The Qinglong Alliance: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
Any army fit for a large-scale engagement must contain a series of relays to carry their commander's orders to more distant soldiers and blow the trumpets, beat the drums and carry the pennons that bolster a troop's morale. Though the [[The Marukan Alliance|Marukan]] are fit riders and brave fighters, they lack unit cohesion. To solve that problem, [[Cathak Nekuto]] trained a dozen relays to drill [[An Oathsworn Circle|the circle's | Any army fit for a large-scale engagement must contain a series of relays to carry their commander's orders to more distant soldiers and blow the trumpets, beat the drums and carry the pennons that bolster a troop's morale. Though the [[The Marukan Alliance|Marukan]] are fit riders and brave fighters, they typically lack unit cohesion and know little about fighting in a group against a similarly organized foe. To solve that problem, [[Cathak Nekuto]] trained a dozen relays to drill [[An Oathsworn Circle|the circle's]] armies. They are: | ||
* Su Jiao | * Su Jiao |
Revision as of 00:25, 3 July 2006
Any army fit for a large-scale engagement must contain a series of relays to carry their commander's orders to more distant soldiers and blow the trumpets, beat the drums and carry the pennons that bolster a troop's morale. Though the Marukan are fit riders and brave fighters, they typically lack unit cohesion and know little about fighting in a group against a similarly organized foe. To solve that problem, Cathak Nekuto trained a dozen relays to drill the circle's armies. They are:
- Su Jiao
- Ami Kang
- Tomo Di
- Soi Fang
- Nakago Jin
- Ashitare Wei
- Mi Ji
- Bi Xi
- Chi Wen
- Pu Lao
- Bi An
- Tao Tie
Statistics
The members of the Qinglong Alliance are regular mortals who have been specially trained to be heralds and military relays. They are treated as extras and have have the normal statistics for Green Troops, with the following exceptions:
- Charisma 3
- War 3 (When Acting as a Relay +1), Melee 2, Performance 2, Presence 1, Integrity 1