MHR A New Dawn/Characters/Jackrabbit: Difference between revisions
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A Character in [[MHR_A_New_Dawn:_Main_Page|MHR A New Dawn]], played by KreenWarrior | A Character in [[MHR_A_New_Dawn:_Main_Page|MHR A New Dawn]], played by KreenWarrior | ||
==JACKRABBIT== | |||
==Affiliations== | |||
Solo d10 / Team d8 / Buddy d6 | |||
==Distinctions== | |||
*Been There, Done That | |||
*Genetically Tinkered Mutant | |||
*Wandering Guardian | |||
==Powersets== | |||
===Mexican Jumping Mutant=== | |||
Superhuman Jumping D10 / Enhanced Explosion (Weapon) D8 / Superhuman Durability (Force Field) D10 / Enhanced Reflexes D8, Enhanced Senses D8 | |||
*'''SFX: Blasting.''' When making an action that includes Godlike Jumping, you may add an Enhanced Explosion or Superhuman Durability die to your pool. If the action fails, add a die to the doom pool equal to the smaller of the two power dice | |||
*'''SFX: Death from Above:''' Against a single target, step up or double a Mexican Jumping Mutant Power. Remove the highest rolling die from the pool and use three dice for your total. | |||
*'''Limit: Mutant:''' | |||
*'''Limit: Explosive Propulsion:''' In order to use Superhuman Explosion or Superhuman Durability, you must include Godlike Jumping in your pool. | |||
==Specialties== | |||
Acrobatics Master D10 / Combat Expert D8 / Covert Expert d8 / Vehicles Expert d8 | |||
==Milestones== | |||
Wandering Guardian | |||
*1 XP when you step in to protect someone weaker than yourself. | |||
*3 XP when you acknowledge a situation made worse by your intervention. | |||
*10 XP when you choose to either settle down to protect a community or move on from a settled place in order to protect them. | |||
Slow to Trust | |||
*1 XP when you create an asset for another hero in combat. | |||
*3 XP when you call another hero a friend. | |||
*10 XP when you either accept an offer to form a permanent team or reject it completely. | |||
Latest revision as of 13:38, 9 May 2014
A Character in MHR A New Dawn, played by KreenWarrior
JACKRABBIT[edit]
Affiliations[edit]
Solo d10 / Team d8 / Buddy d6
Distinctions[edit]
- Been There, Done That
- Genetically Tinkered Mutant
- Wandering Guardian
Powersets[edit]
Mexican Jumping Mutant[edit]
Superhuman Jumping D10 / Enhanced Explosion (Weapon) D8 / Superhuman Durability (Force Field) D10 / Enhanced Reflexes D8, Enhanced Senses D8
- SFX: Blasting. When making an action that includes Godlike Jumping, you may add an Enhanced Explosion or Superhuman Durability die to your pool. If the action fails, add a die to the doom pool equal to the smaller of the two power dice
- SFX: Death from Above: Against a single target, step up or double a Mexican Jumping Mutant Power. Remove the highest rolling die from the pool and use three dice for your total.
- Limit: Mutant:
- Limit: Explosive Propulsion: In order to use Superhuman Explosion or Superhuman Durability, you must include Godlike Jumping in your pool.
Specialties[edit]
Acrobatics Master D10 / Combat Expert D8 / Covert Expert d8 / Vehicles Expert d8
Milestones[edit]
Wandering Guardian
- 1 XP when you step in to protect someone weaker than yourself.
- 3 XP when you acknowledge a situation made worse by your intervention.
- 10 XP when you choose to either settle down to protect a community or move on from a settled place in order to protect them.
Slow to Trust
- 1 XP when you create an asset for another hero in combat.
- 3 XP when you call another hero a friend.
- 10 XP when you either accept an offer to form a permanent team or reject it completely.