery Darts (Blown Glass Wand; One to three prongs can be activated at a time. Each fires 3 magic missiles when activated, then withers.)

Masterwork Equipment:[edit]

  • 2 masterwork bows (Issued to Jaser's Penitent Auxiliary)
  • 30 masterwork arrows (Issued to Jaser's Penitent Auxiliary)

Valuables:[edit]

  • Guildtown Haul:
    • 3 Bowls (bronze, bronze with garnets, silver with sunstones)
    • 5 Goblets (stone, copper, silver with blue quartz settings, ivory, ebony)
    • 5 Dishes 5 (2 stone ,2 silver, 1 gold)
    • 7 Cloak pins (copper, bronze, silver, 3 silver with obsidian setting, platinum with topaz setting)
    • 2 Jeweled Daggers
    • 4 Lacquered boxes
    • Various ornaments and statuettes made of dark stone, mahogany, two of ivory, one of jade.
    • A chess set of amber and coral pieces
    • 5 rings (1 brass, 1 copper with a jet setting, 1 jade, 1 ivory, 1 gold)
    • 2 Tiger Eye Agate
    • 10 Moonstones
    • Onyx
    • Smoky Quartz
    • 10 Pearls (7 freshwater, 3 white seawater)
    • 3 bottles, vials, and decanters containing various fluids. (Non-Magical perfumes and ungents)
    • 3,000 Assorted Coins mostly copper, but with plenty of silver and fewer gold and platinum pieces.
    • The Above is worth 1500 Gold minus 225 GP aprisal fee for a total of 1275
  • [donated to the cathedral] Silver statue of Jaser (300gps)
  • [donated to the cathedral] The Archangel's Psalter (Unknown Early Edition)
  • Collection of small gemstones: turquoises, fine quartz, small emeralds, a even a pair of small sapphires (1500gps)


Old Wizard's Tower[edit]

The Baleful Eye or Green Star

  • numerous useful items
    • the Tower itself can be considered a treasure (see The Keep for full details of its benefits).
    • A remarkable find though is an old tome discovered in its observatory- The Tribulations of the Star Times. Written in a dense arcane Celestial, it is filled with lurid heavy plates that show scenes of destroyed cities crawling with ghouls, huge monsters rising from the earth, dreadful ghosts. Worse, it shows scenes of a horrific alien jungle planet, peopled by fish-men, and ruled by a twin-headed baboon demon.

Loot from the goblin wizard of Deepwood Lodge[edit]

  • 550gps in gold and jewels
  • 500gps in fine furnishings and art
  • 500gps in rare magical materials such as inks.
  • a flute of haunting notes (which Nelaud knows adds +5 to a perform roll using the instrument).

Loot from the Baron's chambers[edit]

  • bundles of letters written in code. Nim recognises that the signature on some are those of Hek Scumbag, the Red Cudgels’ Crimson Boss
  • an old map of Guildtown with red ink dots applied in several places
  • books about history, religion and vampirism
  • several costumes. A woodsman. A nun. A cowled master goldsmith. A fashionable man-about-town. A masked costume such as might be worn at a sumptuous ball
  • A gaily painted wooden token offering free access to Guildtown’s racy House of Devils. ‘Drinks on the Master of Bownes. Darncers come to yur table.’
  • A similar token for the Cauldron, the Red Turbans’ rival establishment
  • A new pamphlet, denouncing the ‘so-called castellan of Farkeep and his illegal efforts to usurp our royal charter.


Treasure

  • 4 philtres of love
  • A magical, goblin-made music box which, Nelaud sees, can play tunes remembered from the user’s unconscious mind. Worth 500gps.
  • Money, mostly in sacks of sps and gps, but with numerous individual Big Gold coins and even a half dozen Desert Moons. Worth over 5,000gps.
  • A crusader medal, fashioned from platinum and some other rare metal. Worth 2,000gps
  • War trophies
    • A +2 Turban lance
    • A +1 falchion
    • several masterwork daggers (2 remain, 1 was given to deepwood camp headman) and scimitars (2)
    • The sword of the lion of the desert ( I have some ideas but we can negotiate what this is exactly)
  • Baron’s personal gear
    • The Baron’s helm. User develops mild telepathic powers- sense motive at +10 and, when successful, read surface thoughts.
    • Masterwork chain
    • Masterwork bastard sword
    • An amulet. Unfastening the goblin puzzle-lock reveals a tiny portrait of a beautiful Turban maiden

Setting/Plot Information[edit]

About the World - Setting and chargen guidelines

The Chronicles of Far Keep - A record of the events of the campaign, as recorded by Glixi the Lorekeeper.

The Archangel Jaser, the World's Keeper - Contains what is known of the Archangel Jaser and his followers.

Currency of the Round World

Area Surrounding Farkeep - Contains a map of where we are and all the interesting items of note.

The Keep - Contains a map of the Keep building itself.

Baron Keiza the Vampire - What we've learned about the vampire so far.

Map of the Way Down - Found etched on a table in the secret basement of the Old Wizard's Tower

Fun Random Tables- some random generation stuff that might just be fun, might be handy