Sparrow: Difference between revisions
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Line 76: | Line 76: | ||
*Chainmail (400 enc) | *Chainmail (400 enc) | ||
*200lbs of high quality feed (40 days) | *200lbs of high quality feed (40 days) | ||
'''Encumbrance''': 180+ | '''Encumbrance''': 180+ 17 coins (580 +17 coins of personally carrying chainmail) | ||
==Background== | ==Background== | ||
*An exceedingly bright fellow plucked along with his brother by a mercenary company when they traveled through his hamlet. Joined up to see the world and put his considerable intellect to more use than just working on his parents farm. Taught by mages within the company who recognized his talents. He has a mercenaries morality but is loyal to the company. | *An exceedingly bright fellow plucked along with his brother by a mercenary company when they traveled through his hamlet. Joined up to see the world and put his considerable intellect to more use than just working on his parents farm. Taught by mages within the company who recognized his talents. He has a mercenaries morality but is loyal to the company. |
Revision as of 05:31, 27 January 2015
- Main Page; The Lost City
SOP
- If we have surprise or initiative and the group equals or exceeds the number of party members cast Sleep.
- If the front line is holding, hang back no more than 30' from melee combatants and toss daggers at weakest looking opponents.
- If the front line is down. Run. Fast. Away.
- After spells are exhausted change into chainmail
Statistics
- Class: Wizard
- Level: 1 (Medium)
- Experience Points: (+10%) STANDARD=301 or BLINGSTYLE=524
- Total Hit Points: 4
- Armor Class: 8 (5 in Chainmail)
- Movement(no chain mail):
- Normal 120'
- Combat 40'/round
- Running 120'/round
- Movement(chain mail):
- Normal 60'
- Combat 20'/round
- Running 60'/round
Attributes:
- Strength 11
- Intelligence 18 +3 Languages: Common, Goblin, Black Speech, Serpentine
- Wisdom 11
- Dexterity 14 +1 missiles and +1 individual initiative, -1 AC
- Constitution 10
- Charisma 13 +1 reaction rolls, maximum 5 retainer with base 8 morale
Saving Throws:
- Death Ray /Poison 13
- Wands 14
- Paralysis/Turn to Stone 13
- Dragon Breath 16
- Rods/Staves/Spells 15
Spells
Level 1:
- Sleep (Currently Memorized)
- Read Magic
- Detect Magic
- Hold Portal
Valuables
On Person: 1 PP
Equipment
Weapon:
- Silver Dagger (1D4 damage 10/20/30 range increments 10 enc)
- 9x Daggers (1D4 damage 10/20/30 range increments 10 enc)
Inventory:
- Clothing
- Coin purse
- Dagger Bandoleer
- Silver medallion with the fanged jaws and six tentacle/arms emblem on it
- Dark grey hooded cape of a light but thick weave
Backpack:(80 enc)
- Spell Book
- 7 oil flasks (10/30/50 range increments) (14)
- 6 torches (1)
- 1 Lantern (10)
- 2 week iron rations (30)
- 2 wineskins (2)
- Flint & Steel (3)
- Iron Spikes x 12 (1)
- Hammer(small) (2)
Mule
- Chainmail (400 enc)
- 200lbs of high quality feed (40 days)
Encumbrance: 180+ 17 coins (580 +17 coins of personally carrying chainmail)
Background
- An exceedingly bright fellow plucked along with his brother by a mercenary company when they traveled through his hamlet. Joined up to see the world and put his considerable intellect to more use than just working on his parents farm. Taught by mages within the company who recognized his talents. He has a mercenaries morality but is loyal to the company.