Grenk: Difference between revisions
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Created page with "'''Grenk''' ''Orcish Spirit Warrior 1'' Look: Orc..... A character in Licensed Adventuring Company, a Dungeon World game. ==Stats== *Str 16 (+2) *Dex 12 (0) *Con 13 (+1..." |
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d6 Damage | d6 Damage | ||
Neural or Chaotic Alignment: | Neural Alignment: Make an ally of someone powerful | ||
or | |||
Chaotic Alignment: Spur others to significant and unplanned decisive action | |||
==Moves== | ==Moves== | ||
* (Orc) Reputation Precedes You: The threat of violence from you always counts as leverage against any non-Orc with normal fears, if they have no way to get away from you. | * (Orc) Reputation Precedes You: The threat of violence from you always counts as leverage against any non-Orc with normal fears, if they have no way to get away from you. | ||
* ( | or | ||
* (Orc) I Redeem My People: When you make someone else re-think what they know about Orcs, mark XP. | |||
or | |||
* (Orc) Even Our Arrows Are Tough: When you use an Orc bow, you can Volley with STR instead of DEX. | |||
* | |||
5 from: | |||
* | * Deity + Divine Guidance (2 slots, Cleric) | ||
* | * Commune + Cast a Spell (2 slots, Cleric) | ||
* | * Born of the Soil + Shapeshifter (2 slots, Druid) | ||
* | * Studied Essence (Druid, requires Born of the Soil + Shapeshifter) | ||
* | * By Nature Sustained (Druid) | ||
* Spirit Tongue (Druid) | |||
* Bend Bars, Lift Gates (Fighter) | |||
* Armored (Fighter/Paladin/Barbarian [as “Full Plate and Packing Steel”]) | |||
* Signature Weapon (Fighter) [Naturally, your weapon is part of your gear (2 weight)] | |||
* Hunt and Track (Ranger) | |||
==Stuff== | ==Stuff== | ||
* | * Item (X weight) | ||
* | * Item (X weight) | ||
Load(max 24) = ? | Load(max 24) = ? | ||
==Bonds== | ==Bonds== | ||
*Sumara and | * I know a man who pays gold for reptile skins (Sumara and her pet) | ||
* | * ... | ||
* | * ... |
Revision as of 20:29, 30 May 2014
Grenk Orcish Spirit Warrior 1
Look: Orc.....
A character in Licensed Adventuring Company, a Dungeon World game.
Stats
- Str 16 (+2)
- Dex 12 (0)
- Con 13 (+1)
- Int 8 (-1)
- Wis 16 (+2)
- Cha 9 (0)
19/19 HP
d6 Damage
Neural Alignment: Make an ally of someone powerful or Chaotic Alignment: Spur others to significant and unplanned decisive action
Moves
- (Orc) Reputation Precedes You: The threat of violence from you always counts as leverage against any non-Orc with normal fears, if they have no way to get away from you.
or
- (Orc) I Redeem My People: When you make someone else re-think what they know about Orcs, mark XP.
or
- (Orc) Even Our Arrows Are Tough: When you use an Orc bow, you can Volley with STR instead of DEX.
5 from:
- Deity + Divine Guidance (2 slots, Cleric)
- Commune + Cast a Spell (2 slots, Cleric)
- Born of the Soil + Shapeshifter (2 slots, Druid)
- Studied Essence (Druid, requires Born of the Soil + Shapeshifter)
- By Nature Sustained (Druid)
- Spirit Tongue (Druid)
- Bend Bars, Lift Gates (Fighter)
- Armored (Fighter/Paladin/Barbarian [as “Full Plate and Packing Steel”])
- Signature Weapon (Fighter) [Naturally, your weapon is part of your gear (2 weight)]
- Hunt and Track (Ranger)
Stuff
- Item (X weight)
- Item (X weight)
Load(max 24) = ?
Bonds
- I know a man who pays gold for reptile skins (Sumara and her pet)
- ...
- ...