Difference between revisions of "Joseph the Fallen"

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JOSEPH, RISEN PRIEST OF NERULL AND LORD OF THE UNDEAD
 
JOSEPH, RISEN PRIEST OF NERULL AND LORD OF THE UNDEAD
  
Race: Human
+
'''Race''': Human
  
Class: Cleric of Nerull 9
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'''Class''': Cleric of Nerull 9
  
Type: Undead
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'''Type''': Undead
  
Challenge Rating: 11
+
'''Challenge Rating''': 11
  
Alignment: Chaotic Evil
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'''Alignment''': Chaotic Evil
  
 
STR 14 (+2)
 
STR 14 (+2)
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Will: +11 (+6 base + 3 will + 2 feat)
 
Will: +11 (+6 base + 3 will + 2 feat)
  
Skills:
+
 
 +
'''Skills''':
  
 
Diplomacy +10 (3 ranks [x3] + 1 cha)
 
Diplomacy +10 (3 ranks [x3] + 1 cha)
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Spellcraft +10 (3 ranks [x3] + 1 int)
 
Spellcraft +10 (3 ranks [x3] + 1 int)
  
Proficiencies: All Simple Weapons, Scythe, Light/Medium Armor, Shields
+
Languages: Common, Celestial, Abyssal.
 +
 
 +
'''Proficiencies''': All Simple Weapons, Scythe, Light/Medium Armor, Shields
  
Abilities:
+
 
 +
'''Abilities''':
  
 
Channel Energy 5d6 (6/day)
 
Channel Energy 5d6 (6/day)
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Immunities: Mind-affecting effects, bleeds, death effects, disease, paralysis, poison, sleep, stun, nonlethal damage, exhaustion, fatigue, ability drain, energy drain, damage to physical ability scores, and anything that calls for a Fortitude save.
+
'''Immunities''': Mind-affecting effects, bleeds, death effects, disease, paralysis, poison, sleep, stun, nonlethal damage, exhaustion, fatigue, ability drain, energy drain, damage to physical ability scores, and anything that calls for a Fortitude save.
  
Feats
+
 
 +
'''Feats'''
  
 
Extra Channel (+2 channels/day, reflected above)
 
Extra Channel (+2 channels/day, reflected above)
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Iron Will [human bonus] (+2 on will saves)
 
Iron Will [human bonus] (+2 on will saves)
  
Domains: Death, Evil
 
  
Languages: Common, Celestial, Abyssal.
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'''Spellcasting'''
 +
 
 +
'''Domains''': Death, Evil
  
Spells/Day:
+
'''Spells/Day''':
  
 
0th: 4
 
0th: 4
  
1st: 4+1 Protection from Good or Cause Fear
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1st: 5+1 Protection from Good or Cause Fear
  
2nd: 4+1 Align Weapon or Death Knell
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2nd: 5+1 Align Weapon or Death Knell
  
3rd: 3+1 Magic Circle Against Good or Animate Dead
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3rd: 5+1 Magic Circle Against Good or Animate Dead
  
 
4th: 2+1 Unholy Blight or Death Ward
 
4th: 2+1 Unholy Blight or Death Ward

Revision as of 18:02, 4 March 2015

JOSEPH, RISEN PRIEST OF NERULL AND LORD OF THE UNDEAD

Race: Human

Class: Cleric of Nerull 9

Type: Undead

Challenge Rating: 11

Alignment: Chaotic Evil

STR 14 (+2)

DEX 14 (+2)

CON NA

INT 12 (+1)

WIS 16 (+3)

CHA 12 (+1)

Hit Dice: 9D8+9 (47 hit points)

BAB: +6/+1

Fort: +5 (+3 base + 1 cha)

Ref: +4 (+3 base + 1 dex)

Will: +11 (+6 base + 3 will + 2 feat)


Skills:

Diplomacy +10 (3 ranks [x3] + 1 cha)

Heal +12 (3 ranks [x3] + 3 wis)

Intimidate +4 (3 ranks + 1 cha)

Knowledge (Arcana) +10 (3 ranks [x3] + 1 int)

Knowledge (History) +10 (3 ranks [x3] + 1 int)

Knowledge (Nobility) +10 (3 ranks [x3] + 1 int)

Knowledge (Religion) +10 (3 ranks [x3] + 1 int)

Ride +5 (3 ranks + 2 dex)

Perception +6 (3 ranks + 3 wis)

Perform +4 (3 ranks + 1 cha)

Sense Motive +12 (3 ranks [x3] + 3 wis)

Spellcraft +10 (3 ranks [x3] + 1 int)

Languages: Common, Celestial, Abyssal.

Proficiencies: All Simple Weapons, Scythe, Light/Medium Armor, Shields


Abilities:

Channel Energy 5d6 (6/day)

Spontaneous Casting (Harm)

Bleeding Touch (Sp) [Domain Power]: As a melee touch attack, you can cause a living creature to take 1d6 points of damage per round. This effect persists for a number of rounds equal to 1/2 your cleric level (minimum 1) or until stopped with a DC 15 Heal check or any spell or effect that heals damage. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Death's Embrace (Ex) [Domain Power]: At 8th level, you heal damage instead of taking damage from channeled negative energy. If the channeled negative energy targets undead, you heal hit points just like undead in the area.

Touch of Evil (Sp) [Domain Power]: You can cause a creature to become sickened as a melee touch attack. Creatures sickened by your touch count as good for the purposes of spells with the evil descriptor. This ability lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Scythe of Evil (Su) [Domain Power]: At 8th level, you can give a weapon touched the unholy special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.

Darkvision 60 feet

Healed by Harm spells

Doesn't naturally regenerate HP

Aura of Desecration 20 feet (+1 profane bonus on attack rolls, damage rolls, saves. Channel checks suffer -3 penalty, created undead gain 1hp per HD).

+4 natural ac bonus

Damage Reduction 10/magic

Channel Resistance +4

Create Spawn (anything killed rises 1d4 rounds later with Undead template under his command)

Spell-like abilities (1/day): Darkness, Fear

Summon Undead (1/day): Summon 11-16HD of undead once per day

Undead Telepathy 100 foot range


Immunities: Mind-affecting effects, bleeds, death effects, disease, paralysis, poison, sleep, stun, nonlethal damage, exhaustion, fatigue, ability drain, energy drain, damage to physical ability scores, and anything that calls for a Fortitude save.


Feats

Extra Channel (+2 channels/day, reflected above)

Channel Smite (deliver channel as melee attack with weapon)

Command Undead (use a channel to control nearby undead)

Combat Casting (+4 to concentration when casting defensively)

Iron Will [human bonus] (+2 on will saves)


Spellcasting

Domains: Death, Evil

Spells/Day:

0th: 4

1st: 5+1 Protection from Good or Cause Fear

2nd: 5+1 Align Weapon or Death Knell

3rd: 5+1 Magic Circle Against Good or Animate Dead

4th: 2+1 Unholy Blight or Death Ward

5th: 1+1 Dispel Good or Slay Living


+1 Chain Shirt of Spell Resistance (+5 AC, spell resistance 15) 16,100 +2 Scythe of Wounding (wounded targets bleed) 32,000